Shade: Difference between revisions

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*In [[Assault on the Control Room]] level, when you come out of a door and you see the turret manned by a [[Grunt]] in front of you (he is facing away from you) jump on to the Shade. It will turn to shoot you, even though you are on it. You are likely to fall off; when you do, crouch and keep walking forward to the center of the turret. Usually it will teleport you away a couple of meters. If you are lucky, you might appear in an object, like a boulder.
*In [[Assault on the Control Room]] level, when you come out of a door and you see the turret manned by a [[Grunt]] in front of you (he is facing away from you) jump on to the Shade. It will turn to shoot you, even though you are on it. You are likely to fall off; when you do, crouch and keep walking forward to the center of the turret. Usually it will teleport you away a couple of meters. If you are lucky, you might appear in an object, like a boulder.


=== Shade (''[[Halo 2.]]'') ===
=== Shade (''[[Halo 2]]'') ===
[[Image:John plasma turret.png|thumb|left|Shade in ''Halo 2'']]
[[Image:John plasma turret.png|thumb|left|Shade in ''Halo 2.'']]
The Shade returned in ''[[Halo 2]]'', where it is referred to as the Shielded [[Plasma Cannon]]. It fires slow moving, red plasma bolts similar to the shots fired by a [[Phantom]] that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. These turrets are featured at the beginning of [[Delta Halo (Level)|Delta Halo]] and are hard to disable due to the protection provided by the extensive shielding. An easy way to go around this is to employ the destructive power of the rocket launcher, or a grenade.
The Shade returned in ''[[Halo 2]]'', where it is referred to as the Shielded [[Plasma Cannon]]. It fires slow moving, red plasma bolts similar to the shots fired by a [[Phantom]] that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. These turrets are featured at the beginning of [[Delta Halo (Level)|Delta Halo]] and are hard to disable due to the protection provided by the extensive shielding. An easy way to go around this is to employ the destructive power of the rocket launcher, or a grenade.