Shade: Difference between revisions

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In Halo 2, it looked weak, with the bowl shape stripped, and replaced with a shield, very similar to a Jackals', at the front. This way, it's more protected at the front, but much weaker at the sides and back. An enemy could just sneak up at the back and melee the gunner dead, which is one of its weak points.
In Halo 2, it looked weak, with the bowl shape stripped, and replaced with a shield, very similar to a Jackals', at the front. This way, it's more protected at the front, but much weaker at the sides and back. An enemy could just sneak up at the back and melee the gunner dead, which is one of its weak points.


The Shade returned in Halo 3. In contrast to the Shade from [[Halo 2]], the Halo 3 version seems much better defended, with physical armor encompassing the turret's user. While the cannon hovers on a small gravity lift like the Shade from Halo: Combat Evolved, the base looks entrenched, and so the device isn't mobile. However, much like the Shade in [[Halo: Combat Evolved]] it is probably highly vulnerable to grenade or explosive strikes due to its stationary nature.
The Shade returned in Halo 3. In contrast to the Shade from [[Halo 2]], the Halo 3 version seems much better defended, with physical armor encompassing the turret's user. While the cannon hovers on a small gravity lift like the Shade from Halo: Combat Evolved, the base looks entrenched, and so the device isn't mobile. However, much like the Shade in [[Halo: Combat Evolved]] it is highly vulnerable to grenade or explosive strikes due to its stationary nature.


==Comparison==
==Comparison==