Cold Storage: Difference between revisions

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==Introduction==
==Introduction==
Cold Storage was announced by [[Bungie]] at [[Major League Gaming|MLG]] San Diego on June 14, 2008.<ref>[http://www.bungie.net/News/Blog.aspx?mode=news#cid14227 '''Bungie.net''': ''Blog'']</ref> During development, it was codenamed "Smuggler". Bungie has also stated that Cold Storage will be featured in all play lists that previously required the [[Legendary Map Pack]].
Cold Storage was announced by [[Bungie]] at [[Major League Gaming|MLG]] San Diego on June 14, 2008.<ref>[http://halo.bungie.net/News/Blog.aspx?mode=news#cid14227 '''Bungie.net''': ''Blog'']</ref> During development, it was codenamed "Smuggler". Bungie has also stated that Cold Storage will be featured in all play lists that previously required the [[Legendary Map Pack]].


Bungie made an official statement online about the level in their Bungie Weekly Update on June 20. It was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend<ref>[http://www.mlgpro.com/?q=node/219030 '''MLG Pro''']</ref>, which served as the map's debut.
Bungie made an official statement online about the level in their Bungie Weekly Update on June 20. It was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend,<ref>[http://www.mlgpro.com/?q=node/219030 '''MLG Pro''']</ref> which served as the map's debut.


==Marketplace description==
==Marketplace description==
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== Design ==
== Design ==
''Cold Storage'' is a [[Forerunner]] [[Flood containment facility]] -- that is, a [[Flood]] cryogenic containment and research facility<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref> -- located on [[Delta Halo (level)|Delta Halo]]. The facility has had an outbreak of the [[Flood Super Cell]] (possibly the origin of the massive Flood outbreak on Installation 05). Being derived from a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3'''s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout]]'', but they stay well within the layout of ''Chill Out''.
''Cold Storage'' is a [[Forerunner]] [[Flood containment facility]]—that is, a [[Flood]] cryogenic containment and research facility<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref>—located on [[Delta Halo (level)|Delta Halo]]. The facility has had an outbreak of the [[Flood Super Cell]] (possibly the origin of the massive Flood outbreak on Installation 05). Being derived from a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3'''s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout]]'', but they stay well within the layout of ''Chill Out''.


The [[Unidentified ancilla (Installation 05)|Cold Storage Monitor]] in the ceiling follows players' movements, but will stop once they leave the room. It has been speculated to be a "local caretaker," designated to watch over the facility like a prison guard, similar to a "dumb" [[United Nations Space Command|UNSC]] [[Artificial intelligence|AI]]. The monitor will even observe invisible players which can be used to your advantage or theirs.
The [[Unidentified ancilla (Installation 05)|Cold Storage Monitor]] in the ceiling follows players' movements, but will stop once they leave the room. It has been speculated to be a "local caretaker," designated to watch over the facility like a prison guard, similar to a "dumb" [[United Nations Space Command|UNSC]] [[Artificial intelligence|AI]]. The monitor will even observe invisible players which can be used to your advantage or theirs.
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Before the map was revealed, it was known as Smuggler. Two transmissions about it were posted on Bungie.net.
Before the map was revealed, it was known as Smuggler. Two transmissions about it were posted on Bungie.net.


In the 5/30/08 Bungie Weekly Update<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13931 '''Bungie.net''': ''Bungie Weekly Update: 5/30/08'']</ref>, the following transmission was shown:
In the 5/30/08 Bungie Weekly Update,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13931 '''Bungie.net''': ''Bungie Weekly Update: 5/30/08'']</ref> the following transmission was shown:


