Isabel/Gameplay: Difference between revisions

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*'''Privileges''': Able to retrofit modern UNSC technology onto the Spirit of Fire.
*'''Privileges''': Able to retrofit modern UNSC technology onto the Spirit of Fire.
*'''Tier 1 Leader Powers'''
*'''Tier 1 Leader Powers'''
**'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 200
***Supply Cost: 25
***Power Cost: 50
***Power Cost: 100
***Cooldown: 180 seconds
***Cooldown: 105 seconds
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration.
**'''Lotus Mine II''': Increases damage and explosion size of Lotus Mines
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 50
***Power Cost: 100
***Power Cost: 200
***Cooldown: 180 seconds
***Cooldown: 105 seconds
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
***Population Cost: N/A
***Population Cost: N/A
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***Power Cost: 450
***Power Cost: 450
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact.
**'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
***Population Cost: N/A
***Supply Cost: 200
***Power Cost: 50
***Cooldown: 180 seconds
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 25
***Supply Cost: 400
***Power Cost: 100
***Power Cost: 100
***Cooldown: 105 seconds
***Cooldown: 180 seconds
**'''Lotus Mine II''': Increases damage and explosion size of Lotus Mines
***Population Cost: N/A
***Supply Cost: 50
***Power Cost: 200
***Cooldown: 105 seconds
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.