65,036
edits
BaconShelf (talk | contribs) mNo edit summary |
m (Text replacement - "{{Games}}" to "{{Gametype}}") |
||
(13 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|Gameplay}} | ||
{{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | {{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | ||
{{Multiplayer gamemode infobox | {{Multiplayer gamemode infobox | ||
|name=Headhunter | |name=Headhunter | ||
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''. | |image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''. | ||
|games=''[[Halo: Reach]]'' | |games= | ||
*''[[Halo 2]]'' {{C|Cut}} | |||
*''[[Halo: Reach]]'' | |||
|playernumber=4-8 | |playernumber=4-8 | ||
|maps=*[[Sword Base]] | |maps=*[[Sword Base]] | ||
*[[Powerhouse]] | *[[Powerhouse]] | ||
}} | }} | ||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site| | '''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|Id=1UP|D=01|M=6|Y=2020|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|Site=1Up|Page=Halo Reach (Xbox 360) Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|Site=Bungie.net|Page=Halo: Reach project page}} | ||
==Overview== | ==Overview== | ||
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.{{Ref/Reuse|1UP}} | |||
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone. | |||
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
Line 27: | Line 28: | ||
==Achievements== | ==Achievements== | ||
The following achievements can be unlocked in the Headhunter gamemode. | The following achievements can be unlocked in the Headhunter gamemode. | ||
{| | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ||
Line 54: | Line 55: | ||
{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | {{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | ||
description]]</ref>}} | description]]</ref>}} | ||
Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/ | Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}} | ||
The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game. | |||
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | ||
==Gallery== | ==Gallery== | ||
===''Halo 2''=== | |||
<gallery> | <gallery> | ||
File:HRMPB Swordbase Headhunter 2.jpg| | File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha. | ||
File:HRMPB Swordbase Headhunter FP.jpg|Headhunter on | File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta. | ||
File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | |||
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta. | |||
File:HRMPB Swordbase Headhunter 2.jpg|A Spartan losing skulls upon death on Sword Base in the ''Halo Reach'' Multiplayer Beta. | |||
File:HRMPB Swordbase Headhunter FP.jpg|A game of Headhunter seen from a player's HUD in the ''Halo Reach'' Multiplayer Beta. | |||
File:HR Headhunter Skulls.jpg|A Spartan losing skulls upon death on [[Solitary]] in the final release of ''Halo Reach''. | |||
File:HR Headhunter HUD.jpg|A game of Headhunter seen from a player's HUD in the final release of ''Halo Reach''. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | |||
{{Gametype}} | |||
{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Multiplayer | [[Category:Multiplayer gametypes]] | ||
[[Category:Halo: Reach gametypes]] |