Windward (Level): Difference between revisions

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→‎Trivia: - Any proof?
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==Trivia==
==Trivia==
*Windward is currently the only [[Firefight]] map in which the player starts with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] as a primary weapon rather than spawning with the default load being the [[M7S Caseless Submachine Gun|Silenced M7 SMG]] and [[M6C/SOCOM]].
*Windward is currently the only [[Firefight]] map in which the player starts with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] as a primary weapon rather than spawning with the default load being the [[M7S Caseless Submachine Gun|Silenced M7 SMG]] and [[M6C/SOCOM]].
*If a player travels to the rocket spawn to the left of the missile pod there is a happy face if the player jumps off the cliff in the corner.
*If a player travels to the rocket spawn to the left of the missile pod there is a happy face if the player jumps off the cliff in the corner.{{fact}}
*If the player looks on the floor inside on the upstairs health room, there are two different ID badges that have actual pictures on them.
*If the player looks on the floor inside on the upstairs health room, there are two different ID badges that have actual pictures on them.
*If you are on the landing pads and the Banshees are there, you can make them fall on the pad by overcharging the plasma pistol and shooting the Banshee as it comes down on strafing dive. Though the Banshee may fall on the platform, it is impossible to highjack for obvious gameplay reasons.
*If you are on the landing pads and the Banshees are there, you can make them fall on the pad by overcharging the plasma pistol and shooting the Banshee as it comes down on strafing dive. Though the Banshee may fall on the platform, it is impossible to highjack for obvious gameplay reasons.
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