Project GUNGNIR: Difference between revisions

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Project GUNGNIR also developed supplementary armor systems,{{Ref/Reuse|waypoint}} including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards,{{Ref/Reuse|Armory}} as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}
Project GUNGNIR also developed supplementary armor systems,{{Ref/Reuse|waypoint}} including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards,{{Ref/Reuse|Armory}} as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}


After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[SPARTAN-IV Program|Spartan-IVs]] favoring the helmet for its isolated video optics, [[Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} while the [[TAS attachments|GUNGNIR MOD 6 attachment]] on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]] saw further improvements, adding new weapon interfaces, extended IFF range, and deeper battlenet synchronization among GUNGNIR-equipped Spartans.{{Ref/Game|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=TAS/GUNGNIR MOD 6 - Helmet Attachment Description|Quote=GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.}}
After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[SPARTAN-IV Program|Spartan-IVs]] favoring the helmet for its isolated video optics, [[Wyrd optics suite|Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} while the [[TAS attachments|GUNGNIR MOD 6 attachment]] on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]] saw further improvements, adding new weapon interfaces, extended IFF range, and deeper battlenet synchronization among GUNGNIR-equipped Spartans.{{Ref/Game|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=TAS/GUNGNIR MOD 6 - Helmet Attachment Description|Quote=GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.}}


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