Capture the Flag: Difference between revisions

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==Strategy==
==Strategy==
[[File:23202436-Full2.jpg|thumb|right|200px|A blue team player protecting the flag.]]
[[File:H3 Capture the Flag blue kill.jpg|thumb|right|200px|A blue team player protecting the flag.]]
[[File:Flag_kill.jpg|thumb|right|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]]
[[File:Flag_kill.jpg|thumb|right|200px|The flag-wielder can choose to [[melee]] the opposition with the flag.]]
When playing with a Team of at least 4 people, a bit more strategy is required to play the game effectively.
When playing with a Team of at least 4 people, a bit more strategy is required to play the game effectively.
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In Multi-Flag CTF, the strategy is a little different. Place one defender in your base with the shotgun, and try to have the defender equipped with a rocket launcher as well. Your sniper should play from either backfield or midfield, and should have a defensive focus most of the time. A good team will be sufficiently defended using the single inside defender and the covering sniper. Remember respawning teammates can at times remain on defense to support. The key to winning any big team CTF game is communication. As long as every enemy on the board is accounted for and the inside defender is aware of enemies entering the base, any standard attack will be easily defeated. On average, roughly 50% of the attacking players will make it all the way to your base, and those that do should be easily killed by the shotgun/rocket defender. This defender must always crouch so as to avoid detection. Cover the entrances, not the flag. Other players must also listen to warnings from the sniper or defender, stating that they may soon be overwhelmed by the enemy attackers.
In Multi-Flag CTF, the strategy is a little different. Place one defender in your base with the shotgun, and try to have the defender equipped with a rocket launcher as well. Your sniper should play from either backfield or midfield, and should have a defensive focus most of the time. A good team will be sufficiently defended using the single inside defender and the covering sniper. Remember respawning teammates can at times remain on defense to support. The key to winning any big team CTF game is communication. As long as every enemy on the board is accounted for and the inside defender is aware of enemies entering the base, any standard attack will be easily defeated. On average, roughly 50% of the attacking players will make it all the way to your base, and those that do should be easily killed by the shotgun/rocket defender. This defender must always crouch so as to avoid detection. Cover the entrances, not the flag. Other players must also listen to warnings from the sniper or defender, stating that they may soon be overwhelmed by the enemy attackers.
[[File:1226164005 CTF.jpg|thumb|right|Cooperation between players is the key for winning.]]
[[File:H3 Capture the flag mongoose.jpg|thumb|right|Cooperation between players is the key for winning.]]
Offense will require careful coordination to succeed in higher levels of gameplay. Again, assuming that a good enemy will kill on average 50% of your attackers, you will need to strike with enough manpower to fight a battle inside the enemy base with half of your team. One strong way to sneak attack your opponents is to skirmish attack your enemy base knowing you will lose the fight. Keep one or two of your teammates inside the enemy base hiding and waiting to attack in unison with the next wave of attack. The enemy will underestimate your attack strength. You should use the hiding players to attack the defense seconds before your teammates arrive in the second wave. This will allow them to enter the enemy base more easily. Without more than half of the team on offense, it is unlikely that you will ever score against a strong enemy. Offensive players must also be able to survive the trip downfield to the enemy base. To do this try to (I) sneak, (II) fight (III) speed your way past the enemy. Sneaking is straight forward; travel undetected. Fighting will require strong coordination of firepower. Battle rifles are great for offensive walks downfield. Make sure that each teammate shoots together at the same enemy, killing him before moving on to the next. Think about it: three shooting enemies half dead are more dangerous than two shooting enemies and one dead enemy. The idea is to minimize the firepower your enemy is using, if you all shoot at one enemy and kill them right away, you will eliminate 1/3 of their firepower (1 out of 3 battle rifles). Speeding will require the [[M12 Force Application Vehicle|Warthog]] or [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]], and will require you to be prepared to fight an enemy that knows you are coming.
Offense will require careful coordination to succeed in higher levels of gameplay. Again, assuming that a good enemy will kill on average 50% of your attackers, you will need to strike with enough manpower to fight a battle inside the enemy base with half of your team. One strong way to sneak attack your opponents is to skirmish attack your enemy base knowing you will lose the fight. Keep one or two of your teammates inside the enemy base hiding and waiting to attack in unison with the next wave of attack. The enemy will underestimate your attack strength. You should use the hiding players to attack the defense seconds before your teammates arrive in the second wave. This will allow them to enter the enemy base more easily. Without more than half of the team on offense, it is unlikely that you will ever score against a strong enemy. Offensive players must also be able to survive the trip downfield to the enemy base. To do this try to (I) sneak, (II) fight (III) speed your way past the enemy. Sneaking is straight forward; travel undetected. Fighting will require strong coordination of firepower. Battle rifles are great for offensive walks downfield. Make sure that each teammate shoots together at the same enemy, killing him before moving on to the next. Think about it: three shooting enemies half dead are more dangerous than two shooting enemies and one dead enemy. The idea is to minimize the firepower your enemy is using, if you all shoot at one enemy and kill them right away, you will eliminate 1/3 of their firepower (1 out of 3 battle rifles). Speeding will require the [[M12 Force Application Vehicle|Warthog]] or [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]], and will require you to be prepared to fight an enemy that knows you are coming.