Forerunner: Difference between revisions

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===Weaponry===
===Weaponry===
[[File:Forerunner weapon.jpg|275px|thumb|right|A group of Forerunner soldiers firing light-based weaponry.]]
[[File:Forerunner weapon.jpg|275px|thumb|right|A group of Forerunner soldiers firing light-based weaponry.]]
The Forerunners used a broad variety of weapons, which mostly encompass several forms of [[directed energy weapon|energy beams]]. These weapons proved to be very effective when battling the Flood, burning Flood forms to the point that they cannot be revived by [[Flood infection form|infection forms]]. Many of these weapons were operated by dedicated automatons, allowing the Forerunners to battle the Flood without risking infection by sending biological beings to the front lines. The Forerunners made active use of [[plasma weaponry]] as well; the Covenant's own weapons and technology are based almost entirely on Forerunner artifacts. As one example of Forerunner weapons technology, certain types of beams could be merged together into one stream to amplify its power; this capability was used on both [[Unidentified Forerunner weapon|infantry weapons]] as well as [[Unidentified Forerunner dreadnought class|starship weaponry]].<ref>'''Halo Legends''': ''Origins''</ref>
The Forerunners used a broad variety of weapons, encompassing various forms of [[directed energy weapon]]ry as well as [[AI suppressor|electronic warfare]] and offensive technologies based upon [[Confinement field|energy fields]]. Forerunner energy weapons proved to be very effective when battling the Flood, burning Flood forms to the point that they cannot be revived by [[Flood infection form|infection forms]]. Additionally, after the Flood's emergence, certain weapons were designed to disintegrate their targets upon inflicting a critical hit, preventing the Flood from making use of any biological matter.<ref name="halo 4"/>


In combat, the Forerunners themselves used advanced [[powered exoskeleton|exoskeletons]] called [[combat skin]]s, powerful vehicles such as [[war sphinx]]es, and wielded a formidable arsenal of weaponry. Among these were handheld directed-energy weapons, such as the [[Scattershot]] and [[Lightrifle]]. These weapons utilize various forms of ammunition, including hard light, accelerated beams of ionized particles, antimatter,<ref>'''Halo 4: The Essential Visual Guide''', ''page 101''</ref> or combinations thereof. During the conflict with the Flood, these weapons were designed to disintegrate their targets upon inflicting a critical hit, preventing the Flood from making use of any biological matter. Although they fill relatively basic roles and have clear analogues in human weaponry, many of these weapons also have exotic properties, such as the Scattershot's ricocheting projectiles or the [[Boltshot]]'s secondary burst function. Forerunner firearms, like the rest of their technology, are highly sophisticated; most are composed of disparate parts held together by energy fields and display self-assembling capabilities. Forerunner ground forces also use [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] which generate an energy-drain field before collapsing, decimating any targets within its effective radius.<ref name="halo 4"/>
Forerunner infantry weapons utilize various forms of ammunition, including hard light, accelerated beams of ionized particles, antimatter,<ref>'''Halo 4: The Essential Visual Guide''', ''page 101''</ref> or combinations thereof. Although many, such as the [[Scattershot]] and [[Lightrifle]], fill relatively basic roles and have clear analogues in human weaponry, many of these weapons also have exotic properties, such as the Scattershot's ricocheting projectiles or the [[Boltshot]]'s secondary burst function. Forerunner ground forces also use [[Z-040 Attenuation Field Generator/Localized|pulse grenades]] which generate an energy-drain field before collapsing, destroying any targets within its effective radius.<ref name="halo 4"/> In most contexts these weapons are operated by dedicated automatons, one example of which are the bipedal [[armiger]] constructs.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-under-locke-keynote '''Halo Waypoint''': ''Canon Fodder - Under Locke & Keynote'']</ref> When participating in combat operations, the biological Forerunners themselves used advanced [[powered exoskeleton|exoskeletons]] called [[combat skin]]s which ranged greatly in size and capability from more conventional, ground-based battle suits to much larger infantry armatures that were capable of spaceflight, such as [[war sphinx]]es and [[seeker (vehicle)|seekers]].


