Mgalekgolo/Gameplay: Difference between revisions

m
Link cleanup + misc fixes, replaced: Plasma Grenade → {{Pattern|Anskum|plasma grenade}} (2)
m (→‎''Halo: Reach'': Link cleanup, replaced: M6V Spartan Laser → M6/V Spartan Laser)
m (Link cleanup + misc fixes, replaced: Plasma Grenade → {{Pattern|Anskum|plasma grenade}} (2))
Line 8: Line 8:
{{main|Halo: Combat Evolved}}
{{main|Halo: Combat Evolved}}
   
   
[[File:HCE_CoOp_Hunters.jpg|thumb|right|200px|[[SPARTAN-II program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
[[File:HCE CoOp Hunters.jpg|thumb|right|200px|[[SPARTAN-II program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
* They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange, weak spot.
* They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange, weak spot.
Line 56: Line 56:
Most small arms do rather moderate damage against them, in contrast to the [[M6D]]'s ability to kill them in a single shot. For example, on [[Normal]] difficulty, it takes 11 shots from the [[M6C Magnum Sidearm]], 6 full bursts from the [[BR55 Battle Rifle|battle rifle]], or 10 shots from the [[Covenant carbine]] to kill a Hunter. Do not use the energy sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).The [[rocket launcher]] is greatly effective, as is the [[fuel rod cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it. If lacking a sniper rifle or a heavy weapon, simply switch to the Covenant carbine or the battle rifle (BR's slightly stronger). To put one down, aim for the exposed flesh and empty your rounds. It should take around a magazine (maybe a magazine and a half on Legendary) to kill one. On [[Heroic]] and lower difficulties, sniper weapons will kill a Hunter in a single shot. However, on Legendary, not a single weapon can kill them in one hit. An [[SRS99C-S2 AM Sniper Rifle]] or [[beam rifle]] will take two shots to kill a Hunter on [[Legendary]].
Most small arms do rather moderate damage against them, in contrast to the [[M6D]]'s ability to kill them in a single shot. For example, on [[Normal]] difficulty, it takes 11 shots from the [[M6C Magnum Sidearm]], 6 full bursts from the [[BR55 Battle Rifle|battle rifle]], or 10 shots from the [[Covenant carbine]] to kill a Hunter. Do not use the energy sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).The [[rocket launcher]] is greatly effective, as is the [[fuel rod cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it. If lacking a sniper rifle or a heavy weapon, simply switch to the Covenant carbine or the battle rifle (BR's slightly stronger). To put one down, aim for the exposed flesh and empty your rounds. It should take around a magazine (maybe a magazine and a half on Legendary) to kill one. On [[Heroic]] and lower difficulties, sniper weapons will kill a Hunter in a single shot. However, on Legendary, not a single weapon can kill them in one hit. An [[SRS99C-S2 AM Sniper Rifle]] or [[beam rifle]] will take two shots to kill a Hunter on [[Legendary]].


Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Type-25 Grenade Launcher|Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Type-25 Grenade Launcher|Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a {{Pattern|Anskum|plasma grenade}} to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.


If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
Line 77: Line 77:
*A Hunter's previously exposed stomach area is now protected by an armor plate. However, this can be shot off by weapons fire. Other areas of the Hunter's armor, such as the spikes and the plating around the weak spot in the back, can also be broken off by damage from gunfire.
*A Hunter's previously exposed stomach area is now protected by an armor plate. However, this can be shot off by weapons fire. Other areas of the Hunter's armor, such as the spikes and the plating around the weak spot in the back, can also be broken off by damage from gunfire.
* Hunters are even faster and more agile than in ''Halo 2'', making it much more difficult to get behind them and shoot their weak spot.
* Hunters are even faster and more agile than in ''Halo 2'', making it much more difficult to get behind them and shoot their weak spot.
* Hunters are no longer disoriented by explosives, but are ''much'' more vulnerable to sticky grenades. They can be killed with 2 consecutive [[plasma grenade]] or [[spike grenade]] sticks on [[Normal]] difficulty (3 grenade sticks are required on [[Heroic]]). Sticky grenades are effective even if they adhere to the Hunter's armor or shield. However, non-sticky grenades such as [[frag grenades]] and Brute shot projectiles remain fairly ineffective, doing minimal damage.
* Hunters are no longer disoriented by explosives, but are ''much'' more vulnerable to sticky grenades. They can be killed with 2 consecutive {{Pattern|Anskum|plasma grenade}} or [[spike grenade]] sticks on [[Normal]] difficulty (3 grenade sticks are required on [[Heroic]]). Sticky grenades are effective even if they adhere to the Hunter's armor or shield. However, non-sticky grenades such as [[frag grenades]] and Brute shot projectiles remain fairly ineffective, doing minimal damage.
* Hunters are much rarer than in the previous two games, with a total of only 8 Hunters appearing throughout the entire game. Additionally, 2 Hunters are killed by the player while piloting a [[M808 Main Battle Tank|Scorpion tank]], so only 6 Hunters are ever fought directly.
* Hunters are much rarer than in the previous two games, with a total of only 8 Hunters appearing throughout the entire game. Additionally, 2 Hunters are killed by the player while piloting a [[M808 Main Battle Tank|Scorpion tank]], so only 6 Hunters are ever fought directly.


Line 113: Line 113:
=== ''Halo Wars'' ===
=== ''Halo Wars'' ===
{{main|Halo Wars}}
{{main|Halo Wars}}
  [[File:HW_hunters.jpg|thumb|200px|A pair of Mgalekgolo as depicted in Halo Wars.]]
  [[File:HW hunters.jpg|thumb|200px|A pair of Mgalekgolo as depicted in Halo Wars.]]
Hunters always appear in pairs and occupy a strong anti-vehicle role.<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref> Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. When one Hunter falls, it becomes much easier to kill the remaining one.<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref> As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they're ineffective against infantry, and useless against aircraft. Can be trained inside the [[Hall (Covenant)|Hall]] for 250 resources, a population of 2, and have several upgrades:
Hunters always appear in pairs and occupy a strong anti-vehicle role.<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref> Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. When one Hunter falls, it becomes much easier to kill the remaining one.<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref> As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they're ineffective against infantry, and useless against aircraft. Can be trained inside the [[Hall (Covenant)|Hall]] for 250 resources, a population of 2, and have several upgrades: