Forum:Halo 5: Guardians (General)/Improvements: Difference between revisions

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Other than that, I would love to see more effective non-Covenant enemies. The Prometheans were a great idea, executed with mixed results. The Covenant were fine as always. I would also love to see some human enemies for a change - rogue UNSC perhaps, or even Insurrectionists allied to a Covenant remnant faction. I've always thought that real Innies were being led up to in the first level of Reach, which would result in a fakeout revealing the Covenant, but they were cut for time. Fighting a human faction hostile to the UNSC, perhaps even teaming up with them if the Covenant turn on them, would be great! And since Forerunner enemies are a given in this post-Didact universe, expanding the number of Sentinel types would be great, filling a niche vacated by the Drones and Jetpack Troopers perhaps.
Other than that, I would love to see more effective non-Covenant enemies. The Prometheans were a great idea, executed with mixed results. The Covenant were fine as always. I would also love to see some human enemies for a change - rogue UNSC perhaps, or even Insurrectionists allied to a Covenant remnant faction. I've always thought that real Innies were being led up to in the first level of Reach, which would result in a fakeout revealing the Covenant, but they were cut for time. Fighting a human faction hostile to the UNSC, perhaps even teaming up with them if the Covenant turn on them, would be great! And since Forerunner enemies are a given in this post-Didact universe, expanding the number of Sentinel types would be great, filling a niche vacated by the Drones and Jetpack Troopers perhaps.


I'd also love to see a better starfighter level, if they bring that gameplay back. The Saber was fantastic, but the Broadsword left me underwhelmed. I expected dogfighting, and what I got was a Death Star trench run without Darth Vader breathing down my neck. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 06:56, 30 June 2013 (EDT)
I'd also love to see a better starfighter level, if they bring that gameplay back. The Saber was fantastic, but the Broadsword left me underwhelmed. I expected dogfighting, and what I got was a Death Star trench run without Darth Vader breathing down my neck. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 06:56, 30 June 2013 (EDT)


:You read my mind. I was hoping to fight the insurrectionist for the longest time. That would present some unique gameplay. Never know, they could be included in a new game as part of this new "saga" that 343i is planning - they might as well make it happen. But yeah, the Broadsword sequence was a lil lame, whenever I play that mission I skip the trench. They definitely should try to make better use of the Broadsword than a linear obstacle course. Speaking of that, I'm still wishing to see some more human energy weapons besides the Spartan laser. That was not fulfilled in Halo 4. Maybe the next Halo?  
:You read my mind. I was hoping to fight the insurrectionist for the longest time. That would present some unique gameplay. Never know, they could be included in a new game as part of this new "saga" that 343i is planning - they might as well make it happen. But yeah, the Broadsword sequence was a lil lame, whenever I play that mission I skip the trench. They definitely should try to make better use of the Broadsword than a linear obstacle course. Speaking of that, I'm still wishing to see some more human energy weapons besides the Spartan laser. That was not fulfilled in Halo 4. Maybe the next Halo?  
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:Definitely agree with you there. I hate the health system in Halo 4, mainly because your health isn't shown on the HUD which leaves you blind as to how much health you have after your shields have dropped. Hated it in Halo 2 and 3 as well.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 10:52, 12 October 2013 (EDT)
:Definitely agree with you there. I hate the health system in Halo 4, mainly because your health isn't shown on the HUD which leaves you blind as to how much health you have after your shields have dropped. Hated it in Halo 2 and 3 as well.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 10:52, 12 October 2013 (EDT)


I was playing through Halo 4 again, for the first time in months, and I was surprised by my new impressions on the game. Time really gives you a fresh perspective, and what struck me was two things - firstly, the irritation when fighting exclusively Promethean enemies, and secondly, the weapon redundancy. You have so many weapons filling the same niches. Everything besides that still seems extremely solid, and when you're fighting the Covenant it's extremely fun. I'm not sure if 343i have fixed the weapon balancing multiplayer, but that would be a big must for me. My point about the lens flare still stands (it's ridiculous, especially on the Forerunner-styled levels). -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 18:52, 13 October 2013 (EDT)
I was playing through Halo 4 again, for the first time in months, and I was surprised by my new impressions on the game. Time really gives you a fresh perspective, and what struck me was two things - firstly, the irritation when fighting exclusively Promethean enemies, and secondly, the weapon redundancy. You have so many weapons filling the same niches. Everything besides that still seems extremely solid, and when you're fighting the Covenant it's extremely fun. I'm not sure if 343i have fixed the weapon balancing multiplayer, but that would be a big must for me. My point about the lens flare still stands (it's ridiculous, especially on the Forerunner-styled levels). -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 18:52, 13 October 2013 (EDT)


