Type-27 hologram: Difference between revisions

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{{Era|HCW|Post}}
{{Status|Canon}}
{{Weapon infobox
{{Weapon infobox
| image =  [[File:H4-HolographicDecoy-Module.png|300px]]
| image =  [[File:H4-HolographicDecoy-Module.png|300px]]
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The '''Type-27 Responsive Holographic Form Emulator''' ('''T-27 RHFE'''), often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[SPARTAN Program|SPARTANs]].<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''' - ''Gameplay'']</ref>
The '''Type-27 Responsive Holographic Form Emulator''' ('''T-27 RHFE'''), often shortened as "'''Hologram'''" or "'''T-27 Decoy package'''", is a piece of Covenant decoy technology. It was reverse-engineered by the [[United Nations Space Command|UNSC]], and is utilized by [[Spartan]]s.<ref name="reach">'''Halo: Reach'''</ref><ref name="h4site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site''' - ''Gameplay'']</ref>


== Specifications ==
== Specifications ==
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=== Disadvantage ===
=== Disadvantage ===
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.{{Ref/Reuse|reach}} The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.
The decoy can be identified by the thermal enhancement on the  [[Sniper Rifle System 99 Anti-Matériel|SRS99AM Sniper rifle]]'s [[Oracle scope|Oracle N-variant scope]]. On the scope, decoys appear as flickering white solids.{{Ref/Reuse|reach}} The decoy will also "run" nonstop, no matter what might be in its way (including walls or other terrain), and will only run in a straight line at a measured pace, allowing it to be distinguished from a real enemy after a few seconds of observation.
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