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{{ | {{Status|Gameplay}} | ||
{{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}} | {{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}} | ||
{{Level infobox | {{Level infobox | ||
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|player=[[James Cutter]] | |player=[[James Cutter]] | ||
|date=[[2531|February 24, 2531]] | |date=[[2531|February 24, 2531]] | ||
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of | |place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of [[Trove]]. | ||
|objective=*Permanently Remove the Flood Structures | |objective=*Permanently Remove the Flood Structures | ||
*Clean the Flood off the Hull | *Clean the Flood off the Hull | ||
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'''Optional:''' | '''Optional:''' | ||
*Kill 100 Sentinels}} | *Kill 100 Sentinels}} | ||
{{Article | {{Article quote|Cleanse the infection forms from Spirit's hull before they penetrate the interior.}} | ||
'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first the player can control [[HRUNTING Mark III Cyclops|Cyclops]]es, and second level to control the [[XRP12 Gremlin|Gremlin]]. | '''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first the player can control [[HRUNTING Mark III (B) Cyclops|Cyclops]]es, and second level to control the [[XRP12 Gremlin|Gremlin]]. | ||
After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of [[ | After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of [[Trove|an unknown planet]], it is revealed that there are [[Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off. | ||
==Summary== | ==Summary== | ||
The {{UNSCShip|Spirit of Fire}} enters the entrance portal to interior [[Dyson sphere]] of | The {{UNSCShip|Spirit of Fire}} enters the entrance portal to interior [[Dyson sphere]] of [[Trove]], surrounded by [[Aggressor Sentinel]]s. Soon into the journey, the [[Flood]] are detected on the ship's outer hull. | ||
In order to pass through the docking rings, Sergeant [[John Forge]] and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal. | In order to pass through the docking rings, Sergeant [[John Forge]] and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="text-align:center;" |'''''Halo Wars'' ( | ! scope="col" style="text-align:center;" |'''''Halo Wars'' (Xbox 360)''' | ||
! scope="col" style="text-align:center;" |''''' | ! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Xbox One)''' | ||
! scope="col" style="text-align:center;" |''''' | ! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Steam)''' | ||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | ! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | ||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | ! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | ||
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==Production notes== | ==Production notes== | ||
[[File:HW BossSentinel InGame.jpg|thumb | [[File:HW BossSentinel InGame.jpg|thumb|The cut Sentinel boss in-game.{{Ref/Site|Id=ASWalden|URL=https://www.artstation.com/artwork/1zYO2|Site=ArtStation|Page=Forerunner Sentinel|D=22|M=5|Y=2021}}]] | ||
At an earlier point in this level's [[Development of Halo Wars|development]], the level was intended to feature a [[Cut Halo Wars units#Cut Sentinel boss|Sentinel boss fight]]. The Sentinel's capabilities are unknown, though images uploaded by artist Robert Walden indicate that the Sentinel boss would have been four-to-five times the size of even the [[Super Sentinel]]s, and emit projectiles akin to a [[plasma mortar]]. The unit's model files remain inside ''Halo Wars''. | At an earlier point in this level's [[Development of Halo Wars|development]], the level was intended to feature a [[Cut Halo Wars units#Cut Sentinel boss|Sentinel boss fight]]. The Sentinel's capabilities are unknown, though images uploaded by artist Robert Walden indicate that the Sentinel boss would have been four-to-five times the size of even the [[Super Sentinel]]s, and emit projectiles akin to a [[plasma mortar]]. The unit's model files remain inside ''Halo Wars''. | ||
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<gallery> | <gallery> | ||
File:Cleansing map.png|A map of the level. | File:Cleansing map.png|A map of the level. | ||
File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' | File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry. | ||
File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' in the tunnel. | |||
File:HW InfectedHull.png|Various Flood forms on the hull of the UNSC ''Spirit of Fire''. | |||
File:HW_CleansingEnvironment_Screenshot.jpg|A fleet of [[AV-14 Hornet]]s on the level. | |||
</gallery> | </gallery> | ||