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{{Status|Gameplay}}
{{Era|RW}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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|date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|date = [[2559|April 1, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=
|objective=  
*Get Jerome and Isabel to the Gravity Lift
*Deploy Kodiaks in the designated areas (3)
'''Optional''':
*Complete mission without losing a Kodiak
*Eliminate all Brute Warlords (3)
'''Bonus''':
*User Snipers to sweep for Plasma Mines (50)
*Kill Banished Units with a UNSC Sniper (50)
*Kill Banished Units with an Orbital Strike (1)
*Kill Banished Units with the Kodiak (30)
}}
}}


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==Transcript==
==Transcript==
'''CORE / ENDURING CONVICTION GRAV-LIFT'''
'''CORE / ENDURING CONVICTION GRAV-LIFT'''


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''Use your snipers to spot targets for your long range Kodiak artillery.''
''Use your snipers to spot targets for your long range Kodiak artillery.''


'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''
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''The Snipers take the Suicide Grunts down first before focusing on the other infantry.''
''The Snipers take the Suicide Grunts down first before focusing on the other infantry.''
[[File:HW2 PlasmaMine 4.png|thumb|250px|Several [[plasma mine]]s.]]
 
''After they are cleared out, the Banished deploy cloaked Plasma mines.''
''After they are cleared out, the Banished deploy cloaked Plasma mines.''
*'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go."
*'''Allieri''': "Watch out, the Banished are deploying cloaked mines. Step carefully and clear them out as you go."
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''Sentinels continue to collide with the carrier. One tower is destroyed, but it doesn't stop the Sentinels from continuing ramming themselves into the carrier. They make one straight line formation, wide enough for the width of ''Enduring Conviction''.''
''Sentinels continue to collide with the carrier. One tower is destroyed, but it doesn't stop the Sentinels from continuing ramming themselves into the carrier. They make one straight line formation, wide enough for the width of ''Enduring Conviction''.''


''Inside the ship, Jerome throws a knife towards a Jiralhanae's head then ducks under a Warlord's attack and grabs its lower jaw with his left hand. He then kicks another Jiralhanae with his right leg and fires his shotgun at another, after which he proceeds to finish off the Warlord.''
''Inside the ship, Jerome punches one of the Jiralhanae in its face, dodging the Warlord's attack and grabbing its lower teeth with his left hand while uppercutting another Jiralhanae with his right hand and fires the shotgun right at a Jiralhanae that charges at him before he finishes off the Warlord.''


''Isabel continue glassing the Ark as she keeps remembering the scientists she worked with earlier getting slaughtered and hearing them panic.''
''Isabel continue glassing the Ark as she keeps remembering the scientists she worked with earlier getting slaughtered and hearing them panic.''
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''Sentinels make a clockwise tornado formation while continuing to ram into the ship in a line formation. They continue to ram until they suddenly stop, hearing cracking noises from the carrier. Isabel continue to glass with rage while the Sentinels start to leave the formation and return to the Ark.''
''Sentinels make a clockwise tornado formation while continuing to ram into the ship in a line formation. They continue to ram until they suddenly stop, hearing cracking noises from the carrier. Isabel continue to glass with rage while the Sentinels start to leave the formation and return to the Ark.''


''Enduring Conviction's sections start to explode, slowly tearing itself in two. The front section falls first while the rest is still in the air and the glassing stops. Jerome witnesses in awe as the carrier starts to tear apart.''
''''Enduring Conviction's;; sections start to explode, slowly tearing itself in two. The front section falls first while the rest is still in the air and the glassing stops. Jerome witnesses in awe as the carrier starts to tear apart.''
*'''Jerome-092''': "Isabel. It's done...time to go home."
*'''Jerome-092''': "Isabel. It's done...time to go home."


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*'''[[Atriox]]''': "One Spartan."
*'''[[Atriox]]''': "One Spartan."
*'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..."
*'''[[Let 'Volir]]''': "Yes. And the AI. We still don't know how she accessed our..."
[[File:HW2-Atriox&Let-01.jpg|thumb|right|250px|Atriox and Let 'Volir discussing the destruction of the ''Enduring Conviction'']]
 
''Atriox quickly and angrily interrupts.''
''Atriox quickly and angrily interrupts.''
*'''Atriox''': "How many of your men survived?"
*'''Atriox''': "How many of your men survived?"
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==Leader Power available on this level==
==Leader Power available on this level==
*Restoration Drones I, II, and III (I picked by default)
*Restoration Drones I, II and III
*Archer Missiles I, II, and III (I picked by default)
*Archer Missiles I, II and III
*Battle Hardened I
*Battle Hardened I
*Lotus Mine I and II (I picked by default)
*Lotus Mine I
*ODST Drop (Picked by default)
*ODST Drop
*Turret Drop I and II (I picked by default)
*Turret Drop
*R&D I
*R&D I
*Holographic Decoy I
*Holographic Decoy I
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**2000 Power
**2000 Power


