Huragok: Difference between revisions

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{{Quote|A sentient labor-saving device with the ability to self-repair and self-replicate. Good with computers.|Bungie.net description of Huragok}}
{{Quote|A sentient labor-saving device with the ability to self-repair and self-replicate. Good with computers.|Bungie.net description of Huragok}}
The creation of the Huragok started around [[1999 (real world)|1999]], during the development of ''[[Halo: Combat Evolved]]''. From the beginning, they were meant to be "a class of aliens that acted as idiot savants towards technology," and were meant to be able to decipher [[Forerunner]] technology easily and allow a glimpse into what made the Forerunner technology so special. As far as gameplay, the designers wanted a race that were less aggressive to populate the world in a more passive way, making ''Halo'' feel more alive. The general idea of the Huragok was to be "a character meant to be passive, almost puppy like in nature," and make the players feel bad if they killed them.<ref name="evolved">[http://halo.bungie.net/News/content.aspx?type=topnews&link=EngineerEvolved '''Bungie.net''': ''Engineer Evolved'']</ref>
The creation of the Huragok started around [[1999 (real world)|1999]], during the development of ''[[Halo: Combat Evolved]]''. From the beginning, they were meant to be "a class of aliens that acted as idiot savants towards technology," and were meant to be able to decipher [[Forerunner]] technology easily and allow a glimpse into what made the Forerunner technology so special. As far as gameplay, the designers wanted a race that were less aggressive to populate the world in a more passive way, making ''Halo'' feel more alive. The general idea of the Huragok was to be "a character meant to be passive, almost puppy like in nature," and make the players feel bad if they killed them.<ref name="evolved">[http://halo.bungie.net/News/content.aspx?type=topnews&link=EngineerEvolved '''Bungie.net''': ''Engineer Evolved'']</ref>
In the early development of ''Combat Evolved'', more insectoid explorations were done into the Engineers' form, before going in the direction seen in canon. These early explorations were later revisited in ''[[Halo 2]]'' with the introduction of the [[Yanme'e]]. These early concepts' name of the "Drone Engineer" became the namesake of the Yanme'e (Drones) and Huragok (Engineers), respectively.{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=46}}


Sea creatures were used for inspiration, especially underwater [[Wikipedia:Sea slug|sea slugs]] and glowing [[Wikipedia:Jellyfish|jellyfish]]; their movements, the way they emit light, the fluidity of their bodies—and tried to translate that into a creature out of water. According to [[Shi Kai Wang]], underwater sea creatures like the jellyfish had the right type of feel to them, a very docile and graceful creature that just minds its own business—very much how they initially wanted the Huragok to be. More emotive states were added to their animations and facial features to make them relatable, so that people would feel for them. The Huragok were eventually cut from ''Halo: Combat Evolved'', as there was not enough time or technology to "make them feel right".{{Ref/Reuse|evolved}}
Sea creatures were used for inspiration, especially underwater [[Wikipedia:Sea slug|sea slugs]] and glowing [[Wikipedia:Jellyfish|jellyfish]]; their movements, the way they emit light, the fluidity of their bodies—and tried to translate that into a creature out of water. According to [[Shi Kai Wang]], underwater sea creatures like the jellyfish had the right type of feel to them, a very docile and graceful creature that just minds its own business—very much how they initially wanted the Huragok to be. More emotive states were added to their animations and facial features to make them relatable, so that people would feel for them. The Huragok were eventually cut from ''Halo: Combat Evolved'', as there was not enough time or technology to "make them feel right".{{Ref/Reuse|evolved}}