EVA-class Mjolnir: Difference between revisions

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*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]<br>
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]<br>
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br>
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]<br>
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Site|Id=xbox|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}}
|role=[[Extra-vehicular activity]]
|role=[[Extra-vehicular activity]]
|hideb=]]
|hideb=]]
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==GEN1 overview==
==GEN1 overview==
{{Article quote|The EVA helmet was developed using data gathered from the Summa Deep Space Incident.{{Ref/Game|Id=HR|HR|EVA [[Armor customization (Halo: Reach)|armor permutation]]}}}}
{{Article quote|The EVA helmet was developed using data gathered from the Summa Deep Space Incident.{{Ref/Game|Id=HR|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Spartan Armor Customization|Detail=EVA  - Helmet Description|Quote=The EVA helmet was developed using data gathered from the Summa Deep Space Incident.}}}}
===Specifications===
===Specifications===
The EVA variant for the Mark IV still required a [[T-PACK]] for maneuvering in zero gravity.{{Ref/Reuse|GOO}} The Mark V EVA variant had a shielded visor.{{Ref/Reuse|EVG}} The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.{{Ref/Reuse|h3}} The helmet also contains a single-beam laser [[COM|TEAMCOM]] system for communications.{{Ref/Reuse|GOO}}
The EVA variant for the Mark IV still required a [[T-PACK]] for maneuvering in zero gravity.{{Ref/Reuse|GOO}} The Mark V EVA variant had a shielded visor.{{Ref/Reuse|EVG}} The Mark VI EVA variant focuses on increasing exo-atmospheric endurance and improving mobility in zero gravity without the original use of back thrusters.{{Ref/Reuse|h3}} The helmet also contains a single-beam laser [[COM|TEAMCOM]] system for communications.{{Ref/Reuse|GOO}}


===Development history===
===Development history===
As early as [[2525]] developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/about-that-fall-of-reach-animated-series-trailer/e114975f-ddcc-4109-bf72-e4d8efc29ec5/posts?page=2#post37|Site=Halo Waypoint|Page=About that Fall of Reach Animated Series Trailer|D=20|M=6|Y=2021}} The MJOLNIR/V variant was developed and tested at a UNSC [[Low/Zero Gravity Testing Facility]] facility in [[Lister (City)|Lister]], [[Aigburth]] on [[Ganymede]], integrating feedback gathered from the [[Summa Deep Space Incident]].{{Ref/Reuse|EVG}}
As early as [[2525]] developmental Mjolnir permutations utilized physical architecture that would eventually be used for EVA.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/about-that-fall-of-reach-animated-series-trailer/e114975f-ddcc-4109-bf72-e4d8efc29ec5/posts?page=2#post37|Site=Halo Waypoint|Page=About that Fall of Reach Animated Series Trailer|D=20|M=6|Y=2021}} The MJOLNIR/V variant was developed and tested at a UNSC [[Low/Zero Gravity Testing Facility]] facility in [[Lister (City)|Lister]], [[Aigburth]] on [[Ganymede]], integrating feedback gathered from the [[Summa Deep Space Incident]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=HI|Game=HINF|Section=Armor customization (Halo Infinite)|SectionLinkText=Armor Hall|Detail=EVA - Helmet Description|Quote=Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.}}


The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity— features to which the design's enduring popularity is often attributed.{{Ref/Reuse|H5G1}} After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]]. In addition, the [[INDOMITABLE-class Mjolnir]]'s right shoulder pad is based off the Mark V EVA shoulders.{{Ref/Site|Id=CF:Noble|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder 5/6/2016: Noble Intentions|D=20|M=6|Y=2021}}
The EVA variant has spawned numerous offshoots and is generally renowned for its reliability, ergonomics, and modularity— features to which the design's enduring popularity is often attributed.{{Ref/Reuse|H5G1}} After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on requests of veteran [[Spartan-II]] and [[Spartan-III]] operatives, the [[UNSC Ordnance Commission]] considered reassessing a refined and upgraded version of the Mark V EVA, specifically the customized suit worn by [[Emile-A239]] complete with the death's head engraving on the visor. This led to the creation of the [[WRATH-class Mjolnir]]. In addition, the [[INDOMITABLE-class Mjolnir]]'s right shoulder pad is based off the Mark V EVA shoulders.{{Ref/Site|Id=CF:Noble|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder 5/6/2016: Noble Intentions|D=20|M=6|Y=2021}}
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===''Halo Infinite'' - Upgraded GEN1===
===''Halo Infinite'' - Upgraded GEN1===
The Mark V EVA helmet, Mark V EVA[C] helmet, and Mark V EVA shoulders are available to use on the [[Mark V(B)]] core.{{Ref/Reuse|xbox}}
The Mark V EVA helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]] in ''[[Halo Infinite]]''. The EVA shoulders were available under the [[SAP attachments|SAP series of shoulder pads]].
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Unlock Requirements
|-
|align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>EVA
|Materials Group
|Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|Legendary
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 10 (Premium)
|-
|align="center"|[[File:HINF EVAC Helmet Icon.png|75px]]<br/>EVA [C]
|Materials Group
|Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|Legendary
|Season 01: Heroes of Reach Battle Pass level 90 (Premium)
|}


==Trivia==
==Trivia==