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[[File:HMCC-Main Menu.jpg|thumb|300px|The campaign menu in ''Halo: The Master Chief Collection''.]] | [[File:HMCC-Main Menu.jpg|thumb|300px|The campaign menu in ''Halo: The Master Chief Collection''.]] | ||
'''Campaign''' is the [[Wikipedia:Single Player|single player]] aspect of the [[:Category:Games|''Halo'' games]]. In each game, the player participates in various episodes of the [[Halo universe|''Halo'' storyline]]. The most recurrent character that players control is [[John-117|John-117, the Master Chief]], although roughly half of the ''Halo'' games focus on other characters and stories. The events of the ''Halo'' campaigns focus on the confrontation between [[humanity]] and the [[Covenant]], and also feature prominent interventions by other factions such as the [[Flood]] or the [[Forerunner | '''Campaign''' is the [[Wikipedia:Single Player|single player]] aspect of the [[:Category:Games|''Halo'' games]]. In each game, the player participates in various episodes of the [[Halo universe|''Halo'' storyline]]. The most recurrent character that players control is [[John-117|John-117, the Master Chief]], although roughly half of the ''Halo'' games focus on other characters and stories. The events of the ''Halo'' campaigns focus on the confrontation between [[humanity]] and the [[Covenant]], and also feature prominent interventions by other factions such as the [[Flood]] or the [[Forerunner]]s. | ||
Campaign levels usually consist in missions in which the player kills enemies while going through the level's areas and completing given objectives; the story is established with cutscenes and in-game dialogues. [[Cooperative play]] is available in most but not all games, but the number of players can vary. Different difficulty options ([[Easy]], [[Normal]], [[Heroic]], [[Legendary]]) and gameplay modifiers ([[skulls]], [[Campaign scoring|scoring]]) also exist. The additional [[Spartan Ops]] mode in ''Halo 4'' is loosely based on campaign and continues the game's story. | Campaign levels usually consist in missions in which the player kills enemies while going through the level's areas and completing given objectives; the story is established with cutscenes and in-game dialogues. [[Cooperative play]] is available in most but not all games, but the number of players can vary. Different difficulty options ([[Easy]], [[Normal]], [[Heroic]], [[Legendary]]) and gameplay modifiers ([[skulls]], [[Campaign scoring|scoring]]) also exist. The additional [[Spartan Ops]] mode in ''Halo 4'' is loosely based on campaign and continues the game's story. | ||
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==Trivia== | ==Trivia== | ||
*All games except ''Halo: CE'' also have a unique, unofficial difficulty known to fans: [[Mythic]], which is Legendary with all [[Skull]]s activated. In ''Halo: Reach'', weekly [[challenges]] even feature completing levels on this difficulty. This is also known as LASO (Legendary, all skulls on). | *All games except ''Halo: CE'' also have a unique, unofficial difficulty known to fans: [[Mythic]], which is Legendary with all [[Skull]]s activated. In ''Halo: Reach'', weekly [[challenges]] even feature completing levels on this difficulty. This is also known as LASO (Legendary, all skulls on). | ||
*In ''Halo: Combat Evolved'', ''Halo 3'', ''Halo Wars'', ''Halo 4'' and ''Halo: Spartan Assault'', the endings of the five games end with a huge Forerunner structure getting destroyed or very damaged: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] being destroyed, ''Halo 3'' ends with Halo [[Installation 08]] firing (and getting destroyed by the effects), ''Halo Wars'' ends with [[ | *In ''Halo: Combat Evolved'', ''Halo 3'', ''Halo Wars'', ''Halo 4'' and ''Halo: Spartan Assault'', the endings of the five games end with a huge Forerunner structure getting destroyed or very damaged: ''Halo: Combat Evolved'' ends with Halo [[Installation 04]] being destroyed, ''Halo 3'' ends with Halo [[Installation 08]] firing (and getting destroyed by the effects), ''Halo Wars'' ends with [[Trove|a Shield World]] imploding, ''Halo 4'' (and ''Spartan Ops'') ends with the [[Didact]]'s ship, ''[[Mantle's Approach]]'', the [[Composer]] and [[Requiem]] destroyed, and ''Halo: Spartan Assault'' ends with [[X50]] sabotaged. | ||
*Every ''Halo'' game released from [[2001]]-[[2009]], as well as ''Halo 4'', starts and ends with the player in space. In ''Halo: Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[GA-TL1 Longsword|Longsword]]. ''Halo 2'' starts with him on [[Cairo Station (station)|Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward Unto Dawn}}. ''Halo Wars'' starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Ellen Anders|Professor Anders]]. ''Halo 3: ODST'' starts with the [[Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo 4'' starts with the Master Chief inside the ''Forward Unto Dawn'' and ends inside the {{UNSCShip|Infinity}}. ''Halo Wars 2'', ''Halo: Fireteam Raven'', and ''Halo Infinite'' all start in space, but do not end there. | *Every ''Halo'' game released from [[2001]]-[[2009]], as well as ''Halo 4'', starts and ends with the player in space. In ''Halo: Combat Evolved'', the game starts with Master Chief on the [[UNSC Pillar of Autumn|Pillar of Autumn]] and ends with him in a [[GA-TL1 Longsword|Longsword]]. ''Halo 2'' starts with him on [[Cairo Station (station)|Cairo Station]] and ends with him on the Forerunner Dreadnought. ''Halo 3'' starts off with him crashing towards [[Earth]] and ends with him stranded inside the {{UNSCShip|Forward Unto Dawn}}. ''Halo Wars'' starts with Captain Cutter on the {{UNSCShip|Spirit of Fire}} talking about the war on [[Harvest]] and ends with the freezing of [[Ellen Anders|Professor Anders]]. ''Halo 3: ODST'' starts with the [[Rookie]] on the {{UNSCShip|Say My Name}} and ends with him on an ONI orbital facility. ''Halo 4'' starts with the Master Chief inside the ''Forward Unto Dawn'' and ends inside the {{UNSCShip|Infinity}}. ''Halo Wars 2'', ''Halo: Fireteam Raven'', and ''Halo Infinite'' all start in space, but do not end there. | ||
*AI cannot perform [[Needle Combine Kill Medal|needle supercombines]], except in ''Halo: Combat Evolved'', ''Halo 4'' and ''Halo 5: Guardians'' | *AI cannot perform [[Needle Combine Kill Medal|needle supercombines]], except in ''Halo: Combat Evolved'', ''Halo 4'' and ''Halo 5: Guardians'' |