Weapons (gameplay): Difference between revisions

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:''For the full list of weapons see [[:Category:Weapons]]''
:''For the full list of weapons see [[:Category:Weapons]]''


The '''Weapons''' from the [[Halo universe]], available in campaign and [[multiplayer]] gameplay, handheld, form the basis of First Player Shooting Gameplay within the Halo games.
The '''Weapons''' from the [[Halo universe]], available in campaign and [[multiplayer]] gameplay, handheld, form the basis of First Player Shooting Gameplay within the Halo games.
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==Availability==
==Availability==
Within campaign levels, the player often has access to weapons lying around, though killed enemies or allies can be robbed of their dropped weapons as well.
Within campaign levels, the player often has access to weapons lying around, though killed enemies or allies can be robbed of their dropped weapons as well. Weapons can be reloaded by swapping [[Master Chief | Master Chief's]] weapon with, or collecting [[:Category:Ammunition|ammunition]] from a loaded dropped weapon.
Weapons can be reloaded by swapping [[Master Chief | Master Chief's]] weapon with, or collecting [[:Category:Ammunition|ammunition]] from a loaded dropped weapon.
 
==Usage==
One concept introduced in ''[[Halo: Combat Evolved]]'', is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name=gamespotreview>{{cite web| last=Fielder| first= Joe| date=2001-11-09| url=http://www.gamespot.com/xbox/action/halo/review.html| title=''Halo: Combat Evolved'' review at GameSpot| publisher= [[GameSpot]]| accessdate= 2006-08-02}}</ref> But players can only wield one weapon at a time. Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]]|publisher= [[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.<ref name=gamespyreview>{{cite web| last=Accardo| first=Sal| date=2001-11-15| url=http://archive.gamespy.com/reviews/november01/halo/| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=2006-09-02}}</ref> The energy shield absorbs a significant portion of enemy fire, after draining and hurting the player character thereafter, potentially causing death.
 
''[[Halo 2]]'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|year=|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=2008-02-19}}</ref>
 
''[[Halo 3]]'' adds to the series new weapons, and a class of items called [[Equipment]]<ref name="ignburning">{{cite web |url = http://uk.xbox360.ign.com/articles/812/812177p1.html |title = Burn, Baby! Burn! |accessdate = 2007-08-10 |author = Goldstein, Hilary |date = 2007-08-10 |work = [[IGN]] |pages =1-2}}</ref>


==Types==
==Types==
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To know more about the weapons from each major '''Faction''':
To know more about the weapons from each major '''Faction''':


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==Usage==
One concept introduced in ''[[Halo: Combat Evolved]]'', is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name=gamespotreview>{{cite web| last=Fielder| first= Joe| date=2001-11-09| url=http://www.gamespot.com/xbox/action/halo/review.html| title=''Halo: Combat Evolved'' review at GameSpot| publisher= [[GameSpot]]| accessdate= 2006-08-02}}</ref> But players can only wield one weapon at a time. Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]]|publisher= [[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. The player character's health is measured in both hit points and a continually recharging energy shield.<ref name=gamespyreview>{{cite web| last=Accardo| first=Sal| date=2001-11-15| url=http://archive.gamespy.com/reviews/november01/halo/| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=2006-09-02}}</ref> The energy shield absorbs a significant portion of enemy fire, after draining and hurting the player character thereafter, potentially causing death.
 
''[[Halo 2]]'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|year=|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=2008-02-19}}</ref>
 
''[[Halo 3]]'' adds to the series new weapons, and a class of items called [[Equipment]]<ref name="ignburning">{{cite web |url = http://uk.xbox360.ign.com/articles/812/812177p1.html |title = Burn, Baby! Burn! |accessdate = 2007-08-10 |author = Goldstein, Hilary |date = 2007-08-10 |work = [[IGN]] |pages =1-2}}</ref>
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