Heretic Sangheili Minor: Difference between revisions

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== Combat ==
== Combat ==
Heretic Minors are the easiest Heretics to deal with (other than [[Heretics (Faction)|Heretic]] [[Grunts]]). Mostly found wielding [[Covenant Carbine]]s, [[Sentinel Beam]]s, or [[Energy Sword]]s, Heretic Minors are an easy take down. With the Carbine, they will fire one shot at a time, making them vulnerable between attacks. With the Sentinel Beam, they will fire in shorter bursts than the [[Heretic Elite Majors]].  
Heretic Minors are the easiest Heretics to deal with (other than [[Heretics (Faction)|Heretic]] [[Grunts]]). Mostly found wielding [[Covenant Carbine]]s, [[Sentinel Beam]]s, or [[Energy Sword]]s, Heretic Minors are an easy take down. With the Carbine, they will fire one shot at a time, making them vulnerable between attacks. With the Sentinel Beam, they will fire in shorter bursts than the [[Heretic Elite Major]].  


Heretic Minors will make several tactical errors, such as running forward into enemy fire, or walking into an ally's line of fire. Most Minors will stand still while firing, which can give the [[Arbiter (Character)|player]] time to attack the Minor. Heretic Minors are common and will often be caught off-guard. They will often be found walking away from the Arbiter, or unaware of his approach.
Heretic Minors will make several tactical errors, such as running forward into enemy fire, or walking into an ally's line of fire. Most Minors will stand still while firing, which can give the [[Arbiter (Character)|player]] time to attack the Minor. Heretic Minors are common and will often be caught off-guard. They will often be found walking away from the Arbiter, or unaware of his approach.