Halo Wars E3 2007 Demo: Difference between revisions

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==Transcript==
==Transcript==
''[[Ensemble Studios]] logo is shown, followed by the Halo Wars title art. Concept arts are shown.''
''[[Ensemble Studios]] logo is shown, followed by the Halo Wars title art. Concept art is shown.''


*'''Graeme Devine''': "Hello! My name is Graeme Devine, lead designer on ''Halo Wars''. I am very excited to give you this early glimpse to the game. ''Halo Wars'' is set in the year 2531, right as the UNSC has retaken the planet called Harvest. We follow the adventures of the UNSC support vessel, called ''Spirit of Fire''. One crew member, the ship's AI Serina, will be helping me out today. Let's get to the demo."
*'''Graeme Devine''': "Hello! My name is Graeme Devine, lead designer on ''Halo Wars''. I am very excited to give you this early glimpse to the game. ''Halo Wars'' is set in the year 2531, right as the UNSC has retaken the planet called Harvest. We follow the adventures of the UNSC support vessel, called ''Spirit of Fire''. One crew member, the ship's AI Serina, will be helping me out today. Let's get to the demo."
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==Changes from the final release of ''Halo Wars''==
==Changes from the final release of ''Halo Wars''==
[[File:HW E307 Scarab.png|thumb|right|The Type-47A Scarab in the demo.]]
[[File:HW E307 Scarab.png|thumb|The Type-47A Scarab in the demo.]]
{{Quote|Last year, it was a lot of the PC RTS still in transition to the console. We've built it from the ground up to be a console RTS, and figuring out how to have the same fun in an RTS game has taken a lot of iteration, and we're actually really happy with the result now. [The 2008 build is] more ability focused than it was last year -- you'd see a lot more special abilities, and the overall gameplay is slanted very much to combat while still retaining a lot of the core RTS balance between combat and economy. It's what Ensemble's known for so we brought that over, but it's done completely differently.|Dave Pottinger, looking back on the E3 2007 demo build.{{Ref/Reuse|1UP2008}}}}
{{Quote|Last year, it was a lot of the PC RTS still in transition to the console. We've built it from the ground up to be a console RTS, and figuring out how to have the same fun in an RTS game has taken a lot of iteration, and we're actually really happy with the result now. [The 2008 build is] more ability focused than it was last year -- you'd see a lot more special abilities, and the overall gameplay is slanted very much to combat while still retaining a lot of the core RTS balance between combat and economy. It's what Ensemble's known for so we brought that over, but it's done completely differently.|Dave Pottinger, looking back on the E3 2007 demo build.{{Ref/Reuse|1UP2008}}}}
The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank.
The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank.


Some images and media released alongside the demo depict the setting of the demo as taking place on a [[Halo Array|Halo]] ring - a vast departure from the [[Etran Harborage|shield world]] setting of the final game.
Some images and media released alongside the demo depict the setting of the demo as taking place on a [[Halo Array|Halo]] ring - a vast departure from the [[Trove|shield world]] setting of the final game.
<gallery>
<gallery>
File:1205822805 Screenshots 1280 004.jpg|A screenshot depicting the Elite Rangers, Brute Tanks, Scarab and Halo ring setting.
File:HW Screenshots 004.jpg|A screenshot depicting the Elite Rangers, Brute Tanks, Scarab and Halo ring setting.
</gallery>
</gallery>


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<gallery>
<gallery>
File:HW Screenshots E07 4.jpg|The UNSC base, as seen in the demo.
File:HW Screenshots E07 4.jpg|The UNSC base, as seen in the demo.
File:2oc2qujd.jpg|Marines at the perimeter of the base.
File:HW Screenshots E07 1.jpg|Marines at the perimeter of the base.
File:HW-EarlyCommandCentre Walls.jpg|The models for the walls and turrets of the base.
File:HW-EarlyCommandCentre Walls.jpg|The models for the walls and turrets of the base.
File:HW Airpad Early Model.jpg|A closer look at this build's Air Pad.
File:HW Airpad Early Model.jpg|A closer look at this build's Air Pad.