Slipstream space: Difference between revisions

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==Background==
==Background==
[[File:Seperatist_fleet_ark.jpg|250px|thumb|The [[Covenant separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
[[File:Seperatist_fleet_ark.jpg|250px|thumb|The [[Covenant separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]]
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the four 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. This allows faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their superluminal speed.
Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. This allows faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their superluminal speed.


To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref group="note">''Halo Wars: Genesis'' depicts slipspace as resembling purplish nebulae. ''Halo: Fall of Reach - Boot Camp'' depicts it as a bluish-white tunnel of lines and quadrilateral figures. These are artistic liberties for the sake of presentation.</ref>
To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref group="note">''Halo Wars: Genesis'' depicts slipspace as resembling purplish nebulae. ''Halo: Fall of Reach - Boot Camp'' depicts it as a bluish-white tunnel of lines and quadrilateral figures. These are artistic liberties for the sake of presentation.</ref>
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==Mechanics==
==Mechanics==
[[File:Covenant_Assault_Carrier_FanArt.jpg|thumb|A [[Covenant assault carrier]] opens a slipspace vortex.]]
[[File:Covenant_Assault_Carrier_FanArt.jpg|thumb|A [[Covenant assault carrier]] opens a slipspace vortex.]]
Slipspace is a tangle of intertwined spatial dimensions, comparably similar to a wadded up piece of paper, which lie underneath the four conventional spatial dimensions of the universe; rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. Slipspace can be thought of as the detectable universe, (which, technically, it is), but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but slipspace is an eleven-dimensional spacetime.<ref name="eleven"/>
Slipspace is a tangle of intertwined spatial dimensions, comparably similar to a wadded up piece of paper, which lie underneath the three conventional spatial dimensions of the universe; rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. Slipspace can be thought of as the detectable universe, (which, technically, it is), but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but slipspace is an eleven-dimensional spacetime.<ref name="eleven"/>


The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''Halo: Ghosts of Onyx''', ''page 55''</ref> Due to the different laws of physics in the slipstream, times, masses, positions or velocities in slipspace are impossible to accurately measure based on the standards of normal space.<ref name="tfor136"/>
The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''Halo: Ghosts of Onyx''', ''page 55''</ref> Due to the different laws of physics in the slipstream, times, masses, positions or velocities in slipspace are impossible to accurately measure based on the standards of normal space.<ref name="tfor136"/>
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Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects.  When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship.  If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects.
Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects.  When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship.  If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects.


Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">'''Halo: First Strike''', ''page 289''</ref> Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>'''Halo: First Strike''', ''page 296''</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.<ref name="fs289"/> Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.<ref>'''Halo: Ghosts of Onyx''', ''page 13''</ref> A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams. It is also possible for smaller craft to survive a slipspace jump if they enter slipspace alongside, or in close proximity to, a significantly more massive ship; specifically beneath the larger ship's exterior shields, as seen when the Master Chief entered the Didact's slipstream in a U.N.S.C. Broadsword class Interceptor in [[Halo 4]].
Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">'''Halo: First Strike''', ''page 289''</ref> Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>'''Halo: First Strike''', ''page 296''</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.<ref name="fs289"/> Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.<ref>'''Halo: Ghosts of Onyx''', ''page 13''</ref> A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams.


Even the Forerunners had potential dangers when traveling through slipspace. During the assault on the [[capital]] by Mendicant Bias, seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the slipspace portal closed due to the stress of the Halo installations passing through. The enormous amount of mass passing through simultaneously also put massive strain on the slipspace portal, causing any occupants to be dangerously exposed to the foreign physics of slipspace. This resulted in causal reconciliation effects far more severe than normal, as well as symptoms involving the loss of perception of reality and time, massive amounts of electrical charge, and even perceived lack of solidity.<ref name="cryp322"/> After such an event, a slipspace channel may not return to a stable state for years.<ref>'''Halo: Cryptum''', ''page 341''</ref>
Even the Forerunners had potential dangers when traveling through slipspace. During the assault on the [[capital]] by Mendicant Bias, seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the slipspace portal closed due to the stress of the Halo installations passing through. The enormous amount of mass passing through simultaneously also put massive strain on the slipspace portal, causing any occupants to be dangerously exposed to the foreign physics of slipspace. This resulted in causal reconciliation effects far more severe than normal, as well as symptoms involving the loss of perception of reality and time, massive amounts of electrical charge, and even perceived lack of solidity.<ref name="cryp322"/> After such an event, a slipspace channel may not return to a stable state for years.<ref>'''Halo: Cryptum''', ''page 341''</ref>