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The demo runs on an early development version of the game engine and is built with the premise that the player—originally [[Joseph Staten]]—follows a heavily scripted path.<ref name="yt cairo"/> For example, although the player is able to go "off script" and explore the level, there are certain cues to prompt them along; for example, the player will be teleported to the [[Gauss Warthog]] during the relevant portion of the demo regardless of their location on the map. Also, the player seemingly has unlimited health, ammunition and grenades. The dual [[M7 SMG|SMGs]] showcased in the demo are also not an example of true [[dual wielding]] as implemented in the final game, as the two weapons behave like a single one in terms of gameplay. Several other oddities indicate the game's unfinished nature, such as the Marines in the [[medical tent]]s in the opening area, who cannot die and will continue to play their scripted animations even if the player attacks them.<ref name="mixer"/> | The demo runs on an early development version of the game engine and is built with the premise that the player—originally [[Joseph Staten]]—follows a heavily scripted path.<ref name="yt cairo"/> For example, although the player is able to go "off script" and explore the level, there are certain cues to prompt them along; for example, the player will be teleported to the [[Gauss Warthog]] during the relevant portion of the demo regardless of their location on the map. Also, the player seemingly has unlimited health, ammunition and grenades. The dual [[M7 SMG|SMGs]] showcased in the demo are also not an example of true [[dual wielding]] as implemented in the final game, as the two weapons behave like a single one in terms of gameplay. Several other oddities indicate the game's unfinished nature, such as the Marines in the [[medical tent]]s in the opening area, who cannot die and will continue to play their scripted animations even if the player attacks them.<ref name="mixer"/> | ||
On November 14, 2018, 343 Industries employees, [[Brian Jarrard]], Sean Cooper and [[Frank O'Connor]] revisited the E3 demo, along with several other early development ''Halo 2'' levels, in an online stream.<ref name="mixer"/> Bungie and 343 Industries employees had previously commented that the demo would crash instantly if the player deviated from the scripted path, supposedly making it unworkable as an actual level.<ref>[http://halo.bungie.net/News/content.aspx?cid=4221 '''Bungie.net''': ''Weekly What's What Update: Massive Attack!''] - ''Nope, the E3 demo you're talking about still works and is playable even, but is waaaaaaaay too buggy as it stands to ever be released. ''</ref | On November 14, 2018, 343 Industries employees, [[Brian Jarrard]], Sean Cooper and [[Frank O'Connor]] revisited the E3 demo, along with several other early development ''Halo 2'' levels, in an online stream.<ref name="mixer"/> Bungie and 343 Industries employees had previously commented that the demo would crash instantly if the player deviated from the scripted path, supposedly making it unworkable as an actual level.<ref name="yt cairo"/><ref>[http://halo.bungie.net/News/content.aspx?cid=4221 '''Bungie.net''': ''Weekly What's What Update: Massive Attack!''] - ''Nope, the E3 demo you're talking about still works and is playable even, but is waaaaaaaay too buggy as it stands to ever be released. ''</ref> However, it was found during the stream that the demo is actually quite robust, as O'Connor did not manage to "break" it despite having deliberately set out to do so.<ref name="mixer"/> | ||
==Plot== | ==Plot== | ||
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* When Master Chief hijacked the Ghost, he stood on the ghost for a considerable amount of time before he kicked the driver out. | * When Master Chief hijacked the Ghost, he stood on the ghost for a considerable amount of time before he kicked the driver out. | ||
* The [[Jiralhanae|Brutes]] are weaker than they are in the final game and were easily killed. | * The [[Jiralhanae|Brutes]] are weaker than they are in the final game and were easily killed. | ||
* The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a | * The Battle Rifle's melee attack shows three different animations at the same time instead of only one at a time—this was the first animation shown by Bungie of their proposed "melee combo" system, which was cut out of the final game due to time constraints. | ||
* When the Chief shoots a Phantom with a [[M68 Asynchronous Linear-Induction Motor|Gauss Cannon]] a green and blue plasma spark appears. | * When the Chief shoots a Phantom with a [[M68 Asynchronous Linear-Induction Motor|Gauss Cannon]] a green and blue plasma spark appears. | ||
* The Gauss Cannon has a faster rate of fire. | * The Gauss Cannon has a faster rate of fire. | ||
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{{Halo Demo}} | {{Halo Demo}} | ||
{{Trailer}} | {{Trailer}} | ||
[[Category:Halo 2 | |||
[[Category:Halo 2 trailers]] |