Karo'etba-pattern Ghost: Difference between revisions

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===Changes from ''Halo: Reach'' to ''Halo 4''===
===Changes from ''Halo: Reach'' to ''Halo 4''===
The Ghost is now much harder to control; an accidental swing of the rear end while not boosting can easily kill a fully-shielded SPARTAN-IV. Its splatter damage is similar to that in ''Halo: Combat Evolved''. The Ghost's base hull appears to be a dark, shiny blue in color, as opposed to the original and well-known purple color. When boosting, the Ghost leaves a green colored trail instead of a white trail. The sound made by the Ghost is now much deeper unless it is boosting. If the Ghost is severely damaged, it will emit a high pitched beeping warning sound.
The Ghost is now much harder to control; an accidental swing of the rear end while not boosting can easily kill a fully-shielded SPARTAN-IV. Its splatter damage is similar to that in ''Halo: Combat Evolved''. The Ghost's base hull appears to be a dark, shiny blue in color, as opposed to the purple scheme from previous games. When boosting, the Ghost leaves a green colored trail instead of a white trail. The Ghost's gravity drive now makes a whining sound like in ''Halo: Combat Evolved'', albeit much deeper; the distinctive "growling" noise introduced in ''Halo 2'' is nearly inaudible except when boosting. As with all controllable vehicles in ''Halo 4'', the Ghost emits a high-pitched beeping when it is severely damaged.


===''Halo Wars''===
===''Halo Wars''===
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