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| ==Gameplay== | | ==Gameplay== |
| | {{Main|Rocket Launcher}} |
| ===Advantages=== | | ===Advantages=== |
| The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Zurdo-pattern Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage. | | The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Zurdo-pattern Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage. |
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| The M41 SSR is an exclusive weapon that can be purchased with 1000 Credits in both games. It is provided with 150 ammunition with a very high fire rate but a damage output 30% less than original damage (requiring five shots to destroy a Wraith). In ''Spartan Strike'' Mission E-5: Hold the Line, the player can equip the Rocket Launcher scattered around the LZ for free. | | The M41 SSR is an exclusive weapon that can be purchased with 1000 Credits in both games. It is provided with 150 ammunition with a very high fire rate but a damage output 30% less than original damage (requiring five shots to destroy a Wraith). In ''Spartan Strike'' Mission E-5: Hold the Line, the player can equip the Rocket Launcher scattered around the LZ for free. |
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| === Changes among games ===
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| ====Changes from the M41B in ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''====
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| *The grips of the weapon are enclosed in a thumbhole design.
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| *It can now lock on to aircraft, but not other types of vehicles.
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| *It has slightly different firing and rocket detonation sounds.
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| *Rockets travel noticeably faster.
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| *Splash damage is increased.
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| *Rockets are mildly affected by gravity.
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| ====Changes from ''Halo: Reach'' to ''Halo 4''====
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| *Rockets' travel speed increased.
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| *The sound of the weapon firing has been changed, akin to the "tube" sound of a grenade launcher.
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| *The weapon no longer has an audible indicator to verify that a lock has been achieved.
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| *The rocket now leaves a noticeable vapor trail when fired.
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| *Rockets make more noise as they travel.
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| ====Changes from ''Halo 4'' to ''Halo 2: Anniversary''====
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| *Like the original ''Halo 2'' version the M41 can lock onto both aircraft and land vehicles.
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| *While the campaign uses the ''[[Halo: Reach]]'' model, the multiplayer version uses the ''[[Halo 4]]'' redesign.
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| ====Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians''====
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| *The M41, like its ''Halo: Reach'' and ''Halo 4'' incarnations, can only lock onto aircraft.
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| *The M41 comes in many variations.
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| *Its firing sound is similar to the ''Halo: Combat Evolved'' version.
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| *Features some minor color changes with some spots on the weapon being orange.
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| ====Changes from ''Halo Wars'' to ''Halo Wars 2''====
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| *Rate of fire increased slightly.
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| *Base damage decreased; damage increases proportionally to unit veterancy.
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| *Projectiles move more slowly.
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| *Research requirements for RPG Trooper becomes easier.
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| *M41 SPNKr now can be wielded exclusively by [[Douglas-042]] with Professor Anders as the leader on level 2 hero upgrade on non-campaign gameplay.
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| ==Trivia== | | ==Trivia== |