Talk:Gruntpocalypse: Difference between revisions

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→‎Potential strategy section: Link cleanup + misc fixes, replaced: Plasma Grenade → {{Pattern|Anskum|plasma grenade}}
(Contents of a potential strategy section.)
m (→‎Potential strategy section: Link cleanup + misc fixes, replaced: Plasma Grenade → {{Pattern|Anskum|plasma grenade}})
 
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*Always strafe. ''Always''. If a Grunt manages to sneak up behind you, he won't be able to stick you provided you keep strafing effectively. The grenade should miss and get your attention; you can then jump to avoid most of the explosion's damage, turn in mid-air, and [[headshot]] the Grunt before he can do anything else. This advice will also keep you safe from [[Fuel Rod Guns]]; should a Fuel Rod Grunt get within close range of you, you can often dodge a shot (or get grazed by it), jump (causing his next three-to-five spammed shots to miss), and headshot him before he can actually hit you.
*Always strafe. ''Always''. If a Grunt manages to sneak up behind you, he won't be able to stick you provided you keep strafing effectively. The grenade should miss and get your attention; you can then jump to avoid most of the explosion's damage, turn in mid-air, and [[headshot]] the Grunt before he can do anything else. This advice will also keep you safe from [[Fuel Rod Guns]]; should a Fuel Rod Grunt get within close range of you, you can often dodge a shot (or get grazed by it), jump (causing his next three-to-five spammed shots to miss), and headshot him before he can actually hit you.
*As you do this more often, you'll start to learn where the Grunts spawn. With this knowledge, you can try sniping them out at the very start of the match while moving to the Terrace.
*As you do this more often, you'll start to learn where the Grunts spawn. With this knowledge, you can try sniping them out at the very start of the match while moving to the Terrace.
*The Terrace ramp farthest to the left of the Safe Room overlooks two Grunt spawn points. If you get lucky, have two [[Plasma Grenade]]s on hand, and are watching this ramp when Reinforcements is called, that's an easy [[Killtrocity]].
*The Terrace ramp farthest to the left of the Safe Room overlooks two Grunt spawn points. If you get lucky, have two {{Pattern|Anskum|plasma grenade}}s on hand, and are watching this ramp when Reinforcements is called, that's an easy [[Killtrocity]].
*Grunts taking the long walkway path to you are sitting ducks. You can snipe them out and get multi-kills on them with ease. You can even try sniping them with the less-accurate [[Magnum]] without putting yourself in danger (provided you've neutralized all hostiles near the two Terrace ramps first).
*Grunts taking the long walkway path to you are sitting ducks. You can snipe them out and get multi-kills on them with ease. You can even try sniping them with the less-accurate [[Magnum]] without putting yourself in danger (provided you've neutralized all hostiles near the two Terrace ramps first).
*If you see a group of Grunts and one of them [[Grunt Hero|has a helmet]], shoot the helmet off first, and then headshot them all. If you don't shoot the helmet off first, the resulting multi-kill may be one kill shorter than it needs to be.
*If you see a group of Grunts and one of them has a helmet, shoot the helmet off first, and then headshot them all. If you don't shoot the helmet off first, the resulting multi-kill may be one kill shorter than it needs to be.
*No-scopes. Do them. A lot.
*No-scopes. Do them. A lot.