M319 grenade launcher: Difference between revisions

trivia needs reorganising into production notes and gameplay sections but that's for later
(need to flesh out history section but wanna save this here for now as it's in a much better place)
(trivia needs reorganising into production notes and gameplay sections but that's for later)
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*The second firing mode, done by holding the trigger down once fired, primes an alternate fuse on the grenade that will not detonate until the user has released the trigger. This can be used strategically to allow for indirect fire, setting traps, or simply remotely-discharging the weapon.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}} This can also serve as a [[Wikipedia:Dead man's switch|dead man's trigger]], with the grenade being detonated should the operator be killed.
*The second firing mode, done by holding the trigger down once fired, primes an alternate fuse on the grenade that will not detonate until the user has released the trigger. This can be used strategically to allow for indirect fire, setting traps, or simply remotely-discharging the weapon.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}} This can also serve as a [[Wikipedia:Dead man's switch|dead man's trigger]], with the grenade being detonated should the operator be killed.
Once fired, the remote detonation system's screen updates to showcase the status of the fired grenade. While loaded and ready to fire, the screen displays "ARMED", indicating the weapon is ready to fire. Once fired, the readout briefly displays "LNKING" (presumably indicating it is connecting to the grenade), then to "IN AIR" or "LNKD" depending on fire mode, before finally displaying "BOOM!" upon detonation.{{Ref/Reuse|HR}}
Once fired, the remote detonation system's screen updates to showcase the status of the fired grenade. While loaded and ready to fire, the screen displays "ARMED", indicating the weapon is ready to fire. Once fired, the readout briefly displays "LNKING" (presumably indicating it is connecting to the grenade), then to "IN AIR" or "LNKD" depending on fire mode, before finally displaying "BOOM!" upon detonation.{{Ref/Reuse|HR}}
Overall, the M319 has a centuries-long track record of service in the UNSC Army - something attributed to the weapon's rugged and reliable nature even in adverse conditions.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|profile}}


===Ammunition===
===Ammunition===
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===Variants===
===Variants===
*'''Pro Pipe''': a specialised M319 variant equipping a [[laser targeter]] that allows the rounds to adjust their trajectory after firing to improve accuracy, similarly to the behaviour of the [[Forerunner]] [[Z-180 Scattershot]].{{Ref/Game|Id=PP|H5G|List of REQ cards|REQ card|Detail=Pro Pipe|Quote=Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained.}}{{Ref/Reuse|BH}}{{Ref/Reuse|H5GUpdateMB}}
*'''[[Pro Pipe]]''': a specialised M319 variant equipping a [[laser targeter]] that allows the rounds to adjust their trajectory after firing to improve accuracy, similarly to the behaviour of the [[Forerunner]] [[Z-180 Scattershot]].{{Ref/Game|Id=PP|H5G|List of REQ cards|REQ card|Detail=Pro Pipe|Quote=Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained.}}{{Ref/Reuse|BH}}{{Ref/Reuse|H5GUpdateMB}}
<gallery>
<gallery class="center">
File:H5G - Pro Pipe.png|Pro Pipe.
File:H5G - Pro Pipe.png|Pro Pipe.
</gallery>
</gallery>


==Operational history==
==Operational history==
<!--The M319's service history dates back three centuries to [[2263]]; it was originally designed by a [[Misriah Armory]] team on [[Mars]] (presumably at their [[Eos Chasma]] facility), and soon became a staple weapon of the [[UNSC Army]]. In the centuries since its introduction,-->
The M319's service history dates back three centuries to [[2263]]; it was originally designed by a [[Misriah Armory]] team on [[Mars]] (presumably at their [[Eos Chasma]] facility), and soon became a staple weapon of the [[UNSC Army]].{{Ref/Reuse|EVG}} In the centuries since its introduction, it has seen action in several armed conflicts including the [[Insurrection]] - during which it proved particularly effective.{{Ref/Reuse|Waypoint}} During the [[Human-Covenant War]], it proved less effective against [[Energy shielding|energy shielded]] Covenant foes, it could be used to deadly effect against unshielded targets.{{Ref/Reuse|Waypoint}} 
Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the Army since its adoption in [[2263]] and has seen action in several armed conflicts during nearly three centuries of use, with the [[Human-Covenant War]] as the most prominent.{{Ref/Reuse|profile}} It proved very effective during the [[Insurrection]]; although it is less effective against [[Energy shielding|energy shielded]] Covenant foes, it can be used to deadly effect against unshielded targets. Because of the weapon's reliability and power, it will likely continue to be fielded by the Army.{{Ref/Reuse|Waypoint}} Sometime after the Human-Covenant War, [[SPARTAN-IV program|SPARTAN-IVs]] used this weapon in a [[UNSC Tactical Simulator|simulation]] against the [[Flood]] aboard the {{UNSCShip|Infinity}}.
 
Because of the weapon's reliability and power, it is expected to remain in Army service,{{Ref/Reuse|Waypoint}} and is still used by [[SPARTAN-IV program|SPARTAN-IVs]] a [[UNSC Tactical Simulator|tactical simulations]] and [[War Games]].


==In-game information==
==In-game information==
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===''Halo: Spartan Assault'' and ''Spartan Strike''===
===''Halo: Spartan Assault'' and ''Spartan Strike''===
{{Expand-section}}


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===