Kai-pattern Seraph: Difference between revisions

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==Specifications==
==Specifications==
===Design details===
===Design details===
The Seraph features a piscine, teardrop-like shape, fitting with the overall design elegance the [[Covenant]] is known for. Seraph fighters are mostly stored in the [[hangar bay]]s of Covenant ships or stations when they are not in battle or escorting a ship. The Kai-pattern has a shield although this does not seem to always be the case.<ref name="package">'''[[Halo Legends]]''', ''[[The Package]]''</ref> They also reinforce the craft's inertial compensators, allowing the craft to take hits that would rip other craft apart.<ref name="warfleet"/> Seraph hull plating self-repairs when damaged, adjusting to compensate for lost aerodynamic features during combat.<ref name="warfleet"/>
The Seraph features a piscine, teardrop-like shape, fitting with the overall design elegance the [[Covenant]] is known for. Seraph fighters are mostly stored in the [[hangar bay]]s of Covenant ships or stations when they are not in battle or escorting a ship. The Kai-pattern has a shield although this does not seem to always be the case.<ref name="package">'''[[Halo Legends]]''', ''[[The Package (animated short)|The Package]]''</ref> They also reinforce the craft's inertial compensators, allowing the craft to take hits that would rip other craft apart.<ref name="warfleet"/> Seraph hull plating self-repairs when damaged, adjusting to compensate for lost aerodynamic features during combat.<ref name="warfleet"/>


Though not specifically intended for atmospheric use, Seraphs still are significantly faster than Banshees while flying at low altitudes. They have even been shown to fly in the hurricane-force winds of the gas giant [[Threshold]].<ref name="oracle">'''[[Halo 2]]''', campaign level ''[[The Oracle]]''</ref> Seraphs are controlled via a direct neural interface with their flight harness, using minimal safety cutouts and filters. While the pilot's body is rendered immobile to reduce the risk of injury, they control the ship with their thought, much the same way as a UNSC pilot's neural interface.<ref name="warfleet"/> Unlike UNSC systems, however, this method induces significant pain called interface burn in the pilot. Elites enter a meditative state before they complete an uplink to control the pain, while Brute pilots embrace the pain to trigger their own focus.<ref name="warfleet"/>
Though not specifically intended for atmospheric use, Seraphs still are significantly faster than Banshees while flying at low altitudes. They have even been shown to fly in the hurricane-force winds of the gas giant [[Threshold]].<ref name="oracle">'''[[Halo 2]]''', campaign level ''[[The Oracle]]''</ref> Seraphs are controlled via a direct neural interface with their flight harness, using minimal safety cutouts and filters. While the pilot's body is rendered immobile to reduce the risk of injury, they control the ship with their thought, much the same way as a UNSC pilot's neural interface.<ref name="warfleet"/> Unlike UNSC systems, however, this method induces significant pain called interface burn in the pilot. Elites enter a meditative state before they complete an uplink to control the pain, while Brute pilots embrace the pain to trigger their own focus.<ref name="warfleet"/>
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*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[The Package]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Fall of Reach]]
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''