==Strategies==
==Trivia==
===General===
===Miscellaneous===
*The player should build a Supply Pad and Barracks on Jerome's side as power can be provided from capturing Power Nodes.
*This is the only level where player will receive no Hero Unit as a starting unit.
**There are more minibases during Alice's segment of the level. Utilize them carefully as the Banished can retaliate at any time.
*Par time on this level is 30 minutes.
*The Sniper is a very effective unit against infantry, but you have to keep them alive early in the mission as they are critical in defeating all infantry before rendezvousing with Jerome. The fewer snipers, the harder it is to complete the level. In addition, if all of the snipers die before you reach Jerome, the mission ends in failure.
*Hit and run is the best strategy to deal with Jiralhanae Warlords. Snipers can take out Warlords without being hit.
**Do note that Snipers cannot fire when they are moving with their backs on the Warlord.
*Similar to the ''[[One Three Zero]]'' level, destroy the Banished's silos in the map. They will provide extra resources.
*There will be no Kodiak replacement available on Jerome's team, so protect them with Snipers. The fewer Kodiaks, the more time it would take to destroy the Banished's base.
*A good tactic is to garrison a couple of Snipers in the Watchtower near Jerome's base. They will automatically fight off attacking Banished forces without the player's command, drawing fire from the Kodiaks, while the player builds up their forces at the base.
*If you wish to gain more Power during Alice's segment, you can drop ODSTs on Jerome's side of the map to capture the Power Nodes.
**If you missed the Jiralhanae Warlord during Jerome's segment, you still have a chance to kill him during Alice's segment by using the ODST drop near Northern Garrison.
*Do note that higher ground will provide more advantage on line of sight which us useful for Kodiaks and Snipers. Some Banished's turrets are stationed on higher ground and cannot be spotted by Snipers unless they open fire first or a Sniper moves closer to it.
*The player should not rely on Restoration Drones to heal their Kodiaks, but instead use Marines (who are fully upgraded) to heal the damaged vehicles.


===Optional and Bonus Objective===
===Strategy===
*Locating 50 Plasma Mines may be tricky and difficult, especially during Alice-130's segment. Use your snipers to spot them and take them out first, especially the three plasma mines near the second mini base and another three near the barrier to the Banished's base guarding Third Kodiak spot. If other units take them out, even if it was an accident, it will be impossible to earn 50 plasma mine kill by Snipers.
*It is a must that the player establish a Supply Pad and Barracks on Jerome's side as power can be provided from capturing Power Nodes.
*The first Warlord is located northeast of your base during Jerome segment. During Alice's segment, the second warlord is east of her Stronghold while the third is guarding the Banished's base.
**Except with Alice's Units where the player will find more mini bases. Utilize them carefully as the Banished can retaliate at any time.
*During Alice's segment, use all three Kodiaks to eliminate all ground units and clear the path up until the third designated area.
*The Sniper is a very effective unit against infantry, but make sure you have to keep them alive early in the mission as they are critical in defeating all infantry before rendezvousing with Jerome. The less snipers, the harder it is to complete the level. In addition, if all of the snipers die before you reach Jerome, the mission fails.
*Although the objective says "Orbital Strike", it is in fact referring to the Archer Missiles. Any enemy unit qualifies for the objective.
*Hit and run is the best strategy to deal with Jiralhanae Warlords. Snipers can take it out without being hit.
*50 kills with sniper should be easy, especially during the first segment since your sniper is the best unit to wipe out the infantry from long-range.
**Do note that Snipers can only fire while standing still.
*Similar to the ''[[One Three Zero]]'' level, cleanse the map from Banished's silos. It will provide extra resources for you.
*There will be no Kodiak replacement on Jerome's team, protect it with Snipers. The less Kodiaks, the more time it takes to destroy the Banished's base.
*A good tactic is to garrison a couple of Snipers in the Watchtower near Jerome's base. They will automatically fight off attacking Banished forces without player intervention as the player marshals their forces at the base and will draw fire from the Kodiaks to help them.
**It will be later handy to drop an ODSTs if a player wishes to gain more Power from Power Node's on Jerome's side during Alice's segment.
*Do note that higher ground will provide more advantage on line of sight which us useful for Kodiaks and Snipers. Some Banished's turrets are stationed on higher ground and cannot be spotted by Snipers unless it open fires first or a Sniper moves closer to it.
*The player should not rely on Restoration Drones to heal their Kodiaks, but instead use Marines (who are fully upgraded) to heal.
*You can send an ODST to Jerome's position during Alice's segment. However, be wary that you may not be able to get close to a Power Node close to your base.


==Trivia==
====Optional and Bonus Objective====
===Miscellaneous===
*50 Plasma Mines are very tricky and difficult, especially during Alice-130's segment. Ensure your snipers spot it and take it out first, especially 3 plasma mines that was dropped near the second mini base and near the barrier to the Banished's base guarding Third Kodiak spot. If other units take it out even it was on accident, it will be impossible to earn 50 plasma mine kill by Snipers.
*This is the only level where the player will receive no Hero Unit as a starting unit.
*Find the first Warlord North-East of your base during Jerome segment while for Alice, the second warlord is East of her Stronghold and guarding the Banished's base.
*During the second part of the mission, all units from the first part will disappear from the map except for any infantry placed in garrisons and its surrounding. Those units will become gray-colored and cannot be controlled. The player can find any unit left by the player during the first segment using the ODST drop during Alice's segment to explore, including Jerome-092.
*Use Kodiaks to eliminate all ground units for bonus objectives. Do not let any Kodiak die, either at Jerome or Alice's segment regardless it was AI-controlled or human-controlled.
*The [[Halo Wars 2 skulls#Things That Go Boom|Things That Go Boom skull]] is awarded for killing all three Brute Warlords.
*Use Archer Missiles when dealing with enemy units. It should be easy since it doesn't specify units to defeat with Archer Missile.
*50 kills with sniper should be easy, especially during the first segment since your sniper is the best unit to wipe out the infantries from long-range.


===Mistakes===
===Mistakes===
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[Hold the Line]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Under the Dark''''' |after = ''[[The Foundry]]''}}
{{succession box | before = ''[[Hold the Line]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Under the Dark''''' |after = ''[[The Foundry]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 campaign]]
[[Category:Halo Wars 2 Campaign]]

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