Forum:Halo 4 discussion: Difference between revisions

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Moved Smoke.'s comment to the bottom to avoid confusion. Still need to double check just in case. :P
m (Moved Smoke.'s comment to the bottom to avoid confusion. Still need to double check just in case. :P)
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:::::::The problem is that all AI units in the games do not have any reload animation because they are given bottomless clip. While they do have infinite ammunition, they are programmed to fire their shots at a specific rate to avoid being overpowered. There's a nifty dialogue of allies shouting the need to reload but they don't really do it. This won't change in ''Halo 4'', safe to say. Nice theory but I'm not sure if it holds any water. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  10:33, 29 September 2012 (EDT)
:::::::The problem is that all AI units in the games do not have any reload animation because they are given bottomless clip. While they do have infinite ammunition, they are programmed to fire their shots at a specific rate to avoid being overpowered. There's a nifty dialogue of allies shouting the need to reload but they don't really do it. This won't change in ''Halo 4'', safe to say. Nice theory but I'm not sure if it holds any water. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  10:33, 29 September 2012 (EDT)
::::::::Sorry, I was attempting to offer an in-game (and, apparently, less cynical) explanation, whereas I now realize that you were looking at it from a strictly gampeplay/mechanics perspective. In that case, you're right: the "advanced" Forerunner weapons have been nerfed all to h311 and back in order to balance gameplay, much like any of the weapons/powers/spells/etc that have been introduced in every other game out there with a multiplayer component. It's a sad fact of the gaming industry that, if there's even the slightest bit of imbalance or an exploit, someone's going to spam it... After all, written into the genes of every living thing on Earth is an evolutionary imperative to take the quickest path to advancement. Besides, speaking from a strictly gameplay/mechanics perspective, if there were a truly advanced Forerunner weapon in the game that could convert itself to a number of other weapons, it would make weapon drops kinda pointless. Situations like that force the designers to compromise between real creativity and balanced play, which I'm sure has frustrated them to no end, going back to the early days of 8-bit Atari... [[User talk:DJenser|DJenser]] 12:12, 29 September 2012 (EDT)
::::::::Sorry, I was attempting to offer an in-game (and, apparently, less cynical) explanation, whereas I now realize that you were looking at it from a strictly gampeplay/mechanics perspective. In that case, you're right: the "advanced" Forerunner weapons have been nerfed all to h311 and back in order to balance gameplay, much like any of the weapons/powers/spells/etc that have been introduced in every other game out there with a multiplayer component. It's a sad fact of the gaming industry that, if there's even the slightest bit of imbalance or an exploit, someone's going to spam it... After all, written into the genes of every living thing on Earth is an evolutionary imperative to take the quickest path to advancement. Besides, speaking from a strictly gameplay/mechanics perspective, if there were a truly advanced Forerunner weapon in the game that could convert itself to a number of other weapons, it would make weapon drops kinda pointless. Situations like that force the designers to compromise between real creativity and balanced play, which I'm sure has frustrated them to no end, going back to the early days of 8-bit Atari... [[User talk:DJenser|DJenser]] 12:12, 29 September 2012 (EDT)
::::::::Subtank: Not necessarily. The cheat "bottomless clip" would mean that they never reload. I'm not sure about later games, but I know the Marines did reload their weapons in Combat Evolved. If they had an energy weapon of some sort, then no, you wouldn't see a reload animation; technically speaking, they are not firing magazine-fed weapons. They do, however, have infinite ammo; otherwise, you could simply get behind cover, let them expend all of their ammunition trying to shoot at you, and then move out and kill them with little to no resistance. <b>[[User:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 19:13, 1 October 2012 (EDT)
:::::::::Well, you mentioned "reload animation" which caught my "gameplay" attention. :P
:::::::::Well, you mentioned "reload animation" which caught my "gameplay" attention. :P
:::::::::Your theory on "adaptable configuration" sounds plausible, but surely the Forerunners, being advanced as they are, would include a safe-option (or an off-switch) to prevent the weapon from being used by the enemy (since they are made to fight off the Flood) or any Reclaimers should they become unruly.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:01, 29 September 2012 (EDT)
:::::::::Your theory on "adaptable configuration" sounds plausible, but surely the Forerunners, being advanced as they are, would include a safe-option (or an off-switch) to prevent the weapon from being used by the enemy (since they are made to fight off the Flood) or any Reclaimers should they become unruly.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:01, 29 September 2012 (EDT)
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:::::::You obviously missed [http://i.crackedcdn.com/phpimages/article/2/7/5/25275.jpg the picture Subtank linked to]. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)
:::::::You obviously missed [http://i.crackedcdn.com/phpimages/article/2/7/5/25275.jpg the picture Subtank linked to]. —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[User profile:Spartan331|Profile]])</sub> 13:29, 1 October 2012 (EDT)
::::::::Gotta love that strawberry jam filter. --[[User talk:KillerCRS|KillerCRS]] 18:52, 1 October 2012 (EDT)
::::::::Gotta love that strawberry jam filter. --[[User talk:KillerCRS|KillerCRS]] 18:52, 1 October 2012 (EDT)
Subtank: Not necessarily. The cheat "bottomless clip" would mean that they never reload. I'm not sure about later games, but I know the Marines did reload their weapons in Combat Evolved. If they had an energy weapon of some sort, then no, you wouldn't see a reload animation; technically speaking, they are not firing magazine-fed weapons. They do, however, have infinite ammo; otherwise, you could simply get behind cover, let them expend all of their ammunition trying to shoot at you, and then move out and kill them with little to no resistance. <b>[[User:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 19:13, 1 October 2012 (EDT)
:Just checked out ''Combat Evolved'' and you're right. Will try to check out this in ''Halo 2'' but I can say for sure that "bottomless clip" is used for all AIs in ''Halo 3'' and ''Reach''.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:20, 3 October 2012 (EDT)


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