===Part 1===
===Part 1===
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<tt>LOG: QUERIED ADJACENT FACILITIES<br />
<tt>LOG: QUERIED ADJACENT FACILITIES<br />
LF.Xx.3273 research and containment facility [alpha, beta, gamma, epsilon, zeta, and kappa sites] have all replied [systems normal] within expected constraints. This would tend to signify that the containment failure was purely mechanical in nature; perhaps a manufacturing flaw. As no [outside agent] has accessed [delta site] in the past [874068942 hours, 4 minutes, 46 seconds]—[allowing for a 61360 hour, 54 minute, 2 second margin of error]—sabotage would seem unlikely. </tt>
LF.Xx.3273 research and containment facility [alpha, beta, gamma, epsilon, zeta, and kappa sites] have all replied [systems normal] within expected constraints. This would tend to signify that the containment failure was purely mechanical in nature; perhaps a manufacturing flaw. As no [outside agent] has accessed [delta site] in the past [874068942 hours, 4 minutes, 46 seconds]—[allowing for a 61360-hour, 54 minute, 2 second margin of error]—sabotage would seem unlikely. </tt>


<tt>LOG: REQUEST UNANSWERED<br />
<tt>LOG: REQUEST UNANSWERED<br />
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== Strategies ==
== Strategies ==
* Maintaining control of the top of the map is key to victory. But make sure that you have one of your team-mates watching your rear. Due the many teleporters on the map, it is easy to be flanked.
* Maintaining control of the top of the map is key to victory. But make sure that you have one of your teammates watching your rear. Due the many teleporters on the map, it is easy to be flanked.
* Having the high ground with the [[SRS99D-S2 AM sniper rifle|sniper rifle]] is very effective on Free-For-All matches.
* Having the high ground with the [[SRS99D-S2 AM sniper rifle|sniper rifle]] is very effective on Free-For-All matches.
* Predicting your opponent's spawn is very important, especially for [[Team SWAT]].
* Predicting your opponent's spawn is very important, especially for [[Team SWAT]].
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*It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map ‘‘Cold Sore’’. Bungie said, however, that this name wouldn't work.
*It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map ‘‘Cold Sore’’. Bungie said, however, that this name wouldn't work.
*''Cold Storage'' is the second map in ''Halo 3'' to include teleporters by default. The teleporters are blue, however, instead of common green. The ''[[Halo 2]]'' multiplayer map ''[[Gemini]]'' also contained blue teleporters.
*''Cold Storage'' is the second map in ''Halo 3'' to include teleporters by default. The teleporters are blue, however, instead of common green. The ''[[Halo 2]]'' multiplayer map ''[[Gemini]]'' also contained blue teleporters.
*A [[ViDoc]] concerning ''Cold Storage'' was released on Bungie.net soon after the Weekly Update of July 3<sup>rd</sup> was posted<ref>[http://www.bungie.net/News/Blog.aspx?mode=news#cid14577 '''Bungie.net Blog''']</ref>.
*A [[ViDoc]] concerning ''Cold Storage'' was released on Bungie.net soon after the Weekly Update of July 3rd was posted.<ref>[http://halo.bungie.net/News/Blog.aspx?mode=news#cid14577 '''Bungie.net Blog''']</ref>
*A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort.
*A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort.
*Some thought the level would be a remake of ''[[Derelict]]'' because in the first message it says REPORT: DERELICTION OF DUTY. This could also be a reference to the map.
*Some thought the level would be a remake of ''[[Derelict]]'' because in the first message it says REPORT: DERELICTION OF DUTY. This could also be a reference to the map.
*The name ''Cold Storage'' may have been derived from CASTLE Base's Level Scarlet's Cold Storage facilities.
*The name ''Cold Storage'' may have been derived from CASTLE Base's Level Scarlet's Cold Storage facilities.
*The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead.
*The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead.
*This is the only map in ''Halo 3'' released as a stand alone, not with a pack.
*This is the only map in ''Halo 3'' released as a stand-alone, not with a pack.
*Oddly, this map has [[tag]]s for the [[invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref>
*Oddly, this map has [[tag]]s for the [[invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref>
*The Flood on this map will sometimes react to the players. Some of these reactions are:
*The Flood on this map will sometimes react to the players. Some of these reactions are: