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== Source/Picture/Video Needed == | |||
Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC) | Requires source/picture/video for clarity and for proof. [[User:Spartan 107|Spartan 107]] 00:30, 3 December 2007 (UTC) | ||
:Agreed. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | |||
== Possible Alternate Teleporter Method == | |||
There may be another Teleporter method, depending on whether or not immovable [[Forge Objects]] can be placed in Snowbound. If so, here's how you'd do it: | |||
#Place an immovable scenery object on top of the glass floor. Set its '''Place at Start''' to '''No''', and raise its '''Respawn Time'''. | |||
#*The object must be thick enough to contain one of the two "ends" of a Teleporter. | |||
#Start a new round. | |||
#Quickly go to where the Forge Object was placed, and spawn a Two-Way Node. | |||
#When the scenery object spawns, the Two-Way Node should end up inside of it. | |||
#Grab the Two-Way Node and quickly let go. It should sink into the glass floor. | |||
#Delete the scenery object. | |||
#Grab and release the Node again. | |||
<span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 23:32, 9 July 2009 (UTC) | |||
:Tried it. No scenery items matching that description can be placed in Snowbound -- Snowbound lacks immovable objects. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 03:00, 10 August 2009 (UTC) | |||
== Turret method is dubious == | |||
Tried it over Live without overloading the map, and it didn't work; the player on the turret would fall off upon contact with the ground. I don't see how overloading the map would prevent that from happening. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 02:57, 10 August 2009 (UTC) | |||
== This is actually possible. == | |||
I saw a YouTube vid, not modded. | |||
As it turns out, overloading the map ''is'' necessary, and the Teleporter method can only be done off-host. I would guess that overloading the map lags both consoles a bit, leaves 'em a little "groggy", which increases the chance of a miscommunication (e.x. a Teleporter sinking beneath the ground) occurring off-host and being accepted by the host. | |||
And the Turret method requires that the turretman be ''just above'' the ground, so they're not touching it; when they enter Edit Mode, they'll be half-way into the floor and should move downward so as to increase the chance that they're forced downward by the game engine. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 12:24, 24 August 2009 (UTC) | |||
I more think that the Title ''Get in the Blue Room under Snowbound'' should be changed to ''Blue Room under Snowbound'' but i can't find where i can change the name of the page so if someone is reading this and it has not been done please can they change it.--[[User talk:Theironpaw|Theironpaw]] 00:35, October 11, 2009 (UTC) | |||
it has been done..I played on it. I just can't figure out how to get the respon point to get in the blue room. |