1,647
edits
BaconShelf (talk | contribs) m (Reverted edits by Mryayayify (talk) to last revision by Dab1001) Tag: Rollback |
m (→Sniper rifle) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HI Gameplay WeaponTooltip.png|300px|thumb | [[File:HI Gameplay WeaponTooltip.png|300px|thumb|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | ||
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | ||
Line 12: | Line 12: | ||
Assault rifles are two-handed rifles effective at close and medium ranges: | Assault rifles are two-handed rifles effective at close and medium ranges: | ||
*[[Bandit|M392 Bandit]] | |||
*[[Assault Rifle|MA40 AR]] | *[[Assault Rifle|MA40 AR]] | ||
*[[ | *[[Pulse Carbine]] | ||
===Launcher=== | ===Launcher=== | ||
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | ||
*[[ | *[[Cindershot]] | ||
*[[ | *[[Hydra]] | ||
*[[Rocket Launcher|M41 SPNKR]] | *[[Rocket Launcher|M41 SPNKR]] | ||
*[[ | *[[Ravager]] | ||
===Melee=== | ===Melee=== | ||
Line 32: | Line 33: | ||
Pistols are typically handguns, effective in close-to-mid ranges: | Pistols are typically handguns, effective in close-to-mid ranges: | ||
*[[ | *[[Disruptor]] | ||
*[[ | *[[Mangler]] | ||
*[[Sidekick|MK50 Sidekick]] | *[[Sidekick|MK50 Sidekick]] | ||
*[[ | *[[Plasma Pistol]] | ||
===Shotgun=== | ===Shotgun=== | ||
Line 41: | Line 42: | ||
*[[Bulldog|CQS48 Bulldog]] | *[[Bulldog|CQS48 Bulldog]] | ||
*[[ | *[[Heatwave]] | ||
{{Col-3}} | {{Col-3}} | ||
Line 47: | Line 48: | ||
SMGs are close-range weapons which fire rapidly or continuously: | SMGs are close-range weapons which fire rapidly or continuously: | ||
*[[ | *[[Needler]] | ||
*[[ | *[[Sentinel Beam]] | ||
===Sniper rifle=== | ===Sniper rifle=== | ||
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | ||
*[[ | *[[Sniper_Rifle#Halo_Infinite|S7 Sniper]] | ||
*[[Shock | *[[Shock rifle]] | ||
*[[ | *[[Skewer]] | ||
*[[Stalker | *[[Stalker rifle]] | ||
===Tactical rifle=== | ===Tactical rifle=== | ||
Line 63: | Line 64: | ||
*[[Battle Rifle|BR75]] | *[[Battle Rifle|BR75]] | ||
*[[Commando|VK78 Commando]] | *[[Commando|VK78 Commando]] | ||
===Turret=== | ===Turret=== | ||
Turrets are [[support weapon]]s, that force the player into third-person when used: | Turrets are [[Weapon_types#Turret|support weapon]]s, that force the player into third-person when used: | ||
*[[Chaingun|M247 HMG]] | *[[Chaingun|M247 HMG]] | ||
*[[ | *[[Plasma Cannon]] | ||
*[[ | *[[Scrap Cannon]] | ||
{{Col-end}} | {{Col-end}} | ||
edits