Talk:Energy shielding: Difference between revisions

m
→‎Shield Life: Replacing level link
m (→‎Shield Life: Replacing level link)
 
(10 intermediate revisions by 9 users not shown)
Line 1: Line 1:
==Physics of Shields==
I was pondering something while writing my most recent fanfiction, which will be finished hopefully by the release of Halo 3 for anyone interested, but I must repeat hopefully. How exactly do the energy shields accomplish what they do? Stopping projectiles, nullifying plasma charges, absorbing kinetic energy from explosions. Its all seeming very peculiar to me, and I would like some insight if thats not too much to ask. :)
I was pondering something while writing my most recent fanfiction, which will be finished hopefully by the release of Halo 3 for anyone interested, but I must repeat hopefully. How exactly do the energy shields accomplish what they do? Stopping projectiles, nullifying plasma charges, absorbing kinetic energy from explosions. Its all seeming very peculiar to me, and I would like some insight if thats not too much to ask. :)


Line 31: Line 32:
Cheers,
Cheers,


'''[[User:RelentlessRecusant|<font color="red">Relentless</font>]]''[[User talk:RelentlessRecusant|<font color="blue">Recusant</font>]]''[[Image:Jedi_Order.jpg|20px]]''' 00:51, 4 December 2006 (UTC)
'''[[User:RelentlessRecusant|<font color="red">Relentless</font>]]''[[User talk:RelentlessRecusant|<font color="blue">Recusant</font>]]''File:Jedi_Order.jpg|20px]]''' 00:51, 4 December 2006 (UTC)


== Fact or Fiction ==
== Fact or Fiction ==
Line 48: Line 49:
I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 18:42, 27 March 2007 (UTC)
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 18:42, 27 March 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Prophet of Regret|Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)


Line 117: Line 118:
In the shield generator ship of the unsc we dont know much about but if it generates a shield and there is an example of the unsc shield ship over reach in the year 2517 then the unsc has had shield technology even before the covenant ever started the war on humanity.  Maybe the unsc only had a limited ability to apply it but with more research and the covenants superior technology to reverse engineer thats why we may have some advancements in it. {{Unsigned|Spartan Matt}}
In the shield generator ship of the unsc we dont know much about but if it generates a shield and there is an example of the unsc shield ship over reach in the year 2517 then the unsc has had shield technology even before the covenant ever started the war on humanity.  Maybe the unsc only had a limited ability to apply it but with more research and the covenants superior technology to reverse engineer thats why we may have some advancements in it. {{Unsigned|Spartan Matt}}


:As far as I'm aware, the ship in question was first seen as discarded concept art, and labelled only "Shield Ship." What might that mean? It looks like a hybrid between a frigate and an Albatross, unloading cargo and vehicles. Nothing remotely shield-like about it. We simply assumed that the "shield" in its name stood for shield generator. Then, when we saw it in Fall of Reach - Bootcamp, we accepted it ac canon without getting a canon name - is shield its function, or its name, or even it's class? Shield-class troop ship? UNSC ''Shield''? We don't know. I think it was a little premature to name it Shield generator ship in the first place. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 01:09, 6 September 2011 (EDT)
:As far as I'm aware, the ship in question was first seen as discarded concept art, and labelled only "Shield Ship." What might that mean? It looks like a hybrid between a frigate and an Albatross, unloading cargo and vehicles. Nothing remotely shield-like about it. We simply assumed that the "shield" in its name stood for shield generator. Then, when we saw it in Fall of Reach - Bootcamp, we accepted it ac canon without getting a canon name - is shield its function, or its name, or even it's class? Shield-class troop ship? UNSC ''Shield''? We don't know. I think it was a little premature to name it Shield generator ship in the first place. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 01:09, 6 September 2011 (EDT)


::Actually, it was identified that way (''Shield generator ship'') in the concept art of HCE/H2. Since it's a concept, it's function should never be taken as concrete canon.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 01:31, 6 September 2011 (EDT)
::Actually, it was identified that way (''Shield generator ship'') in the concept art of HCE/H2. Since it's a concept, it's function should never be taken as concrete canon.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 01:31, 6 September 2011 (EDT)


:::Really? My recollection must be wrong. Thanks. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 07:56, 6 September 2011 (EDT)
:::Really? My recollection must be wrong. Thanks. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 07:56, 6 September 2011 (EDT)


== Shield colours ==
== Shield colours ==
Line 129: Line 130:


== Armour colour not indicative of shield strength ==
== Armour colour not indicative of shield strength ==
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency (level)|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)


:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
Line 168: Line 169:
I don't think Six got impaled by the dagger. There's a quick flash of Six's left arm pushing the Zealot's arm out of the way (darn shaky cam!) and he has no damage when the gameplay resumes. [[Exodus|And Bungie has shown willingness to have gameplay start with some damage for the sake of the story]]. Anyway, I don't really see how the stabbing/no stabbing of sword or dagger applies. The important aspect is how much room Six had to throw a punch and that can't be told in either cutscene because we can't see their full position. Even then, I'd be willing to wager a "weak" punch by a Spartan that's been augmented, trained to death, ''and'' has strength increasing armor is still going to be a very strong blow ''even'' when lying on the floor.
I don't think Six got impaled by the dagger. There's a quick flash of Six's left arm pushing the Zealot's arm out of the way (darn shaky cam!) and he has no damage when the gameplay resumes. [[Exodus|And Bungie has shown willingness to have gameplay start with some damage for the sake of the story]]. Anyway, I don't really see how the stabbing/no stabbing of sword or dagger applies. The important aspect is how much room Six had to throw a punch and that can't be told in either cutscene because we can't see their full position. Even then, I'd be willing to wager a "weak" punch by a Spartan that's been augmented, trained to death, ''and'' has strength increasing armor is still going to be a very strong blow ''even'' when lying on the floor.


From the assault rifle angle, it fires for about 2 and a half seconds, a reasonable length. But then he receives the rifle back with exactly [[7]] bullets left. Proof of artistic license being invoked in its firing, just like in Lone Wolf? I'm not sure. But I think the assault rifle having been made stronger is, in my opinion, the more reasonable and realistic answer, since we know for sure that their effectiveness gets adjusted for gameplay. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:58, 21 October 2012 (EDT)
From the assault rifle angle, it fires for about 2 and a half seconds, a reasonable length. But then he receives the rifle back with exactly [[Seven|7]] bullets left. Proof of artistic license being invoked in its firing, just like in Lone Wolf? I'm not sure. But I think the assault rifle having been made stronger is, in my opinion, the more reasonable and realistic answer, since we know for sure that their effectiveness gets adjusted for gameplay. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:58, 21 October 2012 (EDT)


:The health, or biometric system as it is referred to in canon, captures the "health" (bluntly put, I know). It does not cover the condition of the armour. That being said, I am certain that the Zealot did impale Six with its dagger (the sound of the dagger making contact with the armour was played, if I'm not mistaken) but it did not breach it to the extent that it injured Six. The chestpiece is after all the thickest part of the armour. Entirely different with your Exodus example. And the reason why the whole "stabbing with energy sword or dagger" matters is simple: it concerns the distance of the aggressor to its target. The Zealot who successfully impaled Six would indicate that he is much closer to Six than the Zealot who tried to impale Six with an energy sword. This is further evidence to show that Six was pinned down to the floor in Winter Contingency (and as such did not have enough room to throw a good punch) and limited freedom of space compared to his final showdown. Mythbuster did [http://mythbustersresults.com/coffin-punch something similar involving punching at a narrow space] and it did not produce good force. It was concluded that a good punch exerting a lot of force requires a good spread of space.
:The health, or biometric system as it is referred to in canon, captures the "health" (bluntly put, I know). It does not cover the condition of the armour. That being said, I am certain that the Zealot did impale Six with its dagger (the sound of the dagger making contact with the armour was played, if I'm not mistaken) but it did not breach it to the extent that it injured Six. The chestpiece is after all the thickest part of the armour. Entirely different with your Exodus example. And the reason why the whole "stabbing with energy sword or dagger" matters is simple: it concerns the distance of the aggressor to its target. The Zealot who successfully impaled Six would indicate that he is much closer to Six than the Zealot who tried to impale Six with an energy sword. This is further evidence to show that Six was pinned down to the floor in Winter Contingency (and as such did not have enough room to throw a good punch) and limited freedom of space compared to his final showdown. Mythbuster did [http://mythbustersresults.com/coffin-punch something similar involving punching at a narrow space] and it did not produce good force. It was concluded that a good punch exerting a lot of force requires a good spread of space.
Line 222: Line 223:
Best place to test Elite shields in ''Halo 3'' is in The Covenant just after you and they defeated the first wave of Brutes outside the tower, but before you enter instead. Then get your choice of weapons and shoot them! Elite Rangers and SpecOps have been pretty variable. Their armor design, their method of flight, how much they actually use their cloaking, etc. But they're easier to alter without backlash because they're not a mainstream rank. They might have been adjusted to make them easier to kill. Trying to kill them in ''Halo 2'' wasn't fun.
Best place to test Elite shields in ''Halo 3'' is in The Covenant just after you and they defeated the first wave of Brutes outside the tower, but before you enter instead. Then get your choice of weapons and shoot them! Elite Rangers and SpecOps have been pretty variable. Their armor design, their method of flight, how much they actually use their cloaking, etc. But they're easier to alter without backlash because they're not a mainstream rank. They might have been adjusted to make them easier to kill. Trying to kill them in ''Halo 2'' wasn't fun.


