Multiplayer: Difference between revisions

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That quote by Luke Smith... whoa... Also, hiding Games template since it has way too many red-links, and removing "List of appearances" as that is reserved only for in-universe
m (That quote by Luke Smith... whoa... Also, hiding Games template since it has way too many red-links, and removing "List of appearances" as that is reserved only for in-universe)
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[[File:A battle on snowbound.jpg|thumb|right|300px|Players in ''[[Halo 3]]'' fighting on the map ''[[Snowbound]]'']]
[[File:A battle on snowbound.jpg|thumb|right|300px|Players in ''[[Halo 3]]'' fighting on the map ''[[Snowbound]]'']]
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}}
The term '''"Multiplayer"''' generally refers to the ability of most video games allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]], [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and a giant part of the success of the ''Halo'' franchise.
The term '''"multiplayer"''' generally refers to the ability of most video games allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]], [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and an important part of the success of the ''Halo'' franchise.


== Background ==
== Background ==
[[File:Bungie.net goodbye.jpg|thumb|Statistics of Multiplayer Matchmaking data, recorded from September 4, 2009 to March 31, 2012]]
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons.


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== Halo: Combat Evolved ==
== Halo: Combat Evolved ==
[[File:Chiron.jpg|thumb|right|250px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
[[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]]
 
The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.
The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own.


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== Halo 3 ==
== Halo 3 ==
[[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|right|[[Spartan-II]]s in close-quarters combat.]]
[[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|right|[[Spartan-II]]s in close-quarters combat in ''Halo 3'']]
''[[Halo 3]]'' introduced many new features to its multiplayer experience. The most prominent feature was the ability to play the campaign [[Co-op|cooperatively]] online and via system link with up to three other players. Unlike ''Halo 2''<nowiki/> 's local Co-op, where players control 'clones' of the same character, each player in ''Halo 3'' is assigned control over [[John-117|Master Chief]], the [[Thel 'Vadam|Arbiter]], or [[Elites]] [[N'tho 'Sraom]] and [[Usze 'Taham]].
''[[Halo 3]]'' introduced many new features to its multiplayer experience. The most prominent feature was the ability to play the campaign [[Co-op|cooperatively]] online and via system link with up to three other players. Unlike ''Halo 2''<nowiki/> 's local Co-op, where players control 'clones' of the same character, each player in ''Halo 3'' is assigned control over [[John-117|Master Chief]], the [[Thel 'Vadam|Arbiter]], or [[Elites]] [[N'tho 'Sraom]] and [[Usze 'Taham]].


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== Halo 3: ODST ==
== Halo 3: ODST ==
[[File:H3ODST Firefight Crater2.jpg|thumb|right|200px|Teamwork is essential in Firefight.]]
[[File:H3ODST Firefight Crater2.jpg|thumb|right|300px|Teamwork is essential in ''Halo 3: ODST''<nowiki />'s Firefight]]
{{Main|Firefight}}
{{Main|Firefight}}
''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant Empire|Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 Skulls#List of Gold Skulls|Skulls]]. Firefight lacks any sort of matchmaking system or game browser; players must join lobbies through the [[Xbox Live]] guide (recent players with open parties, friends lists, invites), via System Link, or all play locally, on the same console.
''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant Empire|Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 Skulls#List of Gold Skulls|Skulls]]. Firefight lacks any sort of matchmaking system or game browser; players must join lobbies through the [[Xbox Live]] guide (recent players with open parties, friends lists, invites), via System Link, or all play locally, on the same console.


''ODST'' also contains the [[Halo 3: Mythic]] disc, which is a multiplayer-only version of ''[[Halo 3]]''.
''ODST'' also contains the [[Halo 3: Mythic]] disc, which is a multiplayer-only version of ''[[Halo 3]]''.
 
{{clear}}
== Halo: Reach ==
== Halo: Reach ==
[[File:Condemned 2.jpg|thumb|right|250px|Players in a team battle.]]
[[File:Condemned 2.jpg|thumb|right|300px|Spartan vs Elites in ''Halo: Reach'']]
''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins.
''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins.


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== Halo 4 ==
== Halo 4 ==
[[File:Halo 4 Multiplayer Screen.jpg|300px|thumb|right|Players take control of SPARTAN-IVs in ''Halo 4'']]
{{main|Infinity (mode)}}
{{main|Infinity (mode)}}
[[File:Halo 4 Multiplayer Screen.jpg|thumb|right]]
''[[Halo 4]]'''s multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCship|Infinity}}. The player models are [[SPARTAN-IV Program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>
''[[Halo 4]]'''s multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCship|Infinity}}. The player models are [[SPARTAN-IV Program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>


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Matchmaking features a voting system similar to ''Reach'''s, however it no longer includes the "none of the above" option, and players cannot change their vote once they have placed it. The most significant change to matchmaking is that players can now join matches in progress. Players joining matchmaking may find themselves entering games already in progress; matches which have players leave or disconnect will have their numbers supplemented by new players.
Matchmaking features a voting system similar to ''Reach'''s, however it no longer includes the "none of the above" option, and players cannot change their vote once they have placed it. The most significant change to matchmaking is that players can now join matches in progress. Players joining matchmaking may find themselves entering games already in progress; matches which have players leave or disconnect will have their numbers supplemented by new players.


==Trivia==
== Trivia ==
*The maximum number of players that can play the original ''Halo Trilogy'' in Multiplayer is 16.
*The maximum number of players that can play the original ''Halo Trilogy'' in multiplayer is 16.
*In ''Halo 3'', Bungie offers a "[[Double EXP Weekend]]" playlist making it easier for players to level up during weekends.
*In ''Halo 3'', Bungie offers a "[[Double EXP Weekend]]" playlist making it easier for players to level up during weekends.
*In ''Halo 3'', Bungie offers a "7 on the 7th" playlist dedicated to getting [[Achievement]]s based on DLC maps around the [[List of "seven" references in Halo|7]]th of every month.
*In ''Halo 3'', Bungie offers a "7 on the 7th" playlist dedicated to getting [[achievement]]s based on DLC maps around the [[List of "seven" references in Halo|7]]th of every month.
*During the last days of the Xbox LIVE service for the original console for ''Halo 2'', the "Did you know?" box in the search screen of the matchmaking section displayed messages, predominately in a comical style about ''Halo 2'' features and exploits.
*During the last days of the Xbox LIVE service for the original console for ''Halo 2'', the "Did you know?" box in the search screen of the matchmaking section displayed messages, predominately in a comical style about ''Halo 2'' features and exploits.
*The Multiplayer announcer is voiced by [[Jeff Steitzer]].
*The multiplayer announcer is voiced by [[Jeff Steitzer]].
 
== Gallery ==
<gallery>
File:Bungie.net goodbye.jpg|Statistics of Multiplayer Matchmaking data by Bungie, recorded from September 4, 2009 to March 31, 2012
</gallery>


== Notes ==
== Notes ==
<references group="note"/>
<references group="note"/>


==List of appearances==
== Sources ==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo Wars]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
 
==Sources==
<references/>
<references/>


==Related Pages==
== See also ==
*[[Xbox LIVE]]
*[[Xbox LIVE]]
*[[Matchmaking]]
*[[Matchmaking]]


{{Levels}}
{{Levels|catagory=no}}
{{Games}}
<!-- {{Games}} -->


[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Game modes]]
[[Category:Game modes]]
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