Halo Array: Difference between revisions

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Installations also contain advanced [[teleportation grid]]s, allowing instantaneous transportation for a Monitor or Reclaimer to any place on the installation. These grids cannot be controlled by the Flood, though the Gravemind was able to use that of Installation 05 by controlling 2401 Penitent Tangent.<ref name="gravemind"/> For Sentinels, the installation is riddled with tunnel and cave networks for access and transportation.<ref name="Flood240"/>
Installations also contain advanced [[teleportation grid]]s, allowing instantaneous transportation for a Monitor or Reclaimer to any place on the installation. These grids cannot be controlled by the Flood, though the Gravemind was able to use that of Installation 05 by controlling 2401 Penitent Tangent.<ref name="gravemind"/> For Sentinels, the installation is riddled with tunnel and cave networks for access and transportation.<ref name="Flood240"/>


The Halo installations are also equipped with drive engines spaced along their rim. In the event of an emergency, a Halo can maneuver itself to avoid damage from a collision or weaponry.<ref>'''Halo: Cryptum,''', ''page 314''</ref> In addition, they possess [[hard light]] reinforcement to stabilize and protect them against tidal and gravitational forces from other objects.<ref>'''Halo: Cryptum''', ''page 311''</ref> One of the most extraordinary systems possessed by the Halos is their ability to lock entire sections of the ring, or, if necessary, the entirety of it, into [[Slipspace bubble|reflective slipspace stasis]]. This suspends these sections in time and renders them invulnerable to damage from the outside. However, it also consumes an enormous amount of energy.<ref>'''Halo: Primordium''', ''page 331-332''</ref>
The Halo installations are also equipped with drive engines spaced along their rim. In the event of an emergency, a Halo can maneuver itself to avoid damage from a collision or weaponry.<ref>'''Halo: Cryptum,''', ''page 314''</ref> While ideally moved through fixed [[slipspace portal|portals]], the rings are able to perform slipspace jumps under their own power. A failsafe measure implemented in the event of capture by hostile forces will transition the Halo into slipspace and place it on a collision course with a planet or other celestial body, ensuring the weapon's destruction rather than allowing it to fall in the wrong hands.<ref>'''Halo: Primordium''', ''pages 279, 339''</ref> At the moment of [[Installation 04]]'s destruction, at least one major fragment of the ring was moved into slipspace, likely as part of this failsafe.<ref>[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref>
 
Halos also possess [[hard light]] reinforcement to stabilize and protect them against tidal and gravitational forces from other objects.<ref>'''Halo: Cryptum''', ''page 311''</ref> One of the most extraordinary systems possessed by the Halos is their ability to lock entire sections of the ring, or, if necessary, the entirety of it, into [[Slipspace bubble|reflective slipspace stasis]]. This suspends these sections in time and renders them invulnerable to damage from the outside. However, it also consumes an enormous amount of energy.<ref>'''Halo: Primordium''', ''page 331-332''</ref>


===Firing method===
===Firing method===