Red Team: Difference between revisions

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==Gameplay==
==Gameplay==
===''Halo Wars''===
===''Halo Wars''===
Red Team plays a significant role in ''[[Halo Wars]]''<nowiki>'</nowiki> campaign. In gameplay, the Spartans have energy shields in addition to health. All three Spartans (as well as the six-member [[Team Omega]] in the level "[[Arcadia Outskirts]]") count as [[hero unit]]s; if their health is depleted, instead of dying, they are "downed", at which point their health bar begins to regenerate. Once the health bar is at least half full the downed Spartan can be revived by touching them with any other unit under the player's or co-op ally's control. The Spartans are capable of hijacking enemy vehicles and commandeering friendly vehicles, similar to the FPS games, but at a much slower rate. Any vehicle driven by a Spartan receives a stat boost and the ability to earn more veterancy points. When a Spartan controlled vehicle is destroyed the Spartan will emerge unharmed. Spartans cannot be harmed by [[Pod infector]]s while their shields are intact, and as hero units they are immune to being infected. When hijacking enemy vehicles, they often make a loud punching sound on the vehicle being hijacked while the vehicle remain on mobile until Spartan takes control of it.
Red Team plays a significant role in ''[[Halo Wars]]''<nowiki>'</nowiki> campaign. In gameplay, the Spartans have energy shields in addition to health. All three Spartans (as well as the six-member [[Team Omega]] in the level "[[Arcadia Outskirts]]") count as [[hero unit]]s; if their health is depleted, instead of dying, they are "downed", at which point their health bar begins to regenerate. Once the health bar is at least half full the downed Spartan can be revived by touching them with any other unit under the player's or co-op ally's control. The Spartans are capable of hijacking enemy vehicles and commandeering friendly vehicles, similar to the FPS games, but at a much slower rate. Any vehicle driven by a Spartan receives a stat boost and the ability to earn more veterancy points. When a Spartan controlled vehicle is destroyed the Spartan will emerge unharmed. Spartans cannot be harmed by [[Pod infector]]s while their shields are intact, and as hero units they are immune to being infected. When hijacking enemy vehicles, they often make a loud punching sound on the vehicle being hijacked, and the vehicle remains immobile until Spartan takes control of it.


===''Halo Wars 2''===
===''Halo Wars 2''===
[[File:HW2_Halo_-_Red_Team_In-game.png|250px|thumb|Red Team on Installation 09.]]
[[File:HW2_Halo_-_Red_Team_In-game.png|250px|thumb|Red Team on Installation 09.]]
In ''[[Halo Wars 2]]'', the members of Red Team are hero units that act almost identically to their ''Halo Wars'' counterparts. When a Spartan hijacks a vehicle, they immobilize the target with an EMP. The Spartans can also traverse higher or lower ground impassable to normal ground units with their "Spartan Slam" ability; this ability can also be used to kill or damage enemy units and if it is used to hijack the vehicle, it will stun enemy units nearby. When hijacking, the enemy vehicle will be immobilized, granting both Spartan and vehicle target invulnerability until the hijack process has been completed. In the campaign, Red Team can be revived when they are downed. In multiplayer, each Spartan is given to a UNSC leader as a hero unit. The standard version of Jerome-092 is assigned to Captain Cutter, Douglas-042 is assigned to Professor Anders, Alice-130 is assigned to Isabel, and a special version of Jerome known as "Commander Jerome" is available to Jerome himself. The multiplayer units cannot be revived; rather than being granted automatically, they must be purchased at the [[UNSC Armory]]. In the campaign, the Spartans are fully upgraded to level 3 upgrades. On Multiplayer, each Spartan starts without upgrades with a Magnum as their weapon, except for Commander Jerome, who uses Hydra MLRS.
In ''[[Halo Wars 2]]'', the members of Red Team are hero units that act almost identically to their ''Halo Wars'' counterparts. When a Spartan hijacks a vehicle, they immobilize the target with an EMP. The Spartans can also traverse higher or lower ground impassable to normal ground units with their "Spartan Slam" ability; this ability can also be used to kill or damage enemy units and if it is used to hijack the vehicle, it will stun enemy units nearby. When hijacking, the enemy vehicle will be immobilized, granting both the Spartan and the vehicle invulnerability until the hijack process has been completed. In the campaign, Red Team can be revived when they are downed. In multiplayer, each Spartan is given to a UNSC leader as a hero unit. The standard version of Jerome-092 is assigned to Captain Cutter, Douglas-042 is assigned to Professor Anders, Alice-130 is assigned to Isabel, and a special version of Jerome known as "Commander Jerome" is available to Jerome himself. The multiplayer units cannot be revived; rather than being granted automatically, they must be purchased at the [[UNSC Armory]]. In the campaign, the Spartans are fully upgraded to level 3 upgrades. On Multiplayer, each Spartan starts without upgrades with a Magnum as their weapon, except for Commander Jerome, who uses Hydra MLRS.


===Changes from ''Halo Wars'' to ''Halo Wars 2''===
===Changes from ''Halo Wars'' to ''Halo Wars 2''===
*The Hijack ability has been retooled as the Spartan Slam ability, which can be used to traverse heights, dealing damage to nearby infantry while also can hijack vehicles.
*The Hijack ability has been retooled as the Spartan Slam ability, which can be used to traverse heights, deal damage to nearby infantry, and hijack vehicles.
**Hijacking vehicles now will grant Spartan and targeted vehicle invulnerability until the hijacking is completed.
**Hijacking vehicles now will grant the Spartan and the targeted vehicle invulnerability until the hijacking is completed.
*Shields take more time to begin recharging and recharge more slowly.
*Shields take more time to begin recharging and recharge more slowly.
*Overall base damage decreased.
*Overall base damage decreased.
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