The Arbiter: Difference between revisions

483 bytes added ,  10 years ago
no edit summary
No edit summary
Line 16: Line 16:
{{Article Quote|Infiltrate a [[Forerunner]] [[Gas Mine|facility]], quell the [[Heretics|heresy]] within.}}
{{Article Quote|Infiltrate a [[Forerunner]] [[Gas Mine|facility]], quell the [[Heretics|heresy]] within.}}


'''The Arbiter''' is a ''[[Halo 2]]'' campaign level which introduces the [[Arbiter]] [[Thel 'Vadam|Thel 'Vadamee]] as a playable character for the first time. You must assassinate the [[Heretic Leader]] on a [[Forerunner]] [[Gas Mine]] in [[Threshold]]'s atmosphere.
'''The Arbiter''' is a ''[[Halo 2]]'' campaign level which introduces the [[Arbiter]] [[Thel 'Vadam|Thel 'Vadamee]] as a playable character for the first time. You must assassinate the [[Heretic Leader]] on a [[Forerunner]] [[Threshold gas mine|gas mine]] in [[Threshold]]'s atmosphere.


The mission involves neutralizing [[Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to.
The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to.


This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units.
This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units.
Line 290: Line 290:
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle.
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle.
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level.
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level.
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It’s the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you.
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you.
*Originally, this level was supposed to take place on Threshold's moon, [[Basis]].
*[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]].
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy.
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy.
*If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level.
*If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level.
*This is the first level of the Halo series that you can play as the [[Arbiter (character)|Arbiter]] and use the Sentinel Beam and the Covenant Carbine.
*This is the first level of the Halo series that you can play as the [[Thel 'Vadam|Arbiter]] and use the Sentinel Beam and the Covenant Carbine.
*This is the first level that includes [[Heretics]].
*This is the first level that includes [[Heretics]].
*The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]].
*The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]].
Line 303: Line 301:
*At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck.
*At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck.
*If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates the Seraph is undergoing repairs.
*If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates the Seraph is undergoing repairs.
===Production notes===
*Originally, this level was supposed to take place on Threshold's moon, [[Basis]].
*[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]].
*The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref>
*Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned.<ref name="spacejelly"/>


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Homeofarbiter.jpg|The Mausoleum Of The Arbiter.
File:Homeofarbiter.jpg|The Mausoleum Of The Arbiter.
File:Gasmine.jpg|The [[Gas Mine]].
File:Gasmine.jpg|The [[Gas Mine]].
</gallery>
</gallery>
==Sources==
<references/>


{{Succession box | before = ''[[Metropolis (Level)|Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The_Oracle (Level)|The Oracle]]''}}
{{Succession box | before = ''[[Metropolis (Level)|Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The_Oracle (Level)|The Oracle]]''}}