Halo 2 E3 demo: Difference between revisions

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The '''''Halo 2'' E3 Demo''' was a real-time demonstration of early plans for [[Halo 2|''Halo 2'']]'s [[Outskirts]] and [[Metropolis]] levels. It was shown at [[Electronic Entertainment Expo|E3 2003]], and showed some designs for ''Halo 2'', including [[Orbital Drop Shock Trooper|ODSTs]], [[BR55 Battle Rifle|Battle Rifles]] (which were originally going to be single-shot), [[Dual wielding|Dual-Wielding]], [[M7/Caseless Submachine Gun|SMG]]'s, [[Jiralhanae|Brutes]], the [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]], and many other things.
The '''''Halo 2'' E3 Demo''' was a real-time demonstration of early plans for [[Halo 2|''Halo 2'']]'s [[Outskirts]] and [[Metropolis]] levels. It was shown at [[Electronic Entertainment Expo|E3 2003]], and showed some designs for ''Halo 2'', including [[Orbital Drop Shock Trooper|ODSTs]], [[BR55 Battle Rifle|Battle Rifles]] (which were originally going to be single-shot), [[Dual wielding|dual-wielding]], [[M7/Caseless Submachine Gun|SMG]]s, [[Jiralhanae|Brutes]], the [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]], and many other things.
 
The demo bears little resemblance to the final game as it was created by Bungie out of demand for material to show at E3 amidst the exceedingly hectic development process of ''Halo 2''. The demo actually ran on its own separate engine and the gameplay would break instantly if the player deviated from the heavily scripted path, making the presentation unworkable as an actual level.<ref>[https://www.youtube.com/watch?v=xcSk8Rx_JTo&t=13m30s '''YouTube''': ''Halo 2 Anniversary - Cairo Station Campaign Gameplay and...'']</ref>


==Plot==
==Plot==
The [[John-117|Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[covenant artillery|artillery cannon]] and securing the area. The [[D77-TC Pelican|Pelican]] lands and Master Chief exits with a few ODSTs to be introduced to Cpl. [[Perez]] who takes him through the field hospital to where [[Banks|Sergeant Banks]] is.
The [[John-117|Master Chief]] is en route to a UNSC field command post turned field hospital to assist the marines in destroying an [[Covenant artillery|artillery cannon]] and securing the area. The [[D77-TC Pelican|Pelican]] lands and Master Chief exits with a few ODSTs to be introduced to Cpl. [[Perez]] who takes him through the field hospital to where [[Banks|Sergeant Banks]] is.


The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and [[Banks|Sergeant Banks]]. Both are pinned down by [[Covenant Empire|Covenant]] forces. The Sergeant then calls in an airstrike on the [[covenant artillery|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[Dual wielding|Dual-Wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into an open street.
The Master Chief proceeds through the camp witnessing the new animations of allied AIs. He then passes through a destroyed building housing a Marine heavy Machine gun team and [[Banks|Sergeant Banks]]. Both are pinned down by [[Covenant Empire|Covenant]] forces. The Sergeant then calls in an airstrike on the [[covenant artillery|artillery cannon]]. A flight of Longsword fighters promptly complies, launching a successful bombing run on the cannon. After the airstrike has occurred Banks gives the player his SMG, an introduction to the new feature of [[Dual wielding|Dual-Wielding]]. Using his new weapons, the Chief clears the area of Covenant troops before moving over a pile a debris and into an open street.
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* The [[Type-32 Rapid Assault Vehicle|Ghost]]'s fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* The [[Type-32 Rapid Assault Vehicle|Ghost]]'s fire mode is different to that of the final version. In the final version, the mode was alternating blasts from each Plasma Cannon. Here, it was more like Halo 1's fire which fired both Cannons at the same time. The rate of fire was also increased and the plasma bolts travel faster.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed and slowly fall forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
* There is a huge increase in the number of Grunt death animations where they stop in their tracks when killed and slowly fall forward. Few of the killed Grunts in the trailer perform the classic "Grunty Death Backflip" when killed with Battle Rifle fire.
==Production note==
The demo bears little resemblance to the final game as it was created by Bungie out of demand for material to show at E3 amidst the exceedingly hectic development process of ''Halo 2''. The demo actually ran on its own separate engine and the gameplay would break instantly if the player deviated from the heavily scripted path, making the presentation unworkable as an actual level.<ref>[https://www.youtube.com/watch?v=xcSk8Rx_JTo&t=13m30s '''YouTube''': ''Halo 2 Anniversary - Cairo Station Campaign Gameplay and...'']</ref>


==Sources==
==Sources==