Shade: Difference between revisions

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*For the Shade in Halo Combat Evolved, you can simply walk right in front of the turret at point blank range, the gunner AI will usually just stare at you until you move back into range. However, when manned by a player online, this tactic is useless as they can fire at point blank  range.
*For the Shade in Halo Combat Evolved, you can simply walk right in front of the turret at point blank range, the gunner AI will usually just stare at you until you move back into range. However, when manned by a player online, this tactic is useless as they can fire at point blank  range.
*Keep circling the turret until you find a part where the gunner's body is more exposed and then open fire.
*Keep circling the turret until you find a part where the gunner's body is more exposed and then open fire.
*A fully charged [[Plasma Pistol]] in [[Halo 3]] bolt can prevent the turret from turning. Take advantage of that.
*A fully charged [[Plasma Pistol]] bolt in [[Halo 3]] can prevent the turret from turning. Take advantage of that.
*Don't charge at it openly as it can bottleneck you on certain locales.
*Don't charge at it openly as it can bottleneck you on certain locales.
*Also, in ''[[Halo 3]]'', If you stand right in front of the turret, in between the guns, the [[Grunt]] inside won't turn the turret to make you slide in front of it, making you a harder target.
*Also, in ''[[Halo 3]]'', If you stand right in front of the turret, in between the guns, the [[Grunt]] inside won't turn the turret to make you slide in front of it, making you a harder target.
*In ''[[Halo 3]]'', you can knock the shade off its hinges by ramming it with a vehicle, meleeing it, or shooting it, though the previous method takes a long time without explosives.
*In ''[[Halo 3]]'', you can knock the Shade off its hinges by ramming it with a vehicle, meleeing it, or shooting it, though the previous method takes a long time without explosives.


==Design==
==Design==
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