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{{Disambig header|the ''Halo 4'' armor ability|other types of automated turret employed by various factions|Automated turret}} | {{Disambig header|the ''Halo 4'' armor ability|other types of automated turret employed by various factions|Automated turret}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|name = Z-2500 Automated Protection Drone | |||
|image = [[File:H4-Z2500APD-AutosentryDrone.png|250px]] | |image = [[File:H4-Z2500APD-AutosentryDrone.png|250px]] | ||
|manufacturer = [[Ferrarius Assembler Vats]]{{Ref/Book|Id=enc22|Enc22|Page=395}} | |manufacturer = [[Ferrarius Assembler Vats]]{{Ref/Book|Id=enc22|Enc22|Page=395}} | ||
|model = | |model = | ||
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*[[Post-Covenant War conflicts]] | *[[Post-Covenant War conflicts]] | ||
}} | }} | ||
The ''' | The '''Autosentry''' {{ZClass|2500|Automated Protection Drone|APD}} is an automated [[Forerunner]] combat support drone.{{Ref/Reuse|h4evg}} | ||
== Overview == | ==Overview== | ||
The Z-2500 is a stationary automated drone that is materialized through [[hard light]] from a combat fabricator housed in a user's armor.{{Ref/Reuse|enc22}}{{Ref/Reuse|h4evg}} The drone is composed of an anti-gravity drive located at the lower back, which provides pivoting hover movement in a stationary position, a firing lens located at the very front, and a pair of targeting arrays located at the lower front.{{Ref/Reuse|h4evg}} It can provide combat support and protection in combat; when it detects a target, it emits a noise and a red light, then fires a bolt of light mass.{{Ref/Reuse|enc22}}{{Ref/Game|Id=h4|H4|gameplay}} While its firepower is negligible, it serves as a secondary source of targeting to slowly grate away an enemy's shielding while exposing them to direct fire from another weapon.{{Ref/Reuse|enc22}} It currently outstrips similar devices used by the [[United Nations Space Command | ===Design details=== | ||
The Z-2500 is a stationary automated drone that is materialized through [[hard light]] from a combat fabricator housed in a user's armor.{{Ref/Reuse|enc22}}{{Ref/Reuse|h4evg}} The drone is composed of an anti-gravity drive located at the lower back, which provides pivoting hover movement in a stationary position, a firing lens located at the very front, and a pair of targeting arrays located at the lower front.{{Ref/Reuse|h4evg}} It can provide combat support and protection in combat; when it detects a target, it emits a noise and a red light, then fires a bolt of light mass.{{Ref/Reuse|enc22}}{{Ref/Game|Id=h4|H4|gameplay}} While its firepower is negligible, it serves as a secondary source of targeting to slowly grate away an enemy's shielding while exposing them to direct fire from another weapon.{{Ref/Reuse|enc22}} It currently outstrips similar devices used by the [[United Nations Space Command]] by virtue of its mobility and power.{{Ref/Mag|Magazine=GameInformer|Year=2012|Month=10|Issue=234|Title=Promethean Interactive Gallery}} It is commonly utilized by [[Promethean Knight]]s, but can be integrated to the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]], allowing [[Spartan]]s to provide suppressive fire and open new tactical opportunities.{{Ref/Reuse|h4evg}} | |||
In War Games, the targeting arrays and firing lens take the color of the team the controller is on. In the field, however, they are light blue. The Z-2500 APD can be fooled by a [[Type-27 hologram|hologram]], and will fire on the hologram. The Z-2500 APD can also be avoided by a completely stationary target using [[active camouflage]]. A camouflaged target will be detected and targeted if they are moving however, and activating camouflage when already targeted will not cause the autosentry to lose its lock.{{Ref/Reuse|h4}} | In [[War Games]] simulations, the targeting arrays and firing lens take the color of the team the controller is on. In the field, however, they are light blue. The Z-2500 APD can be fooled by a [[Type-27 hologram|hologram]], and will fire on the hologram. The Z-2500 APD can also be avoided by a completely stationary target using [[active camouflage]]. A camouflaged target will be detected and targeted if they are moving however, and activating camouflage when already targeted will not cause the autosentry to lose its lock.{{Ref/Reuse|h4}} | ||
== Gallery == | == Gallery == |