:I haven't played Halo 4 in weeks, maybe a month I guess (on GTA5 at this point). It died a lil w/ me. I also noticed the population dying even more. It used to average 30K+/- players, now it's starting to average 15-20K+/- players ([http://halocharts.com/2013/playlists_halo4.php source]). Skulls in SpOps is not enough, they should be customizable (playing mythic w/ no catch, tilt, & black eye is no fun), and we still need scoring & theater. The weapon redundancy is very obvious especially with the reloading mechanic which is just ridiculous. The weapons should've been unique and battery powered but oh well. 343i did fix the weapon balancing in multiplayer but in my opinion they did too much. Some of the weapons needed only minor fixes. That 4-shot crap w/ the br is annoying. They nerfed the DMR too much, and they made some of the other weapons a lil too powerful. Getting 1-shot by the sniper rifle in the body (not the head) w/ full health and shields is too much. I can't help you w/ the lens flare lol.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:13, 14 October 2013 (EDT)
:I haven't played Halo 4 in weeks, maybe a month I guess (on GTA5 at this point). It died a lil w/ me. I also noticed the population dying even more. It used to average 30K+/- players, now it's starting to average 15-20K+/- players ([http://halocharts.com/2013/playlists_halo4.php source]). Skulls in SpOps is not enough, they should be customizable (playing mythic w/ no catch, tilt, & black eye is no fun), and we still need scoring & theater. The weapon redundancy is very obvious especially with the reloading mechanic which is just ridiculous. The weapons should've been unique and battery powered but oh well. 343i did fix the weapon balancing in multiplayer but in my opinion they did too much. Some of the weapons needed only minor fixes. That 4-shot crap w/ the br is annoying. They nerfed the DMR too much, and they made some of the other weapons a lil too powerful. Getting 1-shot by the sniper rifle in the body (not the head) w/ full health and shields is too much. I can't help you w/ the lens flare lol.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:13, 14 October 2013 (EDT)
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==Final Improvements List==
==Final Improvements List==
I'm gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next game. This list is comprised of things in the [[Forum:Halo 5 (General)#Improvements we want to see|above section]], forums, youtube, waypoint, my personal opinion, and other gamers alike. This also counts features/items that may be carried over from Halo 4 to Halo "5". Missed anything? Add to the list in the proper section! Don't like something on the list, don't delete it! State your reason [[Forum:Halo 5 (General)#Comments|below the list]].--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:53, 17 October 2013 (EDT)
I'm gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next game. This list is comprised of things in the above section, forums, youtube, waypoint, my personal opinion, and other gamers alike. This also counts features/items that may be carried over from Halo 4 to Halo "5". Missed anything? Add to the list in the proper section! Don't like something on the list, don't delete it! State your reason below the list.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:53, 17 October 2013 (EDT)


*Oh, as a side note, I will be paying close attention to what has been applied from this list over to the next game and will conduct my own review (that's if I buy the game, I have yet to buy a XBOXONE - cost too much, waiting for the price to drop to like $350-$400).--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:02, 17 January 2014 (EST)
*Oh, as a side note, I will be paying close attention to what has been applied from this list over to the next game and will conduct my own review (that's if I buy the game, I have yet to buy a XBOXONE - cost too much, waiting for the price to drop to like $350-$400).--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:02, 17 January 2014 (EST)
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:I'm not especially invested in the gameplay, except to say I'd like greater variation between non-Covenant enemy types if they're going to be a significant presence. I recently had the idea of borrowing the idea of Transformer enemies from the War for/Fall of Cybertron games, where it was done very well - enemy types that could transition from [http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-09/7041.Decepticon-Wall-Crawler-Art.jpg_2D00_610x0.jpg ground-based combatants to aerial-based weapons platforms], or from a [http://media1.gameinformer.com/imagefeed/screenshots/TransformersFallofCybertron/Decepticon%20Guardian%20Art.jpg tall but fragile scanner mode to a compact, heavily armoured attack mode]. Given the changeable nature of Sentinels, and especially given some of the abilities they've shown off-screen, such as the Onyx combiners, it would be an interesting introduction that would create new variety and combat behaviours. Instead of ''releasing'' a Watcher, what if it ''became'' a Watcher, then could transform into a more mobile and agile ground unit like a larger Crawler? Halo 3 tried transforming enemies with the Pure Forms, but that was a mixed bag, and I think Sentinel enemies would be a better way to see the concept through. And hey, it gets us [http://www.capitalvideogames.com/Images/halo_transformers_2.jpg thinking about interesting crossovers...]
:I'm not especially invested in the gameplay, except to say I'd like greater variation between non-Covenant enemy types if they're going to be a significant presence. I recently had the idea of borrowing the idea of Transformer enemies from the War for/Fall of Cybertron games, where it was done very well - enemy types that could transition from [http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-09/7041.Decepticon-Wall-Crawler-Art.jpg_2D00_610x0.jpg ground-based combatants to aerial-based weapons platforms], or from a [http://media1.gameinformer.com/imagefeed/screenshots/TransformersFallofCybertron/Decepticon%20Guardian%20Art.jpg tall but fragile scanner mode to a compact, heavily armoured attack mode]. Given the changeable nature of Sentinels, and especially given some of the abilities they've shown off-screen, such as the Onyx combiners, it would be an interesting introduction that would create new variety and combat behaviours. Instead of ''releasing'' a Watcher, what if it ''became'' a Watcher, then could transform into a more mobile and agile ground unit like a larger Crawler? Halo 3 tried transforming enemies with the Pure Forms, but that was a mixed bag, and I think Sentinel enemies would be a better way to see the concept through. And hey, it gets us [http://www.capitalvideogames.com/Images/halo_transformers_2.jpg thinking about interesting crossovers...]