The many varieties of Forerunner [[sentinel]]s also carry a wide array of weaponry. The [[Aggressor Sentinel]]s use moderately effective [[Sentinel beam|beam weapons]], which can also be wielded by humans and certain Covenant races. Meanwhile, [[Enforcer]]s are equipped with [[Forerunner missile launcher|missile launchers]] and a pair of [[pulse beam]]s, which fire clusters of smaller red Needler-like projectiles or bolts of energy at an incredibly high rate of fire. The [[Onyx Sentinel|Sentinels of Onyx]] had significantly more powerful weaponry and shielding. Their energy weapons functioned via a single, slow-charging, extremely powerful golden beam which was effective against energy shields and armor alike.<ref name="GoO">''Halo: Ghosts of Onyx''</ref> The Forerunners also constructed stationary [[Forerunner automated turret|automated turrets]], resembling stripped-down sentinels. [[Monitor]]s are capable of defending themselves with high-powered pulse weapons akin to those used by Sentinels, as well as with gravity manipulation technology.<ref>'''Halo 3''', campaign level ''[[Floodgate]]''</ref><ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref>
The many varieties of Forerunner [[sentinel]]s carry a wide array of weaponry. The [[Aggressor Sentinel]]s use moderately effective [[Sentinel beam|beam weapons]], which can also be wielded by humans and certain Covenant races. Meanwhile, [[Enforcer]]s are equipped with [[Forerunner missile launcher|missile launchers]] and a pair of [[pulse beam]]s, which fire clusters of smaller red Needler-like projectiles or bolts of energy at an incredibly high rate of fire. The [[Onyx Sentinel|Sentinels of Onyx]] had significantly more powerful weaponry and shielding. Their energy weapons functioned via a single, slow-charging, extremely powerful golden beam which was effective against energy shields and armor alike.<ref name="GoO">''Halo: Ghosts of Onyx''</ref> The Forerunners also constructed stationary [[Forerunner automated turret|automated turrets]], resembling stripped-down sentinels. [[Monitor]]s are capable of defending themselves with high-powered pulse weapons akin to those used by Sentinels, as well as with gravity manipulation technology.<ref>'''Halo 3''', campaign level ''[[Floodgate]]''</ref><ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> As one example of Forerunner weapons technology, certain types of beams could be merged together into one stream to amplify its power; this capability was used on both [[Unidentified Forerunner weapon|infantry weapons]] as well as [[Unidentified Forerunner dreadnought class|starship weaponry]].<ref>'''Halo Legends''': ''Origins''</ref>
 
Forerunner weapons are manufactured out of various forms of exotic matter on an atomic level in hyper-precise nanofabrication forges in accordance with instructions programmed into [[design seed]]s by Forerunner pattern-weavers working in conjunction with an [[ancilla]]. Because of the fidelity of these manufacturing methods, every weapon and piece of technology could be built perfectly identical down to the atomic level. While the [[Builder]]s designed most of their technology to be highly uniform, the [[Warrior-Servant]]s preferred to craft their weapons and armor to be unique and aesthetically pleasing whenever possible. However, the Warrior tradition of custom-crafted equipment waned almost completely as the Forerunners' war with the Flood became increasingly desperate, leaving little room for design considerations beyond lethality and efficiency. Forerunner firearms, like the rest of their technology, are highly sophisticated; most are composed of disparate parts held together by energy fields and display self-assembling capabilities. At least some Forerunner weapons are designed to operate differently according to their wielder; for example, the [[Z-390 incineration cannon|Incineration Cannon]] known as the ''River of Light'' will only unlock its full capabilities in the right hands while reducing its destructive power when wielded by a [[Promethean Knight]] construct.<ref name="uncharted waters">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-uncharted-waters '''Halo Waypoint''': ''Canon Fodder - Uncharted Waters'']</ref>


===Art and architecture===
===Art and architecture===