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*'''Privileges''': Able to retrofit modern UNSC technology onto the Spirit of Fire. | *'''Privileges''': Able to retrofit modern UNSC technology onto the Spirit of Fire. | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**''' | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 25 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**''' | **'''Lotus Mine II''': Increases damage and explosion size of Lotus Mines | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 50 | ||
***Power Cost: | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. | **'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 450 | ***Power Cost: 450 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**''' | **'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active. | ||
***Population Cost: N/A | |||
***Supply Cost: 200 | |||
***Power Cost: 50 | |||
***Cooldown: 180 seconds | |||
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration. | |||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: 100 | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 180 seconds | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. | **'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. |