Ogab'd-pattern anti-aircraft Wraith: Difference between revisions

Putting the company name in there seems pretty odd
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(Putting the company name in there seems pretty odd)
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{{Linkbox|gallery=yes|gallerypage=Images of Type-52 Anti-Aircraft Artillery}}
{{Linkbox|gallery=yes|gallerypage=Images of Type-52 Anti-Aircraft Artillery}}
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*It seemed that [[Bungie]] originally considered making the AA Wraith a drivable vehicle, since when the player takes control of it and then jump out of the Wraith, it features its own weapon retraction animation, much like the normal Wraith. The way Bungie rendered it nearly undrivable is likely due to the fact of dominating firepower. Hints also include that it also contains its own special aiming reticule. Similarly, there is no targeting reticule for the AA Wraith's gunner turret.
*The AA Wraith was added to Forge in 343's Master Chief Collection but with its dead-man switch removed and the gunner given a crosshair similar to that on the [[Type-26 Wraith]].
*The AA Wraith was added to ''Halo 3'' Forge in ''[[Halo: The Master Chief Collection]]'' on July 14, 2020, but with its dead-man switch removed and the gunner given a crosshair similar to that on the Type-26 Wraith.
*If a player takes control of an AA Wraith, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*If a player takes control of an AA Wraith, it will not mitigate damage from incoming fire. This makes the player a substantially easier target.
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
*The Anti Air Wraith controlled by the player is not as effective at destroying aircraft as one that is operated by an AI, because the AI is more efficient at targeting and leading; as such, it will know where the aircraft (sometimes even if controlled by the player, although the AI will most likely not hit the player) will move based on current readings (sudden course changes notwithstanding).
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File:H3 Anti-Air Wraith taken over.jpg|An Anti-Air Wraith on The Ark.
File:H3 Anti-Air Wraith taken over.jpg|An Anti-Air Wraith on The Ark.
File:66868004-Full.jpg|John-117 driving an AA Wraith.
File:66868004-Full.jpg|John-117 driving an AA Wraith.
File:HTMCC_H3_Sandbox_AAWraith.png|A T-52 being used by a player on [[Sandbox]] in ''[[Halo: The Master Chief Collection]]''
File:HSA-WraithAssault.jpg|A T-52 Wraith in ''[[Halo: Spartan Assault]]''.
File:HSA-WraithAssault.jpg|A T-52 Wraith in ''[[Halo: Spartan Assault]]''.
File:HGC-Covies.jpg|A T-52 AA Wraith in ''[[Halo: Ground Command]]''.
File:HGC-Covies.jpg|A T-52 AA Wraith in ''[[Halo: Ground Command]]''.
File:HGC SunDevil And Wraith.jpg|A T-52 AA Wraith and a M808B2 Sun Devil in ''Halo: Ground Command''
File:HGC SunDevil And Wraith.jpg|A T-52 AA Wraith and a M808B2 Sun Devil in ''Halo: Ground Command''
File:HTMCC_H3_Sandbox_AAWraith.png|A T-52 being used by a player in ''[[Halo: The Master Chief Collection]]''
</gallery>
</gallery>