:As for the Didact...I loved the voice actor, and I like the backstory. Halo 4 just did a bad job of conveying it in a self-contained manner. They could have done better, and they probably will do better. But it was like if, in Halo 2, Truth was the only High Prophet and was killed at the end through a quick time event - he would have been better served by having identifiable underlings, perhaps original Warrior Servants or implanted Prometheans that retained their individuality, or heck, even [[343 Guilty Spark|a Monitor who already disliked the Master Chief and Cortana]], that you fought through to get TO him, that he could give orders and instructions to, make him feel like more of a leader than a monomaniac. Halo 2 gave us Miranda Keyes, Lord Hood, brought back Johnson, but it also gave us the High Prophets, Tartarus, Half-Jaw and the Arbiter himself, and the Heretic Leader, and had fun toying with the perspective shifts, each stage building up to the eventual break. We got a lot of new characters in Halo 4, but the vast majority were humans who were filling archetype niches. Spartan Ops tried by making Jul 'Mdama the Didact's right hand man, but I didn't care about Spartan Ops either. Have the Didact appear to the Chief constantly, holographically taunting him and revealing his motivations. I felt like the moment in Shutdown, where John starts hearing the Didact's thoughts (somehow???) was a rushed attempt to achieve this, but I don't think that worked either. Better off following the Heretic Leader's method - mobile holo-emitters that can actually engage you. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 06:32, 4 September 2014 (EDT)
:As for the Didact...I loved the voice actor, and I like the backstory. Halo 4 just did a bad job of conveying it in a self-contained manner. They could have done better, and they probably will do better. But it was like if, in Halo 2, Truth was the only High Prophet and was killed at the end through a quick time event - he would have been better served by having identifiable underlings, perhaps original Warrior Servants or implanted Prometheans that retained their individuality, or heck, even [[343 Guilty Spark|a Monitor who already disliked the Master Chief and Cortana]], that you fought through to get TO him, that he could give orders and instructions to, make him feel like more of a leader than a monomaniac. Halo 2 gave us Miranda Keyes, Lord Hood, brought back Johnson, but it also gave us the High Prophets, Tartarus, Half-Jaw and the Arbiter himself, and the Heretic Leader, and had fun toying with the perspective shifts, each stage building up to the eventual break. We got a lot of new characters in Halo 4, but the vast majority were humans who were filling archetype niches. Spartan Ops tried by making Jul 'Mdama the Didact's right hand man, but I didn't care about Spartan Ops either. Have the Didact appear to the Chief constantly, holographically taunting him and revealing his motivations. I felt like the moment in Shutdown, where John starts hearing the Didact's thoughts (somehow???) was a rushed attempt to achieve this, but I don't think that worked either. Better off following the Heretic Leader's method - mobile holo-emitters that can actually engage you. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 06:32, 4 September 2014 (EDT)


::You know what, I was expecting transformer like enemies in Halo 4, not some robot monsters. The knights and crawlers (and watchers to a lesser extent) look too cartoonish and behave just the same. It would've been nice to see sentinels like the Onyx sentinels where you had to fight them differently.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 08:31, 4 September 2014 (EDT)
::You know what, I was expecting transformer like enemies in Halo 4, not some robot monsters. The knights and crawlers (and watchers to a lesser extent) look too cartoonish and behave just the same. It would've been nice to see sentinels like the Onyx sentinels where you had to fight them differently.--'''''[[User:Killamin7|<span style="color:Black; font-family: Arial;">Killamin7</span>]]''''' <small>['''''[[User talk:Killamin7|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamin7|<font color="Black">Files</font>]]''''']</small> 08:31, 4 September 2014 (EDT)