M41 SPNKr: Difference between revisions

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==Gameplay==
==Gameplay==
{{Main|Rocket Launcher}}
===Advantages===
===Advantages===
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Zurdo-pattern Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage.
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and can kill both the passengers and crew of nearly any vehicle like the [[M808B Main Battle Tank]] or a [[Zurdo-pattern Wraith|Wraith]]. Its ability to fire two shots in rapid succession is also a major advantage.
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The M41 SSR is an exclusive weapon that can be purchased with 1000 Credits in both games. It is provided with 150 ammunition with a very high fire rate but a damage output 30% less than original damage (requiring five shots to destroy a Wraith). In ''Spartan Strike'' Mission E-5: Hold the Line, the player can equip the Rocket Launcher scattered around the LZ for free.
The M41 SSR is an exclusive weapon that can be purchased with 1000 Credits in both games. It is provided with 150 ammunition with a very high fire rate but a damage output 30% less than original damage (requiring five shots to destroy a Wraith). In ''Spartan Strike'' Mission E-5: Hold the Line, the player can equip the Rocket Launcher scattered around the LZ for free.


=== Changes among games ===
====Changes from the M41B in ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''====
*The grips of the weapon are enclosed in a thumbhole design.
*It can now lock on to aircraft, but not other types of vehicles.
*It has slightly different firing and rocket detonation sounds.
*Rockets travel noticeably faster.
*Splash damage is increased.
*Rockets are mildly affected by gravity.
====Changes from ''Halo: Reach'' to ''Halo 4''====
*Rockets' travel speed increased.
*The sound of the weapon firing has been changed, akin to the "tube" sound of a grenade launcher.
*The weapon no longer has an audible indicator to verify that a lock has been achieved.
*The rocket now leaves a noticeable vapor trail when fired.
*Rockets make more noise as they travel.
====Changes from ''Halo 4'' to ''Halo 2: Anniversary''====
*Like the original ''Halo 2'' version the M41 can lock onto both aircraft and land vehicles.
*While the campaign uses the ''[[Halo: Reach]]'' model, the multiplayer version uses the ''[[Halo 4]]'' redesign.
====Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians''====
*The M41, like its ''Halo: Reach'' and ''Halo 4'' incarnations, can only lock onto aircraft.
*The M41 comes in many variations.
*Its firing sound is similar to the ''Halo: Combat Evolved'' version.
*Features some minor color changes with some spots on the weapon being orange.
====Changes from ''Halo Wars'' to ''Halo Wars 2''====
*Rate of fire increased slightly.
*Base damage decreased; damage increases proportionally to unit veterancy.
*Projectiles move more slowly.
*Research requirements for RPG Trooper becomes easier.
*M41 SPNKr now can be wielded exclusively by [[Douglas-042]] with Professor Anders as the leader on level 2 hero upgrade on non-campaign gameplay.


==Trivia==
==Trivia==