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| Supply Pad|| Produces Resources || N/A || {{HWTech|0}} || {{HWResources|100}} || The UNSC Supply Pad produces the resources needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.  
| Supply Pad|| Produces Resources || N/A || {{HWTech|0}} || {{HWResources|100}} || The UNSC Supply Pad produces the resources needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.  
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| Heavy Supply Pad {{C|[[Sergeant]] [[John Forge|Forge]]}} || Produces Resources || N/A || {{HWTech|0}} || {{HWResources|225}} || The UNSC Heavy Supply Pad produces extra resources (compared to the default Supply Pad) needed to train units, building buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.
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| Reactor || Increases Tech Level || N/A || {{HWTech|0}} || {{HWResources|250}} {{C|500 after first Reactor}} || UNSC Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.
| Reactor || Increases Tech Level || N/A || {{HWTech|0}} || {{HWResources|250}} {{C|500 after first Reactor}} || UNSC Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.
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| Station || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Station, which adds two more building sites.  
| Station || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Station, which adds two more building sites. Each buildings adds to the strength of the central structure.
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| Fortress || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Fortress, which adds two more building sites. Each buildings adds to the strength of the central structure.
| Fortress || Upgrade || N/A || {{HWTech|0}} || {{HWResources|400}} || Upgrades base to a Fortress, which adds two more building sites. Each buildings adds to the strength of the central structure.
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| [[M312 Elephant|Elephant]] {{C|[[Captain]] [[James Cutter|Cutter]]}} || Mobile Mini-Base || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|400}} || The UNSC Elephant is a unique only available to Captain Cutter. It can move around the battlefield and use the achive Deploy ability. Infantry can be trained out of a deployed Elephant.  
| [[M312 Elephant|Elephant]] {{C|[[Captain]] [[James Cutter|Cutter]]}} || Mobile Mini-Base || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|400}} || The UNSC Elephant is a unique only available to Captain Cutter. It can move around the battlefield and use the active Deploy ability. Infantry can be trained out of a deployed Elephant.  
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| Twin Engine {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} || Elephant speed is greatly improved by the addition of a second engine.
| Twin Engine {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} || Elephant speed is greatly improved by the addition of a second engine.
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| [[HRUNTING Mark III (B) Cyclops|Cyclops]] {{C|[[Sergeant]] [[John Forge|Forge]]}} || Building Killer || {{HWPop|1}} || {{HWTech|1}} || {{HWResources|125}} || The UNSC Cyuclops is a unique special infantry unit. Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things.
| [[HRUNTING Mark III (B) Cyclops|Cyclops]] {{C|Sergeant Forge}} || Building Killer || {{HWPop|1}} || {{HWTech|1}} || {{HWResources|125}} || The UNSC Cyclops is a unique special infantry unit. Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things.
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| Repair Kit {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Equips each Cyclops with tools to heal mechanized units and buildings.
| Repair Kit {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Equips each Cyclops with tools to heal mechanized units and buildings.