Alright, so here's what I'd write for this page: "During the cutscene ''Skeleton Crew'' of [[Winter Contingency (level)|Winter Contingency]], the [[Sangheili Field Marshal]]'s shields falls from a relatively brief burst of Assault Rifle fire. In the same cutscene Jorge and a Zealot's shield do not flare when being meleed. This may represent that the Zealots' energy shields are weaker in canon, that the Assault Rifle is stronger in canon, or that both were adjusted in the cutscene to equal the fighting level." That work? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:47, 23 October 2012 (EDT)
Alright, so here's what I'd write for this page: "During the cutscene ''Skeleton Crew'' of [[Winter Contingency|Winter Contingency]], the [[Sangheili Field Marshal]]'s shields falls from a relatively brief burst of Assault Rifle fire. In the same cutscene Jorge and a Zealot's shield do not flare when being meleed. This may represent that the Zealots' energy shields are weaker in canon, that the Assault Rifle is stronger in canon, or that both were adjusted in the cutscene to equal the fighting level." That work? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:47, 23 October 2012 (EDT)


:The issue with Halo 3 is getting data of the SpecOps: they only appear in Floodgate. Also tested on Jackals and Grunts: results are expected, that is the higher the rank, the more health the biped has. Quite conclusive that this is largely gameplay language and not actual canon (aside from the Elite culture of armour colour denoting the amount of kills they've achieved).
:The issue with Halo 3 is getting data of the SpecOps: they only appear in Floodgate. Also tested on Jackals and Grunts: results are expected, that is the higher the rank, the more health the biped has. Quite conclusive that this is largely gameplay language and not actual canon (aside from the Elite culture of armour colour denoting the amount of kills they've achieved).
Line 236: Line 237:
It's directly stated the shields act as a "liquid" that flows and focuses at the point of impact, and it get's overloaded when it's spread too thin between too many points. [[Special:Contributions/71.20.194.33|71.20.194.33]] 14:02, 25 April 2013 (EDT)
It's directly stated the shields act as a "liquid" that flows and focuses at the point of impact, and it get's overloaded when it's spread too thin between too many points. [[Special:Contributions/71.20.194.33|71.20.194.33]] 14:02, 25 April 2013 (EDT)


    Where does it say that? [[Special:Contributions/86.149.96.2|86.149.96.2]] 16:56, 9 September 2013 (EDT)
:Where does it say that? [[Special:Contributions/86.149.96.2|86.149.96.2]] 16:56, 9 September 2013 (EDT)
 
Well there you go. It would most likely be plasma based, and would have to be able to detect the environment.{{Unsigned|Mancave300}}
 
==Better Descriptor?==
 
Hey, I've been reading the ''Titanfall'' Game Guide, and one word stood out at me that I thought maybe we could use (as it is not a copy-written word, and thus public domain), is '''bodyshield'''. Okay, now forget ''Titanfall''. Bodyshield does apply in this context, as it refers to the energy shields worn by infantry types, not spacecraft shielding. I think we could also add this as an alternate, better descriptor (maybe even a redirect) to aid with editing and things like that, perhaps make a mention of the word in the intro paragraph, if there aren't any objections. Thoughts or concerns? --'''''[[User:Xamikaze330|<span style="color:Black; font-family: Halo;">Xamikaze330</span>]]''''' <small>['''''[[User talk:Xamikaze330|<font color="Blue">Transmission</font>]]'''''|'''''[[Special:Contributions/Xamikaze330|<font color="Green">Commencing</font>]]''''']</small> 16:22, 24 May 2014 (EDT)Xamikaze330
:To me that still sounds too franchise-specific, especially when written as a single word (as opposed to "body shield"). There are some terms which have become universal among different science fiction universes and have indeed been used in ''Halo'' but until this one gets mentioned in official media I wouldn't start applying it here. Otherwise we might as well start calling the War Games training environment a "holodeck", hard light holography "soligrams", Halo's firing a "gigadeathcrime", etc. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 08:56, 25 May 2014 (EDT)