Archive:Halowars.com/Skirmish Maps/2v2 Maps: Difference between revisions

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Crevice a.k.a. Crevasse, etc. started with the earliest pack of map designs. It was one of the first maps I worked on as I shifted from model-making to map making on Halo Wars. Like Repository it began as a Shield World Interior (aka "Halo style") map. Given the "circular" layout and how Forerunner artifacts were originally placed on the map, it was sometimes confused for Repository. Not the best thing if one is trying for memorable.
Crevice a.k.a. Crevasse, etc. started with the earliest pack of map designs. It was one of the first maps I worked on as I shifted from model-making to map making on Halo Wars. Like Repository it began as a Shield World Interior (aka "Halo style") map. Given the "circular" layout and how Forerunner artifacts were originally placed on the map, it was sometimes confused for Repository. Not the best thing if one is trying for memorable.
[[File:01 Crevice early.jpg|left|thumb|250px]]
[[File:HW Map Crevice early version.jpg|left|thumb|250px]]
Good maps are often built around a "gimmick," some game play function or activity that needs to be supported or encouraged. Initially, this gimmick was "Transport." The center of the map had an isolated central platform with a valuable forerunner artifact that could ony be reached by air-lifting army out to it. Coincidentally, it was also a strategic position upon which artillery pieces and turrets could be placed (this was pre-modular bases). Through the early stages of Halo Wars development, the Transport feature waffled between unsatisfactory functionality and simple unfunctionality. Long before Transport became a working feature, the notion of using it in Crevice had been discarded.
Good maps are often built around a "gimmick," some game play function or activity that needs to be supported or encouraged. Initially, this gimmick was "Transport." The center of the map had an isolated central platform with a valuable forerunner artifact that could ony be reached by air-lifting army out to it. Coincidentally, it was also a strategic position upon which artillery pieces and turrets could be placed (this was pre-modular bases). Through the early stages of Halo Wars development, the Transport feature waffled between unsatisfactory functionality and simple unfunctionality. Long before Transport became a working feature, the notion of using it in Crevice had been discarded.


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If I know that the game is going to drag on, and it's going to be a big battle for the Flood-expansion, the 2 free bases inbetween my ally and me are also a great resource to use. If I can convince my opponent to live with just his 1 flood expansion, I can sometimes get both of the back bases, and churn out a bunch of air units to harass my opponents while my ally takes out their bases. Crevice is a pretty good non-standard map for trying new things.
If I know that the game is going to drag on, and it's going to be a big battle for the Flood-expansion, the 2 free bases inbetween my ally and me are also a great resource to use. If I can convince my opponent to live with just his 1 flood expansion, I can sometimes get both of the back bases, and churn out a bunch of air units to harass my opponents while my ally takes out their bases. Crevice is a pretty good non-standard map for trying new things.
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[[File:HW Map Crevice early version.jpg|500px]]
[[File:19crevice.jpg|500px]]
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==Docks 2v2==
==Docks 2v2==
[[File:The Docks3D.jpg|500px]]
[[File:The Docks3D.jpg|500px]]