UNSC Spirit of Fire: Difference between revisions

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{{Era|UNSC|HCW}}
{{Era|UNSC|HCW}}
{{Title|UNSC ''Spirit of Fire''}}
{{Title|UNSC ''Spirit of Fire''}}
{{Cleanup}}
<center>''This article describes the warship. For the musical piece, see [[Spirit of Fire (music)]].''</center>
<center>''This article describes the warship. For the musical piece, see [[Spirit of Fire (music)]].''</center>
{{Individual ship infobox
{{Individual ship infobox
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==History==
==History==
===Pre-war service===
[[File:Sof logo.png|150px|thumb|left|The ''Spirit of Fire'''s [[Ship Emblem]].]]
[[File:Sof logo.png|150px|thumb|left|The ''Spirit of Fire'''s [[Ship Emblem]].]]
The ''Spirit of Fire'' was originally a colony ship, transporting colonists as well as equipment such as hydroponics and schools, in the UNSC's expansion efforts.<ref name="Genesis">''[[Halo Wars: Genesis]]''</ref>
The ''Spirit of Fire'' was originally a colony ship, transporting colonists as well as equipment such as hydroponics and schools, in the UNSC's expansion efforts.<ref name="Genesis">''[[Halo Wars: Genesis]]''</ref>
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The ship was refitted with a [[Magnetic Accelerator Cannon]] and other armaments to serve as a [[warship]]. Huge storage bays that used to house machine parts now carry everything from [[M12 Force Application Vehicle|Warthog]]s and [[M808B Main Battle Tank|Scorpion]]s to construction supplies for fire bases involved in front line engagements or in rearguard actions and repair equipment for herself and other ships and crew. In [[2530]] the ''Spirit of Fire's'' thrust assemblies were replaced from the destroyer {{UNSCShip|Calcutta}}, increasing output by 37%.<ref name="Genesis"/>
The ship was refitted with a [[Magnetic Accelerator Cannon]] and other armaments to serve as a [[warship]]. Huge storage bays that used to house machine parts now carry everything from [[M12 Force Application Vehicle|Warthog]]s and [[M808B Main Battle Tank|Scorpion]]s to construction supplies for fire bases involved in front line engagements or in rearguard actions and repair equipment for herself and other ships and crew. In [[2530]] the ''Spirit of Fire's'' thrust assemblies were replaced from the destroyer {{UNSCShip|Calcutta}}, increasing output by 37%.<ref name="Genesis"/>


===Human-Covenant War===
{{Expand-section}}
The ''Spirit of Fire'' took part in the [[Harvest Campaign]] as part of [[Battlegroup D]] of [[Preston Jeremiah Cole|Admiral Cole]]'s [[Third Fleet]],<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 188''</ref> providing ground forces with supplies, reinforcements, vehicle support, orbital MAC strikes, air support and more, giving it a major role in the battle.
The ''Spirit of Fire'' took part in the [[Harvest Campaign]] as part of [[Battlegroup D]] of [[Preston Jeremiah Cole|Admiral Cole]]'s [[Third Fleet]],<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 188''</ref> providing ground forces with supplies, reinforcements, vehicle support, orbital MAC strikes, air support and more, giving it a major role in the battle.


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After the Human-Covenant War's conclusion, the ''Spirit of Fire'' was honored at the dedication of the [[Halo Living Monument|living monument]], along with numerous other ships that had been lost with all hands during the war.<ref>'''Halo Living Monument'''</ref>
After the Human-Covenant War's conclusion, the ''Spirit of Fire'' was honored at the dedication of the [[Halo Living Monument|living monument]], along with numerous other ships that had been lost with all hands during the war.<ref>'''Halo Living Monument'''</ref>
==Support abilities==
In ''[[Halo Wars]]'', the ''Spirit of Fire'' can provide various support abilities for the UNSC, some which are universal for the UNSC and specific leader powers, which are often devastating. 
===Universal abilities===
These abilities are available to a [[UNSC]] faction in skirmish and [[multiplayer]], regardless of which leader you have selected.  Compared to leader-specific abilities, these ones are quite passive, and are less effective and less costly.
The ''[[Heal and Repair]]'' ability slowly restores hit points to all units and buildings within a small radius for a short period of time. The ability costs 350 resources to use, and has a rather medium "recharge" time. This ability most likely represents UNSC service drones from "Spirit of Fire" descending to repair ground and air vehicles.
The ''[[XGBU-302 bomb|Disruption bomb]]'' ability calls in a [[B-65 Shortsword]] which drops in an unusually large bomb which creates a pulsating, field of blue energy. Within this small energy field leader powers are disabled until the bomb explodes (no collateral damage) after one minute. The target area must be within your line of sight for the bomb to be dropped.  The cost for deploying a single disruption bomb is 450 resources.
The ''[[Pelican]] Transport'' ability calls in a small group of [[Pelican]] dropships to quickly transport a group of units to a specific location. Both the pick-up zone and the LZ must be visible within your line of sight for the transport to initiate. It costs only a mere 200 resources, and can be reused several times very rapidly in order to transport large armies, due to a non-existent "recharge" time.
===Leader-specific abilities===
As their labeling may indicate, these abilities are only available if a certain leader is selected. Compared to universal abilities, these abilities are extremely effective, and anything but passive. Due to a greater cost (each one costs 600 resources), and much longer recharge time these abilities are not used as frequently.  Unlike universal abilities, each Leader-Specific ability (save for the ODST Drop) can be upgraded three times at the [[Field Armory]], each upgrade tremendously increasing the effectiveness of the ability.
The ''[[ODST]] Drop'' ability can be used if [[Captain Cutter]] is the selected leader. This ability allows you to drop at least a single ODST squad from orbit onto the battlefield, with nearly pinpoint precision.  Like all leader powers, the area in which one plans to drop the ODST's must be within your line of sight. Since this ability is constantly "recharging", a player can send as many as ten ODST squads directly to the battlefield. The pods can ONLY be called if you have the [[ODST]] Super Unit upgrade, located in the Barracks, and have at least 3 as a minimum tech level. Also, it costs 1 population count and 100 resources to drop a single squad.
The ''[[MAC Blast]]'' ability is also exclusive to [[Captain Cutter]]. This ability fires a number of up to four [[MAC]] rounds with amazing accuracy and power to the surface. At first, you can only fire one MAC round per blast, but technologies can be researched at the [[Field Armory]] to increase the capacity of MAC rounds up until four MAC rounds per blast. A single shell delivers heavy damage to units within a rather large radius. Like all leader abilities this ability has a very long "recharge" time.
The ''[[Cryo Bomb]]'' ability can be called in if [[Ellen Anders]] is the selected leader. It freezes units temporarily, causing air units to drop and shatter, and make larger units, such as the [[Type-47 Ultra Heavy Assault Platform|Scarab]], weaker to attacks. The Cryo Bomb is brought by a [[Shortsword]] bomber on request.
The ''[[Carpet Bomb]]'' ability can be called in if [[John Forge]] is the selected leader. It releases a double line of bombs along the axis selected by the player, it is capable of destroying several vehicles or squads if used cleverly. The [[Carpet Bomb]] is brought by a [[Shortsword]] bomber on request.


==Crew==
==Crew==
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