Kewu R'shi'k-pattern plasma rifle: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
{{Era|HCW}}
{{Era|HCW}}


{{disambig header|Jiralhanae variant Plasma rifle|standard variant|Type-25 Directed Energy Rifle}}
{{disambig header|Jiralhanae variant Plasma rifle|standard variant|Type-25 plasma rifle}}


{{Weapon
{{Weapon
Line 43: Line 43:


The Type-25 DER/J is not suited for long range combat, due to several distinct properties of the weapons operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt, blooming is the result of plasma breakdown in the air at energy densities of around a megajoule per cubic centimeter. This effect causes the plasma to defocus and disperse energy into the atmosphere. It can be more severe if there is fog, smoke, or dust in the air. As the bolt is accelerated away from the "barrel" of the weapon the plasma begins to decay as a result of the weakening magnetic field. Speed also factors in to this, the faster the bolt is accelerated, the farther the bolt will travel before the temperature of plasma begins to decay and the magnetic field becomes unstable and finally dissipates. As the bolt loses velocity it also loses kinetic damage as it travels longer distances.
The Type-25 DER/J is not suited for long range combat, due to several distinct properties of the weapons operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt, blooming is the result of plasma breakdown in the air at energy densities of around a megajoule per cubic centimeter. This effect causes the plasma to defocus and disperse energy into the atmosphere. It can be more severe if there is fog, smoke, or dust in the air. As the bolt is accelerated away from the "barrel" of the weapon the plasma begins to decay as a result of the weakening magnetic field. Speed also factors in to this, the faster the bolt is accelerated, the farther the bolt will travel before the temperature of plasma begins to decay and the magnetic field becomes unstable and finally dissipates. As the bolt loses velocity it also loses kinetic damage as it travels longer distances.
==Tactics==
===Campaign===
*In ''[[Halo 2]]'', when facing multiple foes, [[Dual-Wielding]] two Brute Plasma Rifles can be a key tactic, especially on [[Legendary]] difficulty, as using two will result in a storm of plasma bolts that can cut down enemy formations quickly. This can also help when facing the [[Flood]]. The downside to this is that the rifles will overheat fairly quickly, leaving the player vulnerable to open fire.
*A way to overcome the fast overheating issue is to fire one rifle until it overheats and then the other. Firing both in bursts can also prevent overheating.
*Dual-wielding the Brute Plasma Rifle with a standard Plasma Rifle is another good tactic. The Brute Plasma Rifle will overheat faster and by the time the Elite Plasma Rifle has overheated, the Brute Plasma Rifle will be ready to fire again. This can be useful when facing large quantities of Flood. Note however, that this tactic will drain a lot of power in a small amount of time, and replacements are a necessity.
===Multiplayer and Firefight===
*Both Plasma Rifles strip shields better than damaging flesh and armor (and thus, are not as good at eliminating the ''Halo 2'' Brutes as, say, the Battle Rifle), their true value lies in their rate of fire and their ability to stun opponents. In ODST, this ability to take down shields is even more effective, as they can remove a Brute's Energy Shields in a matter of seconds. The brute plasma rifle is also effective against swarms of Drones.
*A third tactic is to dual wield a Brute Plasma Rifle and a human SMG. This is one of the most powerful combos and can defeat even an Energy Sword wielder. The only disadvantage is that it only works at mid-range, and you need some very good aim because if you fail to aim properly, you may be left with an overheated Plasma Rifle and an empty SMG. In order to combat the lack of SMG's in levels with the Brute Plasma Rifle, try dual wielding a Needler with it as well, as these weapons are normally in huge supply on such levels. Also with this way a good aim isn't a necessity as the needles home in on enemies and damage them this means it is more useful for those that can't aim as well so they can remove enemies shields then kill them with the least amount of ammo needed.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes}}
*The first level that the Brute Plasma Rifle appears in-game is ''[[Gravemind (Level)|Gravemind]]''.
*The first level that the Brute Plasma Rifle appears in-game is ''[[Gravemind (Level)|Gravemind]]''.
*In ''[[Halo 2]]'' the "wings" on each side of the Brute Plasma Rifle appear to be burnt or distorted, while the Elite version keeps a normal color.
*In ''[[Halo 2]]'' the "wings" on each side of the Brute Plasma Rifle appear to be burnt or distorted, while the Elite version keeps a normal color.