Brian Jarrard: Difference between revisions

m
Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2"
(Updated the page.)
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Era|RW|BS|343}}
{{Status|RealWorld}}
 
[[File:LongHairBrian.png|thumb|250px|Brian Jarrard during the ''[[Halo Infinite Multiplayer Tech Preview]]'' livestream.]]
[[File:LongHairBrian.png|thumb|right|250px|Brian Jarrard during the ''[[Halo Infinite Multiplayer Tech Preview]]'' livestream.]]
 
{{Quote|It was brought to our attention at Bungie that there are lots of fans out here in Asia, and I’ve never been to Singapore. Being based in the states makes us US-centric, so it’s good to be able to travel around and show our support to all the fans out there.|Brian Jarrard}}
{{Quote|It was brought to our attention at Bungie that there are lots of fans out here in Asia, and I’ve never been to Singapore. Being based in the states makes us US-centric, so it’s good to be able to travel around and show our support to all the fans out there.|Brian Jarrard}}


'''Brian Jarrard''', aka '''Sketch''' or '''Ske7ch''', is the community director at [[343 Industries]] and the former community lead at [[Bungie.net]].{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/brian-jarrard-15507a47/|Site=LinkedIn|D=29|M=07|Y=2021}}
'''Brian Jarrard''', aka '''Sketch''' or '''Ske7ch''', is the community director at [[343 Industries]] and the former community lead at [[Bungie.net]].{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/brian-jarrard-15507a47/|Site=LinkedIn|D=29|M=07|Y=2021}}


In December [[2002]], Jarrard applied and interviewed at Microsoft for a community development manager position.{{Ref/Reuse|Saddle}} He was hired and made [[Bungie]]'s community and franchise development director in [[2003]].{{Ref/Reuse|LinkedIn}} As the community manager, his job involved wearing a lot of hats, including ensuring the well-being of Bungie at large, being the evangelist and spreading the "Bungie love" to the community. In essence, he acted as the primary conduit between the development team and Bungie's fan base. His responsibility was also in merchandise licensing, ensuring the quality control of ''Halo'' [[Action figure|action figures]], books, and fan-related sites.{{Citation needed}} In [[2007]], he was made the community, public relations, and marketing director, a position that he held until [[2011]] when Bungie began work on [[Wikipedia:Destiny (video game)|Destiny]] and Jarrard realized that he needed a break.{{Ref/Reuse|LinkedIn}} He had been employed at Bungie LLC for nearly a decade at this point.{{Ref/Reuse|Saddle}}  
In December [[2002]], Jarrard applied and interviewed at Microsoft for a community development manager position.{{Ref/Reuse|Saddle}} He was hired and made [[Bungie]]'s community and franchise development director in [[2003]], wherein he was hired by [[Max Hoberman]] to serve in this role to replace Hoberman due to Hoberman becoming the lead for the ''[[Halo 2]]'' multiplayer component.{{Ref/Reuse|LinkedIn}}{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 1}}
 
As the community manager, his job involved wearing a lot of hats, including ensuring the well-being of Bungie at large, being the evangelist and spreading the "Bungie love" to the community. In essence, he acted as the primary conduit between the development team and Bungie's fan base. His responsibility was also in merchandise licensing, ensuring the quality control of ''Halo'' [[Action figure|action figures]], books, and fan-related sites.{{Citation needed}} In [[2007]], he was made the community, public relations, and marketing director, a position that he held until [[2011]] when Bungie began work on [[Wikipedia:Destiny (video game)|Destiny]] and Jarrard realized that he needed a break.{{Ref/Reuse|LinkedIn}} He had been employed at Bungie LLC for nearly a decade at this point.{{Ref/Reuse|Saddle}}  


From [[2012]] to [[2014]], Jarrard worked at Microsoft as a senior communications director, overseeing executive communications and employee engagement within Xbox.{{Ref/Reuse|LinkedIn}} He was drawn to the role mostly for the chance to have a seat on the sidelines with all the top executives as Microsoft’s next console was being developed and eventually launched.{{Ref/Reuse|Saddle}} In [[2016]], after contacting some old Bungie friends who now worked at 343 Industries, an opportunity presented itself and Jarrard returned to once again take the lead as ''Halo''<nowiki>'</nowiki>s community director.{{Ref/Site|Id=Saddle|URL=https://www.halowaypoint.com/en-us/news/back-in-the-saddle|Site=Halo Waypoint|Page=News - Back in the Saddle|D=29|M=07|Y=2021}}
From [[2012]] to [[2014]], Jarrard worked at Microsoft as a senior communications director, overseeing executive communications and employee engagement within Xbox.{{Ref/Reuse|LinkedIn}} He was drawn to the role mostly for the chance to have a seat on the sidelines with all the top executives as Microsoft’s next console was being developed and eventually launched.{{Ref/Reuse|Saddle}} In [[2016]], after contacting some old Bungie friends who now worked at 343 Industries, an opportunity presented itself and Jarrard returned to once again take the lead as ''Halo''<nowiki>'</nowiki>s community director.{{Ref/Site|Id=Saddle|URL=https://www.halowaypoint.com/en-us/news/back-in-the-saddle|Site=Halo Waypoint|Page=News - Back in the Saddle|D=29|M=07|Y=2021}}
Line 48: Line 48:
{{DEFAULTSORT:Jarrard, Brian}}
{{DEFAULTSORT:Jarrard, Brian}}
[[Category:343 Industries staff]]
[[Category:343 Industries staff]]
[[Category:Bungie staff]]