Heads-up display: Difference between revisions

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The [[motion tracker]] is another important feature displayed on the HUD. Located in the right-hand armor gauntlet, it can be configured to sense and track movement in a variety of radii, depending on what the user wants it to be. Due to the insertion of [[Identification friend or foe|IFF]] tags in UNSC soldiers, the radar can distinguish friend (yellow) from foe (red). Finally, the way point indicators are an on-screen directive that point out important objectives or locations in the Spartan's mission, and are extremely useful, measuring the distance the Spartan is from the objective.
The [[motion tracker]] is another important feature displayed on the HUD. Located in the right-hand armor gauntlet, it can be configured to sense and track movement in a variety of radii, depending on what the user wants it to be. Due to the insertion of [[Identification friend or foe|IFF]] tags in UNSC soldiers, the radar can distinguish friend (yellow) from foe (red). Finally, the way point indicators are an on-screen directive that point out important objectives or locations in the Spartan's mission, and are extremely useful, measuring the distance the Spartan is from the objective.
When operating in teams, Spartans employ a system of status lights on their HUDs. The lights (blue/green, amber and red)<ref>'''Halo: Ghosts of Onyx''', ''page 217''</ref> can be manipulated by the wearer at will and are most prominently used to acknowledge orders or report complications.<ref>'''Halo: First Strike''', ''page 111'' (2003)</ref> The SPARTAN-IIs and IIIs also use them as an efficient channel of non-verbal communication, using combinations of the lights as a [[Spartan signals|messaging system]].<ref>'''Halo: Ghosts of Onyx''', ''page 258''</ref>


[[File:Reach_HUD_Reference.jpg|thumb|A reference chart of the HUD in the ''[[Halo Reach]]'' [[Halo: Reach Multiplayer Beta|beta]].]]
[[File:Reach_HUD_Reference.jpg|thumb|A reference chart of the HUD in the ''[[Halo Reach]]'' [[Halo: Reach Multiplayer Beta|beta]].]]
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== Marine and ODST helmets ==
== Marine and ODST helmets ==
The heads-up displays used by conventional UNSC infantry, including the [[UNSC Marine Corps]] and [[Orbital Drop Shock Troopers|ODSTs]], are largely similar to that of the MJOLNIR system, displaying weapons and grenades carried by the user as well as their ammunition, and projecting a targeting reticule to assist aim. However, they lack several of the more advanced features of the MJOLNIR armor; the motion tracker, for example, is absent in the ODST helmet display,<ref>'''[[Halo 3: ODST]]'''</ref> although some models of infantry armor (namely, those used at [[Corbulo Academy of Military Science|Corbulo Academy]]) were known to possess the technology as early as [[2526]].<ref>'''[[Halo 4: Forward Unto Dawn]]'''</ref> The shield bar is ostensibly absent in armor systems which do not possess energy shielding, though health information is displayed.
The heads-up displays used by conventional UNSC infantry, including the [[UNSC Marine Corps]] and [[Orbital Drop Shock Troopers|ODSTs]], are largely similar to that of the MJOLNIR system, displaying weapons and grenades carried by the user as well as their ammunition, and projecting a targeting reticule to assist aim. However, they lack several of the more advanced features of the MJOLNIR armor; the motion tracker, for example, is absent in the ODST helmet display,<ref>'''[[Halo 3: ODST]]'''</ref> although some models of infantry armor (namely, those used at [[Corbulo Academy of Military Science|Corbulo Academy]]) were known to possess the technology as early as [[2526]].<ref name="fud">'''[[Halo 4: Forward Unto Dawn]]'''</ref> The shield bar is ostensibly absent in armor systems which do not possess energy shielding, though health information is displayed. The HUDs also typically include a compass wheel in the center of the upper portion.<ref name="fud"/>


Additionally, some HUDs including the one used in the ODST armor system, integrate a sophisticated battlefield intelligence system, the [[Visual Intelligence System, Reconnaissance|VISR]], that improves the users vision in low light areas, also outlining objects in the immediate area - green outlines are "friendly" units, red outlines are "enemy combatants" and blue outlines are discarded or abandoned equipment and weaponry that can be used. The system can also track data and display tactical information, such as maps and waypoints.
Additionally, some HUDs including the one used in the ODST armor system, integrate a sophisticated battlefield intelligence system, the [[Visual Intelligence System, Reconnaissance|VISR]], that improves the users vision in low light areas, also outlining objects in the immediate area - green outlines are "friendly" units, red outlines are "enemy combatants" and blue outlines are discarded or abandoned equipment and weaponry that can be used. The system can also track data and display tactical information, such as maps and waypoints.