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==Reception== | ==Reception== | ||
Critical reception to ''Halo: Contact Harvest'' was generally positive. Upon the novel's release on [[2007 (real world)|October 30, 2007]], ''Contact Harvest'' was placed on ''[[Wikipedia:The New York Times|The New York Times]]'' Best Sellers list at #3, where it remained for four weeks.{{Ref/Reuse|nytimes}} Staten was complimented on linking ''Contact Harvest'' to the rest of the ''Halo'' game series, such as introducing the [[ | Critical reception to ''Halo: Contact Harvest'' was generally positive. Upon the novel's release on [[2007 (real world)|October 30, 2007]], ''Contact Harvest'' was placed on ''[[Wikipedia:The New York Times|The New York Times]]'' Best Sellers list at #3, where it remained for four weeks.{{Ref/Reuse|nytimes}} Staten was complimented on linking ''Contact Harvest'' to the rest of the ''Halo'' game series, such as introducing the [[Barukaza Workshop Chopper]]s and explaining the origins and intent of the [[Covenant]]'s genocidal war against [[human]]ity. ''Contact Harvest'' was praised for being a sufficient standalone novel which could be read without having any prior knowledge of the ''Halo'' universe.<ref name="bella">[http://www.bellaonline.com/articles/art48925.asp '''BellaOnline''': ''Halo - Contact Harvest'']</ref> Some reviewers of the novel perceived that ''Contact Harvest'' was "overly descriptive" and used too much military slang and jargon,<ref>[http://www.kotaku.com.au/2008/02/try_a_halo_novel_before_you_buy_or_dont-2/ '''Kotaku Australia''': ''Try A Halo Novel Before You Buy (Or Don't)'']</ref> while others were pleased that each military or fictional term was explained and noted that the novel was descriptive, but not enough to detract from the action and story.{{Ref/Reuse|bella}} The novel's audiobook, featuring the voices of [[Jen Taylor]] and [[Wikipedia:Holter Graham|Holter Graham]], was generally well-received, though ''[[Wikipedia:Publishers Weekly|Publishers Weekly]]'' believed that Taylor's over-emphasis, cheesy dialects, and over-the-top accents detracted from the tension within the novel.<ref>[http://www.publishersweekly.com/978-1-4272-0249-9 '''Publishers Weekly''': ''Audio Book Review: Halo: Contact Harvest'']</ref> | ||
The success of ''Contact Harvest'' came as a surprise to the hosts of [[Wikipedia:National Public Radio|National Public Radio]]'s "All Things Considered" segment. NPR's Chana Joffe-Walt interviewed Staten after the novel's release and acted surprised that ''Halo'' had a story beyond shooting aliens.{{Ref/Reuse|npr}}<ref name="npr transcript">[http://www.npr.org/templates/transcript/transcript.php?storyId=17938562 '''NPR''': ''Best-Selling Book Shows 'Halo' Game's Wide Appeal'']</ref> The interview sparked some controversy among the gaming community; many game review sites criticized NPR's comments for implying that "gamers can't read" and "games do not have stories", citing that Joffe-Walt was ignorant to the gaming world. In turn, several critics and reviewers praised ''Contact Harvest'' and its success.<ref>[http://www.kotaku.com.au/2008/01/do-gamers-read/ '''Kotaku''': ''"Do Gamers Read?"'']</ref><ref>[http://www.engadget.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/ '''Engadget''': ''NPR takes a condescending look at stories in games'']</ref><ref>[http://www.cinemablend.com/games/All-Things-Considered-Thinks-You-re-Illiterate-8267.html '''Cinema Blend''': ''All Things Considered Thinks You're Illiterate'']</ref> Will Tuttle, an editor of [[Wikipedia:GameSpy|GameSpy]], claimed that ''Contact Harvest''<nowiki>'</nowiki>s success "makes sense" as the ''Halo'' series had sold tens of millions of games at the time of the novel's release and noted that video games are increasingly becoming story-focused.{{Ref/Reuse|npr}}{{Ref/Reuse|npr transcript}} | The success of ''Contact Harvest'' came as a surprise to the hosts of [[Wikipedia:National Public Radio|National Public Radio]]'s "All Things Considered" segment. NPR's Chana Joffe-Walt interviewed Staten after the novel's release and acted surprised that ''Halo'' had a story beyond shooting aliens.{{Ref/Reuse|npr}}<ref name="npr transcript">[http://www.npr.org/templates/transcript/transcript.php?storyId=17938562 '''NPR''': ''Best-Selling Book Shows 'Halo' Game's Wide Appeal'']</ref> The interview sparked some controversy among the gaming community; many game review sites criticized NPR's comments for implying that "gamers can't read" and "games do not have stories", citing that Joffe-Walt was ignorant to the gaming world. In turn, several critics and reviewers praised ''Contact Harvest'' and its success.<ref>[http://www.kotaku.com.au/2008/01/do-gamers-read/ '''Kotaku''': ''"Do Gamers Read?"'']</ref><ref>[http://www.engadget.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/ '''Engadget''': ''NPR takes a condescending look at stories in games'']</ref><ref>[http://www.cinemablend.com/games/All-Things-Considered-Thinks-You-re-Illiterate-8267.html '''Cinema Blend''': ''All Things Considered Thinks You're Illiterate'']</ref> Will Tuttle, an editor of [[Wikipedia:GameSpy|GameSpy]], claimed that ''Contact Harvest''<nowiki>'</nowiki>s success "makes sense" as the ''Halo'' series had sold tens of millions of games at the time of the novel's release and noted that video games are increasingly becoming story-focused.{{Ref/Reuse|npr}}{{Ref/Reuse|npr transcript}} |