Neural interface: Difference between revisions

Bro covenant use neural interfaces to control covenant aircraft please do not delete this information
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(Bro covenant use neural interfaces to control covenant aircraft please do not delete this information)
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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
[[File:Neural_interface_Reach.png|thumb|The neural interface on the back of a human skull.]]
The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by the [[United Nations Space Command|UNSC]].<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref>
The '''neural interface''', commonly known as a '''neural implant'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Truth and Reconciliation]]''</ref> or '''neural lace''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> is a type of technology used by both [[United Nations Space Command|UNSC]]<ref name="tfor118">'''Halo: The Fall of Reach''', ''page 118''</ref> and [[Covenant]].{{Ref/Reuse|WFSeraph}}


== Functions ==
== Functions ==
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Expensive and requiring complicated surgery when first introduced, neural interfaces and their mediating computing systems could be fitted in a simple outpatient clinical procedure by [[2557]]. High-bandwidth interfaces can be paired with advanced expert systems to augment – and even bypass – the human motor system, reducing the physiological stress of high-performance combat exoskeletons to levels that do not require extensive skeletal reinforcement. This innovation, initially a secondary line of research during MJOLNIR’s early days, was crucial for the [[SPARTAN-III]] and [[SPARTAN-IV]] programs.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Amore'']</ref>{{Ref/Note|It is unclear why the Spartan-IIIs would require the reduction of physiological stress from MJOLNIR armor, since they did receive extensive augmentation to their skeletal structure in the form of the "carbide ceramic ossification" procedure, just as the Spartan-IIs did (''Ghosts of Onyx'', page 102). Furthermore, it is stated that the Spartan-III enhancements were a "quantum leap" over the Spartan II augmentation set (''Ghosts of Onyx'', page 63). Coupled with the descriptions of the procedures themselves, ''Ghosts of Onyx'' indicates the Spartan-III augmentations were just as potent if not more so than those of their predecessors, so there is no apparent reason why they would require additional safeguards to wear Mjolnir armor.}}
Expensive and requiring complicated surgery when first introduced, neural interfaces and their mediating computing systems could be fitted in a simple outpatient clinical procedure by [[2557]]. High-bandwidth interfaces can be paired with advanced expert systems to augment – and even bypass – the human motor system, reducing the physiological stress of high-performance combat exoskeletons to levels that do not require extensive skeletal reinforcement. This innovation, initially a secondary line of research during MJOLNIR’s early days, was crucial for the [[SPARTAN-III]] and [[SPARTAN-IV]] programs.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Amore'']</ref>{{Ref/Note|It is unclear why the Spartan-IIIs would require the reduction of physiological stress from MJOLNIR armor, since they did receive extensive augmentation to their skeletal structure in the form of the "carbide ceramic ossification" procedure, just as the Spartan-IIs did (''Ghosts of Onyx'', page 102). Furthermore, it is stated that the Spartan-III enhancements were a "quantum leap" over the Spartan II augmentation set (''Ghosts of Onyx'', page 63). Coupled with the descriptions of the procedures themselves, ''Ghosts of Onyx'' indicates the Spartan-III augmentations were just as potent if not more so than those of their predecessors, so there is no apparent reason why they would require additional safeguards to wear Mjolnir armor.}}
Finally, neural interface is used by vehicle crews to allow them to use their vehicles more effectively. Most notable example of this is the [[Scorpion]] tank, where neural interface allows a single crewman to effectively control every function of the tank, rather than requiring a standard crew of driver, gunner and commander.<ref>'''[[Halo: Combat Evolved]]''', ''game manual''</ref> As standard issue neural interface chips used by infantry and starship crews lack an external port, it is likely that vehicle crews are issued with different neural interface chips which feature an external port.


Finally, neural interface is used by vehicle crews to allow them to use their vehicles more effectively. Most notable example of this is the [[Scorpion]] tank, where neural interface allows a single crewman to effectively control every function of the tank, rather than requiring a standard crew of driver, gunner and commander.<ref>'''[[Halo: Combat Evolved]]''', ''game manual''</ref> As standard issue neural interface chips used by infantry and starship crews lack an external port, it is likely that vehicle crews are issued with different neural interface chips which feature an external port.
Finally, neural interface is used by vehicle crews to allow them to use their vehicles more effectively. Most notable example of this is the [[Scorpion]] tank, where neural interface allows a single crewman to effectively control every function of the tank, rather than requiring a standard crew of driver, gunner and commander.<ref>'''[[Halo: Combat Evolved]]''', ''game manual''</ref> As standard issue neural interface chips used by infantry and starship crews lack an external port, it is likely that vehicle crews are issued with different neural interface chips which feature an external port.
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File:Neural Interface.jpg|The neural interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''.
File:Neural Interface.jpg|The neural interface, as seen on the [[Oddball]] in ''Halo: Combat Evolved''.
File:H1-Neural Implant-Skull.JPG|Neural implant location inside a human skull.
File:H1-Neural Implant-Skull.JPG|Neural implant location inside a human skull.
File:HTMCC H3 FlightHarness Crop.png|The Flight harness is a specialized [[Sangheili]] [[Sangheili harness|harness]] developed for use with the {{Class|Tarasque|heavy fighter}}s and {{Class|Gigas|fighter-bomber}}s.
File:H5G-Jackal Neural Network.png|A diagram of an [[Ibie'shan]]'s neural network.
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