50,762
edits
BaconShelf (talk | contribs) m (→Gallery) |
|||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|Gameplay}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
Line 351: | Line 351: | ||
*Set up defenses at specific choke points in order to maximize the defensive capabilities. | *Set up defenses at specific choke points in order to maximize the defensive capabilities. | ||
**Anti-Vehicle units can gain veterancy faster on the East of the map. | **Anti-Vehicle units can gain veterancy faster on the East of the map. | ||
*Units set on the edges of cliffs can fire down on enemy units passing by, without fear of reprisal. Station some [[HRUNTING Mark III (S) Cyclops|Cyclopses]] on cliff edges to counter heavy vehicle assaults. | |||
*Make sure to keep your turrets upgraded to counter the appropriate threat. | |||
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | *Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades. | ||
*Always build [[EV-44 Nightingale|Nightingales]] and do not rely on only Restoration Drones. | *Always build [[EV-44 Nightingale|Nightingales]] and do not rely on only Restoration Drones. | ||
Line 365: | Line 367: | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*This is the only level which features Turret Defense gameplay. | *This is the only level which features Turret Defense gameplay. | ||
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III Cyclops|Cyclops]] will be deployed to assist the player. | *If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III (B) Cyclops|Cyclops]] will be deployed to assist the player. | ||
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | *Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. | ||
*The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent. | *The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent. | ||
Line 371: | Line 373: | ||
===Mistakes=== | ===Mistakes=== | ||
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | *The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''. | ||
==Gallery== | |||
<gallery> | |||
File:HW2_ForerunnerStructure_Concept_1.jpg|Concept art for the particle cannon. | |||
File:HW2 HoldTheLine ParticleCannon Screenshot 1.jpg|The particle cannon. | |||
File:HW2 HoldTheLine ParticleCannon Screenshot 2.jpg|The particle cannon. | |||
File:HW2_HoldTheLine_Minibase_Screenshot.jpg|The minibase site on the level. | |||
</gallery> | |||
==Sources== | ==Sources== |