Fireteam Zulu: Difference between revisions

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|image=[[File:Marines on the Battlefield.jpg|300px]]
|image=[[File:Marines on the Battlefield.jpg|300px]]
|formed=
|formed=
|affiliation=[[United Nations Space Command|UNSC]]<ref name="HCECAOTCR">''[[Halo: Combat Evolved]]'', campaign level, [[Assault on the Control Room (level)|Assault on the Control Room]]</ref><ref name="HTFC7">''[[Halo: The Flood]]'', Chapter 7</ref>
|affiliation=[[United Nations Space Command|UNSC]]<ref name="HCECAOTCR">''[[Halo: Combat Evolved]]'', campaign level, [[Assault on the Control Room]]</ref><ref name="HTFC7">''[[Halo: The Flood]]'', Chapter 7</ref>
|branch=[[UNSC Marine Corps]]<ref name="HCECAOTCR"/><ref name="HTFC7"/>
|branch=[[UNSC Marine Corps]]<ref name="HCECAOTCR"/><ref name="HTFC7"/>
|type=[[Fireteam]]<ref name="HCECAOTCR"/><ref name="HTFC7"/>
|type=[[Fireteam]]<ref name="HCECAOTCR"/><ref name="HTFC7"/>
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==Trivia==
==Trivia==
*In ''Halo: Combat Evolved'', the voice of [[Sergeant]] [[Avery Johnson]] issues from the Pelican, calling for assistance. This is not possible because he was in the swamp near the [[Flood containment facility]] with [[Jacob Keyes|Captain Keyes]] at the time. Most likely, the voice heard in-game belongs to the voice actor of Johnson, but was intended to represent the voice of another character. Alternatively, Bungie only created two sergeant models, so they had no choice but to place Johnson into the level.
*In ''Halo: Combat Evolved'', the voice of [[Sergeant]] [[Avery Johnson]] issues from the Pelican, calling for assistance. This is not possible because he was in the swamp near the [[Flood containment facility]] with [[Jacob Keyes|Captain Keyes]] at the time. Most likely, the voice heard in-game belongs to the voice actor of Johnson, but was intended to represent the voice of another character. Alternatively, Bungie only created two sergeant models, so they had no choice but to place Johnson into the level.
*When the Pelican first landed, there were already Marines deployed in the area, along with an extra Warthog. The Marines that were already there do not seem to react to friendly forces or enemies and will just stand there. If the player manages to get down to their location (using [[Assault on the Control Room (level)|a glitch]] or with mods) and shoot them, the other Marines that came out of the Pelican will turn on the player. The Marines that descend from the Pelican are normal and will move and react to friends and enemies.  
*When the Pelican first landed, there were already Marines deployed in the area, along with an extra Warthog. The Marines that were already there do not seem to react to friendly forces or enemies and will just stand there. If the player manages to get down to their location (using [[Assault on the Control Room|a glitch]] or with mods) and shoot them, the other Marines that came out of the Pelican will turn on the player. The Marines that descend from the Pelican are normal and will move and react to friends and enemies.  
*Some of the Marines did not leave the Pelican that descended, and bailed out after the Pelican was supposedly shot down. These Marines are presumably the ones later encountered in the second valley, seen fending an approaching wave of Covenant approaching their position and Scorpion tank near the alleged dropship crash site.
*Some of the Marines did not leave the Pelican that descended, and bailed out after the Pelican was supposedly shot down. These Marines are presumably the ones later encountered in the second valley, seen fending an approaching wave of Covenant approaching their position and Scorpion tank near the alleged dropship crash site.
*The crashed Pelican's number reads "E419". This is just a generic marker of most dropships in ''Halo: Combat Evolved''.
*The crashed Pelican's number reads "E419". This is just a generic marker of most dropships in ''Halo: Combat Evolved''.