Titan (canceled game): Difference between revisions

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{{Title|''Titan'' (canceled game)}}
{{Title|''Titan'' (canceled game)}}
{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:MMO_Interface_Prototype_1.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO Interface Prototype 1.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO_Interface_Prototype_2.jpg|300px|thumb|right|Another interface prototype.]]
[[File:MMO Interface Prototype 2.jpg|300px|thumb|right|Another interface prototype.]]
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger{{Ref/Site|Id=shacknews|D=01|M=6|Y=2020|URL=http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble|Site=Shack News|Page=Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO}}}}
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger{{Ref/Site|Id=shacknews|D=01|M=6|Y=2020|URL=http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble|Site=Shack News|Page=Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO}}}}
'''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].{{Ref/Site|Id=interview1|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2|Site=IncGamers|Page=Windstorm's Dusty Monk Interview - Part One - Page 2|Quote=For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan.|Detail=(defunct, [http://web.archive.org/web/20100417090003/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 Archive])}} Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.
'''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].{{Ref/Site|Id=interview1|D=01|M=6|Y=2020|URL=http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2|Site=IncGamers|Page=Windstorm's Dusty Monk Interview - Part One - Page 2|Quote=For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan.|Detail=(defunct, [http://web.archive.org/web/20100417090003/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 Archive])